Card wishlist
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Re: Card wishlist
by jerichopumpkin » 17 Feb 2016, 20:20
since Gravecrawler has been added, I was wondering if Crucible of Worlds is now implementable
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Re: Card wishlist
by ShawnieBoy » 17 Feb 2016, 21:46
Unfortunately nojerichopumpkin wrote:since Gravecrawler has been added, I was wondering if Crucible of Worlds is now implementable
Cards that can return themselves are do-able, permanents that give other cards an 'ability' are not, as yet.
(Ignore Varolz, the Scar-Striped - he's implemented as an activated ability on Varolz targeting a card in the graveyard, not really correct)
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Re: Card wishlist
by jerichopumpkin » 17 Feb 2016, 23:45
mmmmh what about using the same trick? All right, that may not be correct, but if it works... Only if you can make it count towards the land limit, of courseShawnieBoy wrote:Unfortunately nojerichopumpkin wrote:since Gravecrawler has been added, I was wondering if Crucible of Worlds is now implementable
Cards that can return themselves are do-able, permanents that give other cards an 'ability' are not, as yet.
(Ignore Varolz, the Scar-Striped - he's implemented as an activated ability on Varolz targeting a card in the graveyard, not really correct)
Edit: That workaround should work also for Fastbond, it's a bit stretched, but you can rephrase it in "Pay 1 life: you can play an additional land this turn"
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Re: Card wishlist
by ShawnieBoy » 18 Feb 2016, 00:53
I'm very much against changing the text of cards - they should function as they are written. Currently Arrest and similar cards can turn off Varolz, the Scar-Striped scavenge ability. As would the proposed workaround with Crucible of Worlds enchanted with Encrust. These are not how they should work.jerichopumpkin wrote:mmmmh what about using the same trick? All right, that may not be correct, but if it works... Only if you can make it count towards the land limit, of course
Edit: That workaround should work also for Fastbond, it's a bit stretched, but you can rephrase it in "Pay 1 life: you can play an additional land this turn"
Fastbond deals damage, it doesn't cause loss of life, so should trigger 'damage dealt' abilities and be prevented by cards like Alabaster Wall.
Fastbond + Opalescence + Lifelink should work to your advantage.
I know it can be frustrating not to be able to have particular cards available, but we're working on it!
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Re: Card wishlist
by ShawnieBoy » 18 Feb 2016, 11:00
What would be the best way of checking a land has been played instead of just entering the battlefield? (Prevent it functioning like landfall)melvin wrote:Fastbond can be implemented as written (after adding setMaxLands to MagicGame) without any workaround.
They don't use the stack (so I can't look there), they have no cost, and cards can be 'put' onto the battlefield instead of being played, so looking at if they came from the hand isn't robust enough either.
This would enable Burgeoning, Dirtcowl Wurm, Hidden Stag, Horn of Greed, Mercadian Atlas and Pangosaur as well
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Re: Card wishlist
by ShawnieBoy » 18 Feb 2016, 13:12
Would require a different trigger, as MagicHandCastActivation determines the playing of a land (it's where the landPlayed count increases), but uses PlayCardAction which is also used for 'put'.
edit : false start
edit : false start
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Re: Card wishlist
by muppet » 29 Feb 2016, 12:02
is Cryptic Command now possible to do given you managed to do charms with multiple options?
Re: Card wishlist
by ShawnieBoy » 29 Feb 2016, 12:44
Unfortunately modal spells with multiple choices (choose two, choose three) are not currently supported.muppet wrote:is Cryptic Command now possible to do given you managed to do charms with multiple options?
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Re: Card wishlist
by muppet » 09 May 2016, 17:38
I have been trying to get the power cards of the current standard to work I am vaguely close to Kalitas, Traitor of Ghet but not certain my fix will be accepted nor really do I have any idea what I am doing . Will post again when I add the final detail, which is to move the card from battlefield only to gy i'm guessing there is an act.from(MagicLocationType.Battlefield) command or similar will look it up.
I tried Archangel Avacyn but not quite working yet too and Arlinn Kord was another attempt, and the final failure was Sorinn. Will yell if I get those working happily too.
I tried Archangel Avacyn but not quite working yet too and Arlinn Kord was another attempt, and the final failure was Sorinn. Will yell if I get those working happily too.
Re: Card wishlist
by chandra90 » 09 May 2016, 21:32
Please add [url]Plasm Capture[/url]. I can not find it
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Re: Card wishlist
by hong yie » 10 May 2016, 02:59
as i know, magarena still haven't support cards with "mana pool" ability. The elves' mana source ability that's being implemented right now is not perfect.chandra90 wrote:Please add [url]Plasm Capture[/url]. I can not find it
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Re: Card wishlist
by muppet » 10 May 2016, 09:29
Ok I got Kalitas to work what do I do with the script and groovy?
It works perfectly the only thing you might not like is if you have both a zombie and a vampire to sacrifice you get two buttons for the sac ability left one is vampire right one zombie.
It works perfectly the only thing you might not like is if you have both a zombie and a vampire to sacrifice you get two buttons for the sac ability left one is vampire right one zombie.
Re: Card wishlist
by melvin » 10 May 2016, 12:35
Submit it on Project Firemind, https://www.firemind.ch/card_script_submissions/new It is advisable to login to Project Firemind first so that the submission is corrected attributed to you, otherwise it will be attributed to the name Guest.muppet wrote:Ok I got Kalitas to work what do I do with the script and groovy?
It works perfectly the only thing you might not like is if you have both a zombie and a vampire to sacrifice you get two buttons for the sac ability left one is vampire right one zombie.
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