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Bug Reports XMage 1.4.19 SOFTWARE

by BetaSteward

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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Snowjiggles » 23 Dec 2016, 13:56

I'm having an issue connecting to the server since the update.

I would post a SS of my problem, but the site says it's too "spamy".
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby cheddarsuave » 23 Dec 2016, 15:40

Not technically a "bug" since it appears it is designed this way, but can we PLEASE get a tables screen that doesn't keep constantly shifting the position of the games?? I can't tell you the amount of times I've accidentally joined the wrong game because the "join" buttons shifted the moment before I click.

Thank you! <3

Fireshoes: Using the filters at the top of the lobby helps out a lot. To the right of New Tourney are three small buttons, which toggle matches waiting for players, in progress matches, and completed matches. There are the format specific buttons.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Ravine » 23 Dec 2016, 19:32

There seems to be a problem with displaying the image for cards that have multiple versions in the same set, for example Hymn to Tourach from Fallen Empires. The images are correctly displayed in the deck editor, but no image is displayed in an actual game.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby ciridae » 23 Dec 2016, 23:24

I was playing a game of legacy w/my friend and I went to cabal therapy his wear//tear. I found "wear" (and later "tear") in the menu for naming cards, but each time cabal therapy resolved (hand was revealed and therapy went to gy/exile) w/o causing my opponent to discard the wear//tear. Is there a specific way to name split/fuse cards that I'm missing or is this actually a bug?

Human v. human. Cabal Therapy and Wear//Tear (not sure if it applies to other fuse cards). And I don't know how to find the game log file, but this is the name of the game in my client console:
6dc7aabe-cef2-43db-852d-c60c441b65ea
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Fieldsweeper » 24 Dec 2016, 01:21

there seems to be some HORRIBLE lag about 1 min into a game lately. server or not i am not sure, but never every have I had a problem with lag before, the last couple of days from the update.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby tuberov » 24 Dec 2016, 01:30

tuberov wrote:Second instance of allowing a rollback to my opponent and I am no longer given priority for the remainder of the game.

EDIT: My opponent tapped lands, choosing which colors he wanted the lands to produce, before putting Radiant Flames on the stack. He asked for a rollback to the beginning of the turn which I granted. After that, the client never gave me the option to have priority. Always said "waiting on *opponent's name*", never giving me the opportunity to do anything. No cards would highlight, nothing. No skips were active when he asked for the rollback. This is playing Standard.

LevelX: Please describe more in detail what you did (exactly). We have problems to reproduce that error.
Re-posted to make sure Level X sees it.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby cheddarsuave » 25 Dec 2016, 00:50

Can we please make the "chosen mode" text on the pop-up window for modal spells white or white with a black border or something other than green? The green text doesn't provide enough contrast. Please see attached photo for reference.

Thanks!
Attachments
unreadable modal popup.png
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby PalladiaMors » 25 Dec 2016, 18:51

Any damage dealt to Uncle Istvan is getting reduced to 0, instead of just damage dealt by creatures.

LevelX: Fixed beyond 1.4.19V1
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby fireshoes » 28 Dec 2016, 00:58

NPE attempting to cast Zealous Conscripts, happened when opponent conceded while I was selecting the color of mana to use with Chrome Mox.
Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.19V1
mage.cards.c.ChromeMoxManaEffect.apply(ChromeMox.java:187)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:197)
mage.players.PlayerImpl.playManaAbility(PlayerImpl.java:1111)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:1205)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:1272)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:1282)
mage.player.human.HumanPlayer.playManaAbilities(HumanPlayer.java:912)
mage.player.human.HumanPlayer.playManaHandling(HumanPlayer.java:835)
mage.player.human.HumanPlayer.playMana(HumanPlayer.java:816)
mage.abilities.costs.mana.ManaCostsImpl.pay(ManaCostsImpl.java:141)
mage.abilities.AbilityImpl.activate(AbilityImpl.java:390)
mage.game.stack.Spell.activate(Spell.java:141)
mage.players.PlayerImpl.cast(PlayerImpl.java:1036)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:1211)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:1272)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:1282)
mage.player.human.HumanPlayer.priority(HumanPlayer.java:729)
mage.game.GameImpl.playPriority(GameImpl.java:1310)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:860)
mage.game.GameImpl.play(GameImpl.java:769)
mage.game.GameImpl.start(GameImpl.java:733)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby fireshoes » 28 Dec 2016, 01:32

The green 'reserved' border in draft doesn't show up on Masterpiece cards.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby RivenSkull » 28 Dec 2016, 04:15

Modal spells such as Austere Command and Incendiary Command are having the effects resolve at the same time, instead of the order on the card.

Living Death is having the creatures brought back from the graveyard "see" the creatures on the board before they are sacrificed, allowing for triggers like Massacre Wurm and Blood Artist to trigger.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby floquentes » 28 Dec 2016, 12:03

tuberov wrote:
tuberov wrote:Second instance of allowing a rollback to my opponent and I am no longer given priority for the remainder of the game.

EDIT: My opponent tapped lands, choosing which colors he wanted the lands to produce, before putting Radiant Flames on the stack. He asked for a rollback to the beginning of the turn which I granted. After that, the client never gave me the option to have priority. Always said "waiting on *opponent's name*", never giving me the opportunity to do anything. No cards would highlight, nothing. No skips were active when he asked for the rollback. This is playing Standard.

LevelX: Please describe more in detail what you did (exactly). We have problems to reproduce that error.
Re-posted to make sure Level X sees it.
Hi,
I got the same bug. Happend after an opponent requested a rollback and I accepted. After skipping one of my turns my opponent tried to fix it by requesting another rollback. Interestingly the message box statet that I requested that rollback and not my opponent. After I accepted nothing happend. After a second rollback attempt from my opponent, which again stated that I requested that rollback, it worked and we could finish the game. I dont remember what happend before the first rollback that broke the game but it was nothing really out of the ordinary.

Regards
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby fireshoes » 29 Dec 2016, 16:51

Another player mentioned that you couldn't cast Demon of Death's Gate with the alternative casting cost.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby RivenSkull » 29 Dec 2016, 23:52

Mogis, God of Slaughter is marked as losing life instead of damage, so cards that prevent damage like Solitary Confinement are not applying
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby PhnxZ » 30 Dec 2016, 01:05

Oath of Nissa doesn't seem to allow me to spend mana of any colour for planeswalkers if I have floated it beforehand.
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