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Bug Reports xmage 1.4.5

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Bug Reports xmage 1.4.5

Postby LevelX » 21 Nov 2015, 09:06

If you have encountered any problems while using XMage 1.4.5 you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.



  1. Please use a separate post for each problem/bug.
  2. Don't report here problems concerning to install, start or connect xmage. Only game related problems of using xmage.
  3. Don't report here cards you would like to see implemented. You can report it in this two threads:
    http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=4554
    http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=14062

Thank you for your help in detecting bugs.

Known Issues:
https://github.com/magefree/mage/issues

Already fixed but not available until the next XMage update
* Fixed not correct working Commander 2015 decklists.
Commander 2015.zip
Commander 2015 deck lists
(6 KiB) Downloaded 273 times

* Fixed a problem of returning cards from exile (e.g. Fiend Hunter) if the triggering permanent made multiple zone changes before the left battlefield triggered ability resolved to return the exiled permanents.
* Myriad - Fixed that wrongly also a token was created for the defending player.
* Fixed layer problem of BecomesCreatureSourceEffect (causes Chimeric Mass to die after entering the Battlefield).
* Fixed a bug where wrongly a card object was moved for a copied spell.
* Fixed a bug of cost reduction calculation.
* Fixed that some "dies this or another creature" triggered abilities did not work if the source died itself (e.g. Omnath, Locus of Rage).
* Fixed that the selected avatar image was not shown as avatar in the game.
* AI Player - Fixed that the AI for soem card effects could choose itself for choose opponent choice.
* AI Player - Fixed that the AI took mulligan in Mormir format.
* Fixed that draw effect was only applied to the first target (e.g. Wheel and Deal only one opponent draws 7 cards).
* Fixed that casting spells without mana costs did not work correctly for spells with mono hybrid mana costs (e.g. Beseech the Queen by Omniscience).
* Fixed a problem that the controller of triggered abilities was set to a false value if the source object of the triggered ability was removed from battlefield at the same time as other objects.
* Deck editor - Fixed a bug that prevented users to add cards to deck or sideboard (was caused by creatures with negative toughness and it was sorted by p/t).


* AEtherling - Fixed that Unblockability lasts permanently if once activated.
* Altar of Bone - Fixed that the searched card was not revealed.
* Amoeboid Changeling, Wings of Veles-Vel - Fixed that the character types were changed on the wrong layer.
* Bloodlord of Vaasgoth - Fixed that Vampires entering the battlefield did never bloodthirst from the Bloodlord.
* Boundless Realms - Fixed that the lands where moved to hand instead put onto the battelefield.
* Call to the Kindred - Fixed that it did not work correctly if the enchanted creatures had all creature types or changeling.
* Commune with Lava - Fixed that also opponents were able to cast the exiled cards.
* Conviction - Fixed that the activated ability had a mana costs of {U} instead of {W}.
* Corpse Augur - Fixed that all cards in target players graveyard were counted instead of only creature cards.
* Dromoka's Command - Fixed that the first mode could target Dromoka's Command itself.
* Erratic Explosion - Fixed that always no cards were revealed.
* Goblin Dynamo - Fixed wrong casting cost of 2nd ability.
* Grasp of Fate - Fixed that only the first target was exiled.
* Grinning Totem - Fixed that also opponents were able to cast the exiled cards.
* Homura, Human Ascendant - Fixed return flipped ability. Fixed that some of the Enchantment abilities were applied to all permanents instad of only creatures.
* Holy Light - Fixed not working -1/-1 unboost effect.
* Hostility - Fixed that it was was preventing damage to opponents regardless of source.
* Konda's Banner - Fix NullPointerException when equipped creature is destroyed.
* Koth of the Hammer - Fixed that the thirs ability was applied to all mountains in range instead of only controlled mountains.
* Oath of the Ancient Wood - Fixed that the +1/+1 counter was added to Oath of the Ancient Wood instead on target creature.
* Perplexing Chimera - Fixed that the control effect was not discarded as Perplexing Chimera changed zone.
* Phyrexian Furnace - Fixed the missing sacrifice cost.
* Rogue's Passage - Fixed wrong collectors number of C15 card.
* Savage Summoning - Fixed that the +1/+1 counter was not added.
* Suture Priest - Fixed that its first ability wasn't optional.
* Scrambleverse - Fixed that only players in range can get control of the permanets and added missing untap action.
* Spike Drone - Fixed that it eneterd the battlefield with two +1/+1 counters instead of one.
* Thada Adel, Acquisitor - Fixed that also opponents were able to cast the exiled cards.
* Xiahou Dun, the One-Eyed - Fixed missing horsemanship ability.
* Yavimaya Dryad - Fixed that the Forest was put onto battlefield under controllers control instead of target players control.
* Yomiji, Who Bars the Way - Fixed that it only returned creature permanents to hand.
* Zada, Hedron Grinder - Fixed that the spell copy target setting did not work correctly for targets that optional allowed more than one target creature (e.g. spells with Strive).
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Re: Bug Reports xmage 1.4.5

Postby Agetian » 21 Nov 2015, 14:29

I tried to set up a quick test Momir Basic game against the AI and noticed that the AI always mulligans down to 4 in a Momir Basic game. I know that the AI is not XMage's strong point, but it's useful to familiarize yourself with the interface and keybindings and stuff, so it'd still be nice if the AI at least did not mulligan away the valuable lands in this mode because it puts itself at a terrible disadvantage (especially considering that the AI will always prefer using the Momir ability and thus discarding the just drawn land to actually playing it, so basically it'll never have a chance to use Momir for more than 4 mana).

