Bug reports for Magarena 1.66
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Bug reports for Magarena 1.66
by melvin » 27 Sep 2015, 14:05
To help us in addressing bugs, the best way is to create an issue on the issue tracker. This lets us keep track each report separately and ensures it doesn't get lost.
https://github.com/magarena/magarena/issues (requires github account)
For game play bugs, please report in as much details as possible, especially the list of permanents on the field, any continuous effects in place etc. If possible, do attached the <install folder>/Magarena/logs/game.log file to the report.
Less preferred is to post your report in this thread. (requires forum account)
You can report anonymously via gitreports, note that name/email if provided will be listed on the issue tracker.
https://gitreports.com/issue/magarena/magarena (no sign-up required, name/email optional)
https://github.com/magarena/magarena/issues (requires github account)
For game play bugs, please report in as much details as possible, especially the list of permanents on the field, any continuous effects in place etc. If possible, do attached the <install folder>/Magarena/logs/game.log file to the report.
Less preferred is to post your report in this thread. (requires forum account)
You can report anonymously via gitreports, note that name/email if provided will be listed on the issue tracker.
https://gitreports.com/issue/magarena/magarena (no sign-up required, name/email optional)
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melvin - AI Programmer
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Re: Bug reports for Magarena 1.66
by kannikkiy » 30 Sep 2015, 16:48
When AI plays a moprh creature spell you can see the face of this creature card in stack popup image as well as its name in action window (see attached files). Perhaps, it's not a bug, but feature?
Re: Bug reports for Magarena 1.66
by Lodici » 30 Sep 2015, 18:00
Thanks tracking as issue #455 and issue #454.
Re: Bug reports for Magarena 1.66
by sponeta » 02 Oct 2015, 19:00
Another bug with Colfenor's Urn: it seems to check base toughness, not current toughness. I attacked and killed opponent's Belligerent Hatchling, which at the time had 2 -1/-1 counters on it, so its toughness was 2, yet the AI was able to exile it with Colfenor's Urn.
Re: Bug reports for Magarena 1.66
by ShawnieBoy » 07 Oct 2015, 11:32
Thanks, tracking as Issue #462sponeta wrote:Another bug with Colfenor's Urn: it seems to check base toughness, not current toughness. I attacked and killed opponent's Belligerent Hatchling, which at the time had 2 -1/-1 counters on it, so its toughness was 2, yet the AI was able to exile it with Colfenor's Urn.
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Re: Bug reports for Magarena 1.66
by sponeta » 08 Oct 2015, 18:02
Is this a bug or just weird rules?
I attacked with Deathgazer, AI blocked with Pit Raptor. After blockers were declared, I used Distorting Lens on Pit Raptor to turn it blue to make Deathgazer's ability affect it, but it didn't get destroyed after combat. I guess the blocker was black when blockers were assigned so Deathgazer's ability fired but failed. But should Deathgazer actually make the color check at the end of the declare blockers phase instead of the start?
Deathgazer's ability does work otherwise. Just to check, I went back with undo and used Distorting Lens before attacking. The AI was kind enough to block with Pit Raptor anyway, and it got destroyed correctly.
I attacked with Deathgazer, AI blocked with Pit Raptor. After blockers were declared, I used Distorting Lens on Pit Raptor to turn it blue to make Deathgazer's ability affect it, but it didn't get destroyed after combat. I guess the blocker was black when blockers were assigned so Deathgazer's ability fired but failed. But should Deathgazer actually make the color check at the end of the declare blockers phase instead of the start?
Deathgazer's ability does work otherwise. Just to check, I went back with undo and used Distorting Lens before attacking. The AI was kind enough to block with Pit Raptor anyway, and it got destroyed correctly.
Re: Bug reports for Magarena 1.66
by ShawnieBoy » 10 Oct 2015, 19:58
This is just the rules, "when blocks or is blocked by a non-black creature" triggers as soon as it blocks/is blocked by a non-black creature (during the declare blockers phase, fast effects can only be applied afterwards, once it has triggered it's too late). It only resolves at the end of combat, it doesn't check again.sponeta wrote:Is this a bug or just weird rules?
I attacked with Deathgazer, AI blocked with Pit Raptor. After blockers were declared, I used Distorting Lens on Pit Raptor to turn it blue to make Deathgazer's ability affect it, but it didn't get destroyed after combat. I guess the blocker was black when blockers were assigned so Deathgazer's ability fired but failed. But should Deathgazer actually make the color check at the end of the declare blockers phase instead of the start?
Deathgazer's ability does work otherwise. Just to check, I went back with undo and used Distorting Lens before attacking. The AI was kind enough to block with Pit Raptor anyway, and it got destroyed correctly.
Declare Attackers
Fast Effects
Declare Blockers <- Triggers here
Fast Effects <- Too late to effect the triggers
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Re: Bug reports for Magarena 1.66
by muaddib » 12 Oct 2015, 05:12
Game crashed, screenshot and logs attached.
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Re: Bug reports for Magarena 1.66
by Lodici » 12 Oct 2015, 08:02
Thanks this has already been raised as issue 456.muaddib wrote:Game crashed, screenshot and logs attached.
It is caused when you move the mouse cursor over "Ajani's Pridemate" in the prompt (see below). The only workaround for 1.66 is to try and avoid moving the mouse over any blue text in the user prompt. Sorry for the inconvenience.
Re: Bug reports for Magarena 1.66
by sponeta » 18 Oct 2015, 19:05
Storm Entity seems to count itself, even though it says "each other spell".
Re: Bug reports for Magarena 1.66
by ShawnieBoy » 18 Oct 2015, 21:06
This is already being tracked as Issue 321sponeta wrote:Storm Entity seems to count itself, even though it says "each other spell".
Unfortunately there's no simple way of removing itself from the casting check (ie. Number of spells -1) as it can also enter the battlefield without being cast and throw the numbers off again.
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Re: Bug reports for Magarena 1.66
by jerichopumpkin » 23 Oct 2015, 23:27
AI casted Avoid Fate without a target and it staid in play like an enchantment
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Re: Bug reports for Magarena 1.66
by melvin » 24 Oct 2015, 00:35
Thanks for the report! The card was wrongly coded to use a ETB trigger instead of a spell effect. Fixed for 1.67 (Oct) release.jerichopumpkin wrote:AI casted Avoid Fate without a target and it staid in play like an enchantment
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