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Bug Reports xmage 1.4.6

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports xmage 1.4.6

Postby metzger » 31 Dec 2015, 21:14

When a player or AI casts Great Oak Guardian , they are able to infinitely use activated abilities that would require a tap.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby croikle » 01 Jan 2016, 05:23

Creature-lands + Awaken

I awaken Shambling Vent with Ruinous Path. This turns it into a base 0/0 creature with 4 +1/+1 counters on it. Subsequently, I activate its ability, which should give it base power/toughness 2/3 (See the last Gatherer ruling at http://gatherer.wizards.com/Pages/Card/ ... eid=402031). However, it remains a 0/0.

Confirmed with Lumbering Falls, Creeping Tar Pit, and Coastal Discovery, so this probably affects all pairings of creature-land + awaken.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby croikle » 01 Jan 2016, 08:44

Two problems with Wild Defiance:

1. I have a single Spellskite on the field, and a spell on the stack targeting it. I activate Spellskite's ability targeting the spell. When the ability resolves, Wild Defiance triggers. This should not happen, since the target of the spell was not actually changed. Source: http://www.mtgsalvation.com/forums/magi ... comment=14

LevelX: Fixed beyond 1.4.6v0

2. When an AI opponent casts a spell targeting one of my creatures, Wild Defiance does not trigger. (Tested with Flame Slash, which was able to kill my Spellskite)
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Re: Bug Reports xmage 1.4.6

Postby Abijoe » 01 Jan 2016, 22:59

Playing against: Human

When sacing a Blood Artist to a Viscera Seer the Blood Artist does not trigger on it's own death. The Blood Artist will trigger however if it dies in combat.
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Re: Bug Reports xmage 1.4.6

Postby croikle » 02 Jan 2016, 17:50

The game log message when resolving Fossil Find is missing a space after the card name and before the player name:

12:47 PM: Pyrite Spellbombreturned to the hand ofnope
Should be:

12:47 PM: Pyrite Spellbomb returned to the hand of nope
LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby 4illeen » 03 Jan 2016, 11:03

I have this recurring problem which started few versions ago (I can't exactly remember when).

From time to time my screen goes crazy and starts to 'replicate' itself in different places. Please see the attached screenshot as it's hard to explain. Once this starts happening (always during a match) it affects the whole application - sideboard screen, lobby, preferences window, etc. This replication/displacement effect changes as I move the mouse around the screen - everything blinks and appears in different places. It's possible to see the screen normally for a second or two but it's really unpleasant to play games like this.

This may be a coincidence but I've noticed that this happens whenever I have in-game windows open (opponent's hand, graveyards, searching the library, etc). It happens more often when I leave them opened for a while and/or hover my mouse over them.

I'm playing on Windows 10 in 1920x1080 resolution. Please let me know if you need any more information/screenshots.

2.png



LevelX: No real idea what causes your problem.
There were also some users with similar problems. Maybe you do some tests with other battlefield background images. Read github issue:
https://github.com/magefree/mage/issues/466
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Re: Bug Reports xmage 1.4.6

Postby fireshoes » 04 Jan 2016, 02:08

Sentinel's activated ability didn't seem to do anything while blocking in a Momir Basic game.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby fireshoes » 04 Jan 2016, 16:16

NPE that occurred in the deck editor of the dev client. I had a deck loaded and tried to load a different one, I believe.
Code: Select all
java.lang.NullPointerException
   at mage.client.deckeditor.DeckEditorPanel.btnLoadActionPerformed(DeckEditorPanel.java:700)
   at mage.client.deckeditor.DeckEditorPanel.access$1600(DeckEditorPanel.java:82)
   at mage.client.deckeditor.DeckEditorPanel$7.actionPerformed(DeckEditorPanel.java:548)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
   at java.awt.Component.processMouseEvent(Component.java:6516)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3320)
   at java.awt.Component.processEvent(Component.java:6281)
   at java.awt.Container.processEvent(Container.java:2229)
   at java.awt.Component.dispatchEventImpl(Component.java:4872)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4698)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
   at java.awt.Container.dispatchEventImpl(Container.java:2273)
   at java.awt.Window.dispatchEventImpl(Window.java:2719)
   at java.awt.Component.dispatchEvent(Component.java:4698)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
   at java.awt.EventQueue$4.run(EventQueue.java:708)
   at java.awt.EventQueue$4.run(EventQueue.java:706)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby jdayXD9 » 05 Jan 2016, 00:07

my xmage now will not load my decks. said my deck was null before I restarted it, now it will still not load says random cards are null.