- Agetian

LevelX: Good point, thanks for the information. Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby Finbez » 21 Nov 2015, 16:21

Mizzix of the Izmagnus's cost reduction doesn't seem to be affecting Replicate costs.

Ex: Casting Train of Thought replicated once currently costs 2UU regardless of experience counters. At 1 exp counter, should be 1UU, >2=UU, etc.

LevelX: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby ACBryan » 21 Nov 2015, 23:25

Conviction is not considered a white card.

LevelX: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby gabriele83 » 21 Nov 2015, 23:38

New Commander 2015 decks are invalid and with duplicated cards.

LevelX: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby ABagOfFritos » 22 Nov 2015, 00:15

Myriad is adding tokens for each player, rather than each player other than defending player.

A display for experience counters is needed for the new commander sets.

LevelX: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby Laqutis » 22 Nov 2015, 17:39

There is no on screen mechanism for keeping track of experience counters placed on players using the new CMD
2015 Generals

LevelX: The experience counters are shown in the player tooltip beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby foxy » 22 Nov 2015, 19:58

I was playing the AI. He played Scrambleverse. At the time, I had 10 creatures, while he had only an enchantment on the field. When Scrambleverse resolved, the AI had only received one of my 10 creatures (Liliana's Reaver) and he kept his enchantment. I know that it is possible that control of only one out of 11 non-land permanents could change, but I am doubtful that the card is working correctly. Also, Liliana's Reaver incorrectly was tapped when it went under his control.

LevelX: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby Ukki » 22 Nov 2015, 23:48

Playing Zada edh, strive cards such as Rouse the Mob do not copy when targeting only Zada.

LevelX: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby wallacethehero » 23 Nov 2015, 02:29

When I double click the launch icon on the desktop, it loads all the pertinent data until it gets to "opening main window" and it gives me a window with a bunch of computer error jargon that I can't read. I didn't install anything new or change anything, it just randonly started happening, and it happens everytime I try to launch. It will continue to infinitely load main window with this dialog error pop-up. dunno what to do.

I would copy/paste the log in here, but everytime I do, this forum tells me that what I'm posting seems to "spammy" and to not use url's... there are no url's and there is indeed alot of repeated lines of code.

wtf do i do.

fireshoes: The server was updated to version 1.4.5, so you probably need to update your client to 1.4.5 as well. Either click Update in the launcher or download the latest version at xmage.de.
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Re: Bug Reports xmage 1.4.5

Postby fireshoes » 23 Nov 2015, 04:11

Using the dev client. Clicked to join a table on the xmage.de server and got this error:
Code: Select all
java.lang.ArrayIndexOutOfBoundsException: -1
   at javax.swing.DefaultRowSorter.convertRowIndexToModel(DefaultRowSorter.java:518)
   at javax.swing.JTable.convertRowIndexToModel(JTable.java:2642)
   at mage.client.util.ButtonColumn.actionPerformed(ButtonColumn.java:110)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.focusLost(BasicButtonListener.java:198)
   at java.awt.Component.processFocusEvent(Component.java:6408)
   at java.awt.Component.processEvent(Component.java:6272)
   at java.awt.Container.processEvent(Container.java:2229)
   at java.awt.Component.dispatchEventImpl(Component.java:4872)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4698)
   at java.awt.KeyboardFocusManager.redispatchEvent(KeyboardFocusManager.java:1887)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(DefaultKeyboardFocusManager.java:947)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(DefaultKeyboardFocusManager.java:621)
   at java.awt.Component.dispatchEventImpl(Component.java:4742)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4698)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
   at java.awt.EventQueue$4.run(EventQueue.java:708)
   at java.awt.EventQueue$4.run(EventQueue.java:706)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
This was off of a fresh clone of the repository since I had been unable to successfully build the server for a week or so. Seems to be working fine otherwise now.
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Re: Bug Reports xmage 1.4.5

Postby harbingerofme » 23 Nov 2015, 10:50

Hostility replaces combat damage, including opponent's combat damage.

nigelzor: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby harbingerofme » 23 Nov 2015, 13:42

It's possible to select yourself with sandsteppe oracle (atleast, for the AI it's possible)

LevelX: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby Hintelijente » 23 Nov 2015, 14:05

Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.5v0
mage.sets.championsofkamigawa.KondasBannerColorBoostEffect.apply(KondasBanner.java:158)
mage.abilities.effects.ContinuousEffectImpl.apply(ContinuousEffectImpl.java:118)
mage.abilities.effects.ContinuousEffects.apply(ContinuousEffects.java:1005)
That happened when casting an ultimate price to a lethal Mikkaeus, the lunarch equipped with konda's banner, cost me the match :(

Had to edit the message because it kept saying it was "too spamy" for a new user, sry, cut half of the error message.

Quercitron: Fixed beyond 1.4.5v0
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Re: Bug Reports xmage 1.4.5

Postby fireshoes » 23 Nov 2015, 14:50

Dietrichias wrote:Tatsumasa, the Dragon's Fang (Official Token) Also can we check the coding on equipping it? It only seems to let you spawn the Dragon Token Creature.
LevelX: Can't reproduce any problem.
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