Bug Reports xmage 1.4.3
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.3
by Laqutis » 23 Aug 2015, 15:47
Vorinclex, Voice of Hunger is not mana doubling River of Tears.
LevelX: Fixed beyond 1.4.3v3
The priority for the automatic selecting of mana on multi colored land when you have conditional mana doubling like Caged Sun in play is odd if not wrong. This applies most notably to the paying of colorless amounts in costs.
Eg if you have Caged sun doubling blue and a Tropical Island in play and select a 2 cost artifact from your hand to play when you are prompted to pay 2 if you click the Tropical the game will seemingly naturally force select green providing only 1 mana.
As you are never even given the chance to select it can be dangerous as you have to cancel the spell activation during payment as once all the cost is payed even if you did so extremely inefficiently there is no canceling the resolution and reclaiming the "lost" mana without rollback.
Naturally the simplest work around is manually tapping the Tropical before hand and electing blue as that way you will produce the 2 blue
LevelX: Fixed beyond 1.4.3v3
The priority for the automatic selecting of mana on multi colored land when you have conditional mana doubling like Caged Sun in play is odd if not wrong. This applies most notably to the paying of colorless amounts in costs.
Eg if you have Caged sun doubling blue and a Tropical Island in play and select a 2 cost artifact from your hand to play when you are prompted to pay 2 if you click the Tropical the game will seemingly naturally force select green providing only 1 mana.
As you are never even given the chance to select it can be dangerous as you have to cancel the spell activation during payment as once all the cost is payed even if you did so extremely inefficiently there is no canceling the resolution and reclaiming the "lost" mana without rollback.
Naturally the simplest work around is manually tapping the Tropical before hand and electing blue as that way you will produce the 2 blue
Re: Bug Reports xmage 1.4.3
by Benfird » 23 Aug 2015, 22:43
Creatures with enter the battlefield triggers are causing a bug when multiple copies are made simultaneously (ie via Doubling Season + Kiki-Jiki, Mirror Breaker or Rite of Replication). After the tokens have entered the battlefield it asks their controller to choose the order that the triggered abilities on the stack but no window opens to select the triggers leaving no option to move the game forward (besides rollback and just not making the tokens). Several attempts with the different combinations make it *seem to be a general bug about duplicates entering at the same time and not related to the specific cards.
LevelX: Fixed beyond 1.4.3v3
LevelX: Fixed beyond 1.4.3v3
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Re: Bug Reports xmage 1.4.3
by Ukki » 24 Aug 2015, 01:56
Playing EDH,
Iroas, God of Victory player casts his general while he has Angelic Field Marshal on the field. Thada Adel, Acquisitor player steals it with Desertion. Angelic Field Marshal gets the bonus +2/+2 and vigilance anyway even though the Adel player is controlling Iroas.
LevelX: Fixed beyond 1.4.3v3
Iroas, God of Victory player casts his general while he has Angelic Field Marshal on the field. Thada Adel, Acquisitor player steals it with Desertion. Angelic Field Marshal gets the bonus +2/+2 and vigilance anyway even though the Adel player is controlling Iroas.
LevelX: Fixed beyond 1.4.3v3
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Re: Bug Reports xmage 1.4.3
by Laqutis » 25 Aug 2015, 00:53
Opalescence plus Enchanted Evening are still not wiping any lands.
LevelX: The lands were destroyed if Opalescence was cast later.
It's a problem of dependent continuous effects (613.7).
I added now a fix for the version beyond 1.4.3v3, but it's based on explicit defined dependent cards (Opalescence is dependent to Enchanted Evening).
So if there are more dependencies of this kind it would be good post here, so I can add that dependencies to XMage. It's hard (at least I don't know how yet) to determine that dependency more generic by attributes of the effects.
LevelX: The lands were destroyed if Opalescence was cast later.
It's a problem of dependent continuous effects (613.7).
I added now a fix for the version beyond 1.4.3v3, but it's based on explicit defined dependent cards (Opalescence is dependent to Enchanted Evening).
So if there are more dependencies of this kind it would be good post here, so I can add that dependencies to XMage. It's hard (at least I don't know how yet) to determine that dependency more generic by attributes of the effects.
Re: Bug Reports xmage 1.4.3
by Mainiack11 » 25 Aug 2015, 04:11
Melira, Sylvok Outcast's ability that prevents placing -1/-1 counters on creatures Melira's controller controls does not work
LevelX: Can't reproduce this problem. Can you provide the game log or give more information when exactly it doesn't work?
