mecheng wrote:Cards with Banding ability? Or is this too hard to program?
It is too complex both from an implementation POV and for the AI, the combat AI is not very good so we want to keep combat simple.
mecheng wrote:Thanks for the note on AI creature damage assignment. Quite the advantage for the AI, but there you are.
To add on to what Huggybaby mentioned, you can refer to
https://code.google.com/p/magarena/wiki/GameRules for details on how combat damage is assigned and other differences with the paper card game. There is no unfair advantage for the AI, as the damage assignment is applied consistently for both players.
mecheng wrote:Revised, Blue
Control Magic - in 1.27
Phantom Monster - scriptable
Lord of Atlantis - implementable
Unstable Mutation - implementable
Animate Artifact - implementable
Lifetap - implementable
Phantasmal Forces - implementable
Pirate Ship - implementable
Psychic Venom - implementable
Serendib Efreet - implementable
Blue Elemental Blast - no support for modal spells
Stasis - no support for skipping steps
Copy Artifact - no support for copy permanent
Clone - no support for copy permanent
Vesuvan Doppelganger - no support for copy permanent
Volcanic Eruption - no support for multiple targets by design
Drain Power - no mana pool by design
Sleight of Mind - not supported
Magical Hack - not supported
Siren's Call - not supported
mecheng wrote:Revised: White
Circle of Protection: all colors - implementable
Reverse Damage - implementable
mecheng wrote:Revised: Green
Aspect of Wolf - implementable
Fastbond - implementable
Force of Nature - implementable
Fungusaur - implementable
Ley Druid - implementable
Lifeforce - implementable
Lure - not supported
Regrowth - implementable
Stream of Life - implementable
Verduran Enchantress - implementable
Wanderlust - implementable
Gaea’s Liege - no support for become forest
Wild Growth - no mana pool by design
mecheng wrote:In addition to the above requests (and blue before), can you verify if these are scriptable?
Phantom Monster - scriptable
Savannah Lions - scriptable
Scryb Sprites - scriptable
War Mammoth - scriptable
Web - scriptable
Cockatrice - implementable
Northern Paladin - implementable
mecheng wrote:Revised: Red
Atog - implementable
Dragon Whelp - implementable
Dwarven Warriors - implementable
Goblin King - implementable
Keldon Warlord - implementable
Orcish Oriflamme - implementable
Sedge Troll - implementable
Shatter - implementable
Manabarbs - no support for "whenever a player tap a land for mana"
Rock Hydra - no support for "activate this ability only during your upkeep"
Mana Flare - no mana pool by design
mecheng wrote:Revised: Artifact
Dragon Engine - scriptable, ability=pump
+1/+0
Aladdin’s Ring - implementable
Ankh of Mishra - implementable
Brass Man - implementable
Ivory Tower - implementable
Juggernaut - implementable
Millstone - implementable
Nevinyrral's Disk - implementable
Onulet - implementable
Rocket Launcher - implementable
Rod of Ruin - implementable
Winter Orb - not supported
mecheng wrote:In addition, wondering if the following are scriptable:
Granite Gargoyle - scriptable, ability=pump
+0/+1
Roc of Kher Ridges - scriptable
Sol Ring - no mana pool by design