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Re: Bug reports

Postby hong yie » 11 Apr 2014, 17:54

Ai seem can't decide where to put the "Lightning greaves" causing endless loop attaching --> unfinished game. this could cause heavy burden on firemind.ch if many matches go endless like this. >_<

Code: Select all
(C): Pay {2}. Tap Swamp. Tap Underground Sea. Play Lightning Greaves.
(C): Put Lightning Greaves onto the battlefield.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
(C): Monty Carlo attacks with Silver Myr.
(P): nyiku blocks with Pelakka Wurm.
(C): Silver Myr is destroyed.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Silver Myr) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Silver Myr) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Silver Myr) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
temporary solution...
replace "lightning greaves" with "swiftfoot boots". hopefully the Ai will stop when ran out of mana during attaching.
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Re: Bug reports

Postby muppet » 12 Apr 2014, 13:53

another Phantasmal Image one. If I copy a Mutavault I cannot tap the image for mana on the turn it comes into play which I think I should be able to.

Sorry. What is actually happening is the Mutavault I copied cannot be tapped for mana on the turn it came into play if you animate it into a creature.

Which might even be fine. So you can ignore this sorry.
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Re: Bug reports

Postby muaddib » 14 Apr 2014, 06:02

Debtor's Knell return Rendclaw Trow from opponent graveyard under my control.
In next turn I attack computer Rendclaw Trow, computer blocks him and Rendclaw Trow destroyed and returns under computer's control with -1/-1 counter on it.
Is it bug?
Does Rendclaw Throw must return under my control?
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Re: Bug reports

Postby frank » 14 Apr 2014, 08:51

muaddib wrote:Debtor's Knell return Rendclaw Trow from opponent graveyard under my control.
In next turn I attack computer Rendclaw Trow, computer blocks him and Rendclaw Trow destroyed and returns under computer's control with -1/-1 counter on it.
Is it bug?
Does Rendclaw Throw must return under my control?
persist return a creature under "owner's control" so no bug
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Re: Bug reports

Postby muppet » 14 Apr 2014, 18:32

Another not really a bug but is easy to do and would be useful.
I would like to know if I am going first or second before I choose whether to mulligan. I think that is still how it works in a competition.
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Re: Bug reports

Postby hong yie » 15 Apr 2014, 04:47

persist return a creature under "owner's control" so no bug
i will never ever revive opponent's creature with "persist" ability, or at least really consider before i decide anything. really surprise me too. "return to owner's control" :wink:
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Re: Bug reports

Postby ShawnieBoy » 15 Apr 2014, 20:55

muppet wrote:Another not really a bug but is easy to do and would be useful.
I would like to know if I am going first or second before I choose whether to mulligan. I think that is still how it works in a competition.
Good idea - Submitted it as Issue 587 https://code.google.com/p/magarena/issues/detail?id=587
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Re: Bug reports

Postby hong yie » 18 Apr 2014, 16:28

i'm not sure if this suit with this "bug reports" topic, maybe we need a topic for "card ruling",
anyway here is the question. if i have 2 "desecration demon", when a player decide to sacrifice a creature, will this effect both demons? or is it triggered separately, causing 2 sacrifice event, taking 2 victims?
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Re: Bug reports

Postby frank » 18 Apr 2014, 17:45

first it's a triggered ability tied to a single permanent. so, two Desecration Demons will put 2 triggered abilities on the stack. Upon resolution the opponent is asked, if he wants to sacrifice a creature. If he does, he does not get to choose in any case, which Desecration Demon he wants to tap, the Demon to be tapped will be the one which the triggered ability belongs to.

All in all the opponent has three choices in that situation: sacrifice 0,1 or 2 creatures to tap 0,1 or 2 Desecration Demons.

If the sacrifice would tap more than one Demon, the text would state that explicitly, like, ... if he does, tap all Desecration Demons you control, or ... if he does, tap all Desecration Demons in play. The wording: "tap Desecration Demon" is to be understood as "tap this card".
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Re: Bug reports

Postby hong yie » 19 Apr 2014, 01:28

frank wrote:first it's a triggered ability tied to a single permanent. so, two Desecration Demons will put 2 triggered abilities on the stack. Upon resolution the opponent is asked, if he wants to sacrifice a creature. If he does, he does not get to choose in any case, which Desecration Demon he wants to tap, the Demon to be tapped will be the one which the triggered ability belongs to.

All in all the opponent has three choices in that situation: sacrifice 0,1 or 2 creatures to tap 0,1 or 2 Desecration Demons.

If the sacrifice would tap more than one Demon, the text would state that explicitly, like, ... if he does, tap all Desecration Demons you control, or ... if he does, tap all Desecration Demons in play. The wording: "tap Desecration Demon" is to be understood as "tap this card".
i think that's why this card is considered very powerfull. :)
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Re: Bug reports

Postby muaddib » 28 Apr 2014, 10:08

Game crashed.
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Re: Bug reports

Postby muaddib » 28 Apr 2014, 10:21

Second game crash.
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Re: Bug reports

Postby muaddib » 28 Apr 2014, 11:02

Crash again.
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Re: Bug reports

Postby melvin » 28 Apr 2014, 13:03

Thanks for the crash report, we have identified the bug and are working on a fix.
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Re: Bug reports

Postby melvin » 29 Apr 2014, 02:35

The crash is triggered by Mentor of the Meek's trigger. All "you may pay" trigger without a target will trigger the crash.

The fix has been incorporated into this hourly build, https://buildhive.cloudbees.com/job/mel ... garena.exe
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