LevelX: Probably caused by a server problem with memory (caused by some other bug). Server was restarted now, should resolve this problem.
Or do you talk only about the deck editor? If that, post the deck file here that can't be loded.
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Re: Bug Reports xmage 1.4.6

Postby metzger » 05 Jan 2016, 20:30

Attempted to cast Tempt with Discovery in a multiplayer commander game against AI and was met with this error:

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.6v0
mage.filter.FilterCard.match(FilterCard.java:77)
mage.players.Library.count(Library.java:223)
mage.players.PlayerImpl.searchLibrary(PlayerImpl.java:2207)
mage.players.PlayerImpl.searchLibrary(PlayerImpl.java:2177)
mage.sets.commander2013.TemptWithDiscoveryEffect.apply(TemptWithDiscovery.java:112)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:202)
mage.game.stack.Spell.resolve(Spell.java:205)
mage.game.GameImpl.resolve(GameImpl.java:1342)
mage.game.GameImpl.playPriority(GameImpl.java:1297)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:836)
mage.game.GameImpl.play(GameImpl.java:750)
mage.game.GameImpl.start(GameImpl.java:717)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby vst » 06 Jan 2016, 18:07

EDIT: I figured out I needed to 'Load' the '.dck's' which worked, but still no import of .dec's?

Hey guys, new to XMage so sorry if I'm being dense but I can't seem to import any .dec that I've downloaded. I also can't import any of the 'xmage\mage-client\sample-decks' because they are .dck's I assume.

What am I missing?
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Re: Bug Reports xmage 1.4.6

Postby The0retico » 06 Jan 2016, 19:08

When a popup window or graveyard window are open, shortcuts don't work as if the windows stole the focus. This is very annoying, especially when information i popups is needed.
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Re: Bug Reports xmage 1.4.6

Postby booot » 07 Jan 2016, 11:50

I create my server, then play game.
In that game, I cast spell from hand, then In phase of paying mana push cancel button.
So mana are doesn't payed but spell be remaining on stack.
I activate ability and same, activate ability is remaining on stack.
Two is same, resolves spell or ability selected Target or Mode.

I created my server on windows(Java 7, Java 8), os x (Java 7, Java 8), ubuntu linux(Java 8).
All is same thing.
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Re: Bug Reports xmage 1.4.6

Postby swahili22 » 07 Jan 2016, 16:16

Hey, thanks for getting the majority of spoiled cards on the latest update. I've found a bit of a problem with colorless costs. I've been unable to pay colorless costs with lands conditionally tapping for 2 colorless i.e shrine of forsaken gods and eldrazi temple ,including if I float the mana. Seperately but on a related note, if you float at least one colorless mana you can pay all colorless costs with floated generic mana.

LevelX: Fixed beyond 1.4.7v0
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Re: Bug Reports xmage 1.4.6

Postby Reiver » 07 Jan 2016, 16:52

Izzet Guildmage + Lava Spike + Desperate Ritual

After the issue with guildmage copying instants only was fixed, I tried the combo again. I had Izzet Guildmage and Training Grounds down on the field. I had 10 blue and 10 red mana in my mana pool. I cast Lava Spike and was asked if I wanted to splice a card, to which I responded yes and chose Desperate Ritual. Desperate Ritual was spliced and I was asked if I wanted to activate abilities or cast cards. Izzet Guildmage could not copy Lava Spike. I let it resolve and the card dealt 3 damage and I got three {R}. Tried that again, still did not work. Izzet Guildmage was able to copy Manamorphose though.
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