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Bug Reports XMage 1.4.19 SOFTWARE

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby mels0n » 01 Dec 2016, 22:24

Lantern of Insight does not interact correctly with multi-draw spells. Example: If someone "Draws 3", while Lantern is on the BF, then both players should see all 3 cards, before they enter a players hand, because Rule 120.2 - "Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws." The current implementation players will not see card 2 or 3.

Dr. Weird:
Look at the game log, it will say which cards the player is drawing. E.g.:

Player1 draws a revealed card (Island)
Player1 draws a revealed card (Lantern of Insight)
Player1 draws a revealed card (Ancestral Recall)
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Cryptic Bore » 02 Dec 2016, 07:13

So a stolen "Sheoldred, Whispering One" from my graveyard, a Clever Impersonator under my control of Sheoldred and Dance of the Dead, bugged out the game and said to post the following here and kept rolling back the game to the start of the turn.

I also cant find the game log which is strange.

http://pastebin.com/6xRXL1bU

LevelX: Fixed beyond 1.4.19V0
_________________________________________________________________________________
Remember to click the thanks on posts that either help or that you like :)
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby tuberov » 03 Dec 2016, 15:05

Playing game 2 with no skips on. Opponent asks for a rollback to the beginning of turn and I grant it. After that, I no longer am given priority for the remainder of that turn (opponent conceded the game and the match after we learned of the error). I toggled the skips on and off throughout the turn with no luck in being able to attain priority.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby weewee » 04 Dec 2016, 21:45

Doubling Season does not give extra counters on planeswalkers when upticking theirs abilitys. Only when they ETB.

Dr. Weird: Planeswalker abilities place/remove counters as a cost, not an effect.
Link (fourth ruling, at the bottom of the page)

Leovold, Emissary of Trest does not stop Sylvan Library from drawing extra cards.

LevelX: I can't reproduce that "does not stop Sylvan Library" problem.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby croikle » 05 Dec 2016, 02:38

Ovalchase Daredevil's hover text is missing the phrase "under your control". (The card behaves correctly)

Styxo: Fixed beyond 1.4.19V0
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby howhow » 05 Dec 2016, 10:27

Obzedat, Ghost Council won't return if i sent it into command zone.(it should return)

LevelX: Fixed beyond 1.4.19V0
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby spjspj » 06 Dec 2016, 09:09

cheddarsuave wrote:
spjspj wrote:
cheddarsuave wrote:The F-keys don't work like they used to. Right now they "undo" themselves at my beginning of combat and I have to press them again after that. Quite annoying.
There was incorrect behaviour previously. You could F11/F9 through (after getting to Declare Attackers) with say Goblin Rabblemaster and not be forced to attack with all goblins or have the goblin from Goblin Spymaster and not be forced to attack.
That seems like a bug with the functionality of Goblin Rabblemaster & friends rather than the F-keys themselves. I used to use F7 all the time to make a quick attack and move on to my second main phase...now that key is basically worthless. Technically I could press it twice but I'm averse to doing that with the lag and all it's very easy to accidentally skip your second main phase.

And even F9, surely there should be SOME key that allows you to blow past beginning of combat without having to press another key again (but could force you to attack with Rabblemaster tokens at the same time).
A different fix has been implemented. The old behaviour should come back.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Ringbearer » 06 Dec 2016, 13:24

A problem with Conflagrate.

I wanted to cast conflagrate from the graveyard for 4, discarding 4 cards. I then notice I hadnt fetched yet and thus didnt have RR so I had to cancel the Conflagrate to fetch first. However, the cards discarded remained in the graveyard. As I played a Dredge deck that seems like an unfair atvantage.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Dynamo345 » 06 Dec 2016, 17:58

pretty much the biggest one for several months now

FIX THE ROLLBACK GLITCH ALREADY
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Xartah » 06 Dec 2016, 21:18

A player attacks with five 2/2 boars, the defender blocks with two 1/1 thopters and three 2/2 boars. Attacker activates Jazal Goldmane ability and the attacking boars get +5/+5, becoming 7/7. The boars blocked by the thopters survive but the ones blocked by the boars die from the two damage they take despite being 7/7s.

http://imgur.com/a/qMu3P
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby howhow » 07 Dec 2016, 02:24

howhow wrote:Obzedat, Ghost Council won't return if i sent it into command zone.(it should return)
and Séance has the similar problem

LevelX: Fixed beyond 1.4.19V0
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby Ravine » 09 Dec 2016, 20:59

This change was implemented with 1.4.19:
"Siege-Gang Commander - Fixed that it was possible to sacrifice Boggart Shenanigans because it is a goblin, even though it is not a creature."

Are you sure this change is correct? Siege-Gang Commander states that the sacrificed permanent must be a Goblin. It makes no mention that the permanent has to be a creature. I cannot find any rule that would stop you from sacrificing a noncreature Goblin to activate the ability.
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby mtgburchmtg » 10 Dec 2016, 01:16

Not sure why my xmage is not working. it says java not found and xmage not found. somebody help :oops:
Attachments
xmage not found.PNG
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby vegnz » 10 Dec 2016, 04:12

This bug has been around for a while, just seems to effect me though since noone else has reported it.

Occasionally the yellow 'card help' windows will freeze up over the battlefield and no amount of hovering over another card seems to fix it. These are the ones in yellow instead of the actual card image that have in standard text what the card is called and what it does. It then prevents me from targeting anything underneath the square it covers, as that area of the battlefield is blocked out for me. Most of the time viewing another card will free it up, but not always. In these cases no amount of previewing or jumping into other windows will fix it, (not even minimizing) I have to close the entire xmage program down to get rid of it.

Tried to attach tinypic but it said my post was too spammy :(
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Re: Bug Reports XMage 1.4.19 SOFTWARE

Postby howhow » 10 Dec 2016, 10:50

Extractor Demon triggers whenever creatures die.(should be leave play)

LevelX: Fixed beyond 1.4.19V0
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