It is currently 24 Apr 2024, 00:52
   
Text Size

Manalink Update Mar 20 2009 - 3 slivers and a goblin

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Manalink Update Mar 20 2009 - 3 slivers and a goblin

Postby jatill » 20 Mar 2009, 18:15

http://www.savefile.com/files/1997761

Add:
goblin warchief
heart sliver
reflex sliver
synchronous sliver
manamorphose
stitch together
careful consideration
deranged hermit

-deactivate glimpse the unthinkable, martial coup
-added hybrid code for wilt-leaf cavaliers

I'm done for the weekend, so I'll remove my name from the developer list. I didn't do the rest of the hybrids, so I thought they'd be a good exercise for someone new to this type of coding.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Manalink Update Mar 20 2009 - 3 slivers and a goblin

Postby EviL_CLonE » 20 Mar 2009, 21:14

Goblin Warchief! Shandalar Goblins needed a little help.
EviL_CLonE
 
Posts: 143
Joined: 24 Feb 2009, 16:54
