Bug reports
by ubeefx
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Re: Bug reports
by hong yie » 11 Apr 2014, 17:54
Ai seem can't decide where to put the "Lightning greaves" causing endless loop attaching --> unfinished game. this could cause heavy burden on firemind.ch if many matches go endless like this. >_<
replace "lightning greaves" with "swiftfoot boots". hopefully the Ai will stop when ran out of mana during attaching.
- Code: Select all
(C): Pay {2}. Tap Swamp. Tap Underground Sea. Play Lightning Greaves.
(C): Put Lightning Greaves onto the battlefield.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
(C): Monty Carlo attacks with Silver Myr.
(P): nyiku blocks with Pelakka Wurm.
(C): Silver Myr is destroyed.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Silver Myr) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Silver Myr) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Silver Myr) you control.
(C): Pay {0}. Play activated ability of Lightning Greaves.
(C): Attach Lightning Greaves to target creature (Darksteel Colossus) you control.
replace "lightning greaves" with "swiftfoot boots". hopefully the Ai will stop when ran out of mana during attaching.
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hong yie - Programmer
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Re: Bug reports
by muppet » 12 Apr 2014, 13:53
another Phantasmal Image one. If I copy a Mutavault I cannot tap the image for mana on the turn it comes into play which I think I should be able to.
Sorry. What is actually happening is the Mutavault I copied cannot be tapped for mana on the turn it came into play if you animate it into a creature.
Which might even be fine. So you can ignore this sorry.
Sorry. What is actually happening is the Mutavault I copied cannot be tapped for mana on the turn it came into play if you animate it into a creature.
Which might even be fine. So you can ignore this sorry.
Re: Bug reports
by muaddib » 14 Apr 2014, 06:02
Debtor's Knell return Rendclaw Trow from opponent graveyard under my control.
In next turn I attack computer Rendclaw Trow, computer blocks him and Rendclaw Trow destroyed and returns under computer's control with -1/-1 counter on it.
Is it bug?
Does Rendclaw Throw must return under my control?
In next turn I attack computer Rendclaw Trow, computer blocks him and Rendclaw Trow destroyed and returns under computer's control with -1/-1 counter on it.
Is it bug?
Does Rendclaw Throw must return under my control?
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muaddib - Tester
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Re: Bug reports
by frank » 14 Apr 2014, 08:51
persist return a creature under "owner's control" so no bugmuaddib wrote:Debtor's Knell return Rendclaw Trow from opponent graveyard under my control.
In next turn I attack computer Rendclaw Trow, computer blocks him and Rendclaw Trow destroyed and returns under computer's control with -1/-1 counter on it.
Is it bug?
Does Rendclaw Throw must return under my control?
Re: Bug reports
by muppet » 14 Apr 2014, 18:32
Another not really a bug but is easy to do and would be useful.
I would like to know if I am going first or second before I choose whether to mulligan. I think that is still how it works in a competition.
I would like to know if I am going first or second before I choose whether to mulligan. I think that is still how it works in a competition.
Re: Bug reports
by hong yie » 15 Apr 2014, 04:47
i will never ever revive opponent's creature with "persist" ability, or at least really consider before i decide anything. really surprise me too. "return to owner's control"persist return a creature under "owner's control" so no bug
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hong yie - Programmer
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Re: Bug reports
by ShawnieBoy » 15 Apr 2014, 20:55
Good idea - Submitted it as Issue 587 https://code.google.com/p/magarena/issues/detail?id=587muppet wrote:Another not really a bug but is easy to do and would be useful.
I would like to know if I am going first or second before I choose whether to mulligan. I think that is still how it works in a competition.
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Re: Bug reports
by hong yie » 18 Apr 2014, 16:28
i'm not sure if this suit with this "bug reports" topic, maybe we need a topic for "card ruling",
anyway here is the question. if i have 2 "desecration demon", when a player decide to sacrifice a creature, will this effect both demons? or is it triggered separately, causing 2 sacrifice event, taking 2 victims?
anyway here is the question. if i have 2 "desecration demon", when a player decide to sacrifice a creature, will this effect both demons? or is it triggered separately, causing 2 sacrifice event, taking 2 victims?
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hong yie - Programmer
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Re: Bug reports
by frank » 18 Apr 2014, 17:45
first it's a triggered ability tied to a single permanent. so, two Desecration Demons will put 2 triggered abilities on the stack. Upon resolution the opponent is asked, if he wants to sacrifice a creature. If he does, he does not get to choose in any case, which Desecration Demon he wants to tap, the Demon to be tapped will be the one which the triggered ability belongs to.
All in all the opponent has three choices in that situation: sacrifice 0,1 or 2 creatures to tap 0,1 or 2 Desecration Demons.
If the sacrifice would tap more than one Demon, the text would state that explicitly, like, ... if he does, tap all Desecration Demons you control, or ... if he does, tap all Desecration Demons in play. The wording: "tap Desecration Demon" is to be understood as "tap this card".
All in all the opponent has three choices in that situation: sacrifice 0,1 or 2 creatures to tap 0,1 or 2 Desecration Demons.
If the sacrifice would tap more than one Demon, the text would state that explicitly, like, ... if he does, tap all Desecration Demons you control, or ... if he does, tap all Desecration Demons in play. The wording: "tap Desecration Demon" is to be understood as "tap this card".
Re: Bug reports
by hong yie » 19 Apr 2014, 01:28
i think that's why this card is considered very powerfull.frank wrote:first it's a triggered ability tied to a single permanent. so, two Desecration Demons will put 2 triggered abilities on the stack. Upon resolution the opponent is asked, if he wants to sacrifice a creature. If he does, he does not get to choose in any case, which Desecration Demon he wants to tap, the Demon to be tapped will be the one which the triggered ability belongs to.
All in all the opponent has three choices in that situation: sacrifice 0,1 or 2 creatures to tap 0,1 or 2 Desecration Demons.
If the sacrifice would tap more than one Demon, the text would state that explicitly, like, ... if he does, tap all Desecration Demons you control, or ... if he does, tap all Desecration Demons in play. The wording: "tap Desecration Demon" is to be understood as "tap this card".
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hong yie - Programmer
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Re: Bug reports
by melvin » 29 Apr 2014, 02:35
The crash is triggered by Mentor of the Meek's trigger. All "you may pay" trigger without a target will trigger the crash.
The fix has been incorporated into this hourly build, https://buildhive.cloudbees.com/job/mel ... garena.exe
The fix has been incorporated into this hourly build, https://buildhive.cloudbees.com/job/mel ... garena.exe
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