Bug Reports xmage 1.4.11
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.11
by Konigsburg » 29 Apr 2016, 18:58
Orcish Bloodpainter can only sacrifice itself instead of another creature. The pop-up text also displays this.
escplan9: Fixed beyond 1.4.11v0
escplan9: Fixed beyond 1.4.11v0
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Re: Bug Reports xmage 1.4.11
by yo daddy123 » 29 Apr 2016, 22:39
Win10 problems?
I'm helping a friend who is having trouble with his permanents all overlaying one spot on the battlefield, earlier he played 2 lands, and a 0 mana artifact which were all stacked with no stagger. This happens vs human or AI.
Possibly unrelated, heres a screenshot of the command window
I'm helping a friend who is having trouble with his permanents all overlaying one spot on the battlefield, earlier he played 2 lands, and a 0 mana artifact which were all stacked with no stagger. This happens vs human or AI.
Possibly unrelated, heres a screenshot of the command window
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Re: Bug Reports xmage 1.4.11
by booot » 01 May 2016, 04:03
In SOI booster draft, If My pack has rare dfc( or mithtic rare dfc), it has no other dfc.
http://magic.wizards.com/en/articles/ar ... 2016-04-18
I can see one or two dfc in SOI pack.
LevelX: Fixed beyond 1.4.11v0
http://magic.wizards.com/en/articles/ar ... 2016-04-18
I can see one or two dfc in SOI pack.
LevelX: Fixed beyond 1.4.11v0
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Re: Bug Reports xmage 1.4.11
by booot » 01 May 2016, 12:34
When copy token of Lambholt Pacifist transforms with "its transform ability", I see below error. Then rollback.
- CODE | Open
- Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.11v0
mage.abilities.effects.common.TransformSourceEffect.apply(TransformSourceEffect.java:85)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:199)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:100)
mage.game.stack.StackAbility.resolve(StackAbility.java:107)
mage.game.GameImpl.resolve(GameImpl.java:1353)
mage.game.GameImpl.playPriority(GameImpl.java:1304)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:835)
mage.game.GameImpl.play(GameImpl.java:749)
mage.game.GameImpl.start(GameImpl.java:716)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
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Re: Bug Reports xmage 1.4.11
by Sinbazo » 01 May 2016, 23:49
Card "Last Rites" not found in the library
escplan9: Card Requests need to go in the appropriate thread. This is only for bug reports. Card Request thread is here (as mentioned in the opening post): viewtopic.php?f=70&t=18575
escplan9: Card Requests need to go in the appropriate thread. This is only for bug reports. Card Request thread is here (as mentioned in the opening post): viewtopic.php?f=70&t=18575
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Re: Bug Reports xmage 1.4.11
by HazoHax » 02 May 2016, 12:06
When using the ability of Maralen of the Mornsong to search out a card, more specifically Thrumming Stone in this case, the card is still considered in the library and when you search again or Ripple through your library, If the card you searched is chosen or placed on the bottom, it will disappear. This happens with cards on the battlefield, in your hand, in the graveyard, and in exile. This specifically happened while I was playing a Relentless Rats commander deck, and rippled through the entire deck, and my thrumming stone disappeared from the battlefield as soon as I ran into the glitched card in my library.
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Re: Bug Reports xmage 1.4.11
by PalladiaMors » 02 May 2016, 23:41
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Re: Bug Reports xmage 1.4.11
by TDS » 03 May 2016, 14:50
I was playing a legendary cube, flashed in a Necromancy to block and when the creature I reanimated died the game bugged out and I lost.
- EXCEPTION | Open
- Game exception occurred: mage.MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.11v0
mage.game.GameImpl.playPriority(GameImpl.java:1326)
mage.game.turn.EndPhase.playStep(EndPhase.java:67)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:835)
mage.game.GameImpl.play(GameImpl.java:749)
mage.game.GameImpl.start(GameImpl.java:716)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
Re: Bug Reports xmage 1.4.11
by rwilson74873 » 04 May 2016, 03:57
My mana won't tap when clicked. It turns like it is going to then goes back right-side up. Also it stacks in one pile and I can't see what is below. It doesn't even separate my non-basic from basic lands. It all goes in one pile.
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Re: Bug Reports xmage 1.4.11
by KTROJAN » 04 May 2016, 12:34
Brain in a jar doesn't allow you to cast half much less a full fuse card. You should be able to cast fused cards off of it such as Beck//Call. Also so it doesn't need to be fixed later you should be able to cast 0 cost spells if you sac the jar in response to its trigger (in-case you test before updating).
Works everyother game for me- My end?
Works everyother game for me- My end?
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Re: Bug Reports xmage 1.4.11
by AlexMazzi » 04 May 2016, 18:08
In Start Combat my opponent casts Cryptic Command to tap my team. I let it resolve and then I want animate my manland to attack (Blinkmoth Nexus), but i never got my priority back so it skipped to Declare Attackers Step.
I don't know if it is a bug or there's already an option for this. In this case I didn't find it when I searched.
I don't know if it is a bug or there's already an option for this. In this case I didn't find it when I searched.
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Re: Bug Reports xmage 1.4.11
by mufao » 05 May 2016, 05:36
Pentarch Ward removes itself if i choose white as the color.
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Re: Bug Reports xmage 1.4.11
by Verve » 05 May 2016, 20:19
Back with some more Briarbridge Patrol: investigate is not triggering off of damage dealt to itself i.e. Inner Struggle
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Re: Bug Reports xmage 1.4.11
by fireshoes » 06 May 2016, 00:51
With Duskwatch Recruiter's transform trigger on the stack, I flickered it with Eldrazi Displacer. It should enter as a new object and not transform, but it transformed afterwards.
Re: Bug Reports xmage 1.4.11
by crazykupo » 06 May 2016, 20:45
Play against a human, local server.
Pact of Negation trigger on the stack, my upkeep.
Cast Angel's Grace, resolves.
Pact trigger resolves, lose the game.
Can't > Can
Shouldn't have lost the game there.
Just wanted to let someone know!
Love the program, great work guys and or gals!
Pact of Negation trigger on the stack, my upkeep.
Cast Angel's Grace, resolves.
Pact trigger resolves, lose the game.
Can't > Can
Shouldn't have lost the game there.
Just wanted to let someone know!
Love the program, great work guys and or gals!
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