Re: Feature requests
Posted: 30 Nov 2015, 10:45
I don't remember if I already requested this in the developement thread, but what about an "attack with all" button? I find it very useful in Magic Duels
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I raised this issue over a year ago but somehow it dropped down the priority list. Thanks for bringing it up again.jerichopumpkin wrote:I don't remember if I already requested this in the developement thread, but what about an "attack with all" button? I find it very useful in Magic Duels
Unfortunately, I think this would be difficult - see discussion in issue #241.muppet wrote:1. Infinite mode: AI thinks until you tell it to stop.
@melvin would know best but similar to (1), I think real-time monitoring of AI thinking would be difficult. You do have the advanced view of the log file though.muppet wrote:2. Hint mode: AI will give a hint when you press a button and/or shows what it is currently thinking of doing maybe with a ranking list.
You can swap decks prior to a duel but not sure why someone would want to do this during a game.muppet wrote:3. Swap players during game.
This is still on the cards (no pun intended) (see issue #138)muppet wrote:4. AI vs AI mode:this used to exist but only seems to allow player vs AI now.
I think @firemind was the last person to look at this in detail so he might have some views on the algorithm used.muppet wrote:5. Ability to alter the AI mulligan rules. AI is slightly less bad at this now probably because of Vancouver. Maybe the rules shd be looked at again given the new rules?
Nice idea.muppet wrote:well for example lets say I want the AI to play better. So I take back insane moves like turn one Mystical Tutor for Lightning Bolt, bolt you for 3. Now if I cld temporarily swap sides I cld search for say Ancestral Recall, swap back and continue.
I double this one, maybe adding an highlight to the targeted permanent (the same shown for the avaible targets)?muppet wrote:It would still be nice if permanents with the same name were distinguished some how, try having 4 Aether Vials in play and working out which ones you are putting counters on for example.
When you mouse over the word "Æther Vial" on the stack, it will highlight the Æther Vial on the battlefield that will have the counter. Please give this a try and let us know how it works out.muppet wrote:It would still be nice if permanents with the same name were distinguished some how, try having 4 Aether Vials in play and working out which ones you are putting counters on for example.
When a target is chosen, its name will appear in the stack. Mouse over the name of the target in the stack and the permanent on the battlefield will be highlighted. Please give this a try and let us know if it helps.jerichopumpkin wrote:maybe adding an highlight to the targeted permanent (the same shown for the available targets)?
Good suggestion, tracking this as https://github.com/magarena/magarena/issues/719jerichopumpkin wrote:Also it would be very nice to know also if it's a token or a Clone-like creature (maybe which, knowing which one is Phantasmal Image would be very useful. There, Giant Growth, dead).
I've totally missed this one. I'll give it a try asap!melvin wrote:When a target is chosen, its name will appear in the stack. Mouse over the name of the target in the stack and the permanent on the battlefield will be highlighted. Please give this a try and let us know if it helps.
Found a situation where it doesn't help.melvin wrote:When you mouse over the word "Æther Vial" on the stack, it will highlight the Æther Vial on the battlefield that will have the counter. Please give this a try and let us know how it works out.muppet wrote:It would still be nice if permanents with the same name were distinguished some how, try having 4 Aether Vials in play and working out which ones you are putting counters on for example.