LevelX: Can't reproduce this problem. Can you provide the game log or give more information when exactly it doesn't work?
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Re: Bug Reports xmage 1.4.3
by sipes1946 » 25 Aug 2015, 18:31
this problem continues...
the AI was working fine I think -- until today:
if I restart XMage, the first match against the AI seems to go fine (tried various decks under AI control)
in subsequent matches the AI will take a long time in each main phase (mine or theirs) and ultimately do nothing...I end up conceding the match since the AI plays nothing and takes a long time
link to some of the XMage Server console messages during one of these failed AI matches:
http://prntscr.com/88ss9u
thank you for any assistance
the AI was working fine I think -- until today:
if I restart XMage, the first match against the AI seems to go fine (tried various decks under AI control)
in subsequent matches the AI will take a long time in each main phase (mine or theirs) and ultimately do nothing...I end up conceding the match since the AI plays nothing and takes a long time
link to some of the XMage Server console messages during one of these failed AI matches:
http://prntscr.com/88ss9u
thank you for any assistance
Last edited by sipes1946 on 26 Aug 2015, 23:03, edited 1 time in total.
Re: Bug Reports xmage 1.4.3
by gabriele83 » 25 Aug 2015, 19:55
Hello, just wanting to let you guys know that the http://xmage.de/xmage/config.json needs to be updated to reflect the new version.
It is still showing as 1.4.3v2 (2015-08-19).
LevelX: Good point. It's updated.
It is still showing as 1.4.3v2 (2015-08-19).
LevelX: Good point. It's updated.
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Re: Bug Reports xmage 1.4.3
by Krelian » 25 Aug 2015, 21:06
while playing Mercy Killing game crashes (but only if i play it on my creatures, playing it on opponent creatures, seems to work), can't paste bug report here, cause it says "seems to spammy"
LevelX: Can't reproduce the problem. Any more special circumstances?
LevelX: Can't reproduce the problem. Any more special circumstances?
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Re: Bug Reports xmage 1.4.3
by spankx » 26 Aug 2015, 06:18
Tooth and Nail's Entwine appears not to work.
LevelX: Can't reproduce a problem with Entwine. Any special circumstances?
LevelX: Can't reproduce a problem with Entwine. Any special circumstances?
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Re: Bug Reports xmage 1.4.3
by LoneFox » 26 Aug 2015, 10:46
In current git, after searching your library, the library window stays open and keeps focus, preventing the game from continuing.
LevelX: Fixed in developing environment
LevelX: Fixed in developing environment
Re: Bug Reports xmage 1.4.3
by andrewandrewandrew » 26 Aug 2015, 14:32
Reciprocate is a 1 Mana Cost spell. But XMage registers it at a 2 Mana Cost spell
LevelX: Fixed beyond 1.4.3v3
LevelX: Fixed beyond 1.4.3v3
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Re: Bug Reports xmage 1.4.3
by gabriele83 » 26 Aug 2015, 22:29
When tapping Master of the Wild Hunt tapping all the wolves to inflict damage to the opponent's creature if Asceticism is in play the opponent can't go on or skip to the next phase since he can't target the wolves being all my creatures hexproof due to Asceticism.
LevelX: Fixed beyond 1.4.3v3
LevelX: Fixed beyond 1.4.3v3
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Re: Bug Reports xmage 1.4.3
by Kringes » 26 Aug 2015, 23:52
Liliana, Defiant Necromancer emblem has the wrong effect. It says "whenever a creature YOU control dies, ..." when it shoul be just "whenever a creature dies, ...".
LevelX: Fixed beyond 1.4.3v3
LevelX: Fixed beyond 1.4.3v3
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Re: Bug Reports xmage 1.4.3
by fireshoes » 27 Aug 2015, 02:08
Saw a couple guys saying they had problem seeing images in games they created, but not in the deck editor or games they join.
Re: Bug Reports xmage 1.4.3
by WhiteWolfman426 » 27 Aug 2015, 02:20
Unable to download Images.
It prompted me that new cards are available and asked me to download images. I hit yes. I selected any of the three sources and it goes through all 22519 cards. After it's down it indicates it download any of them. Tried another source same thing.
It prompted me that new cards are available and asked me to download images. I hit yes. I selected any of the three sources and it goes through all 22519 cards. After it's down it indicates it download any of them. Tried another source same thing.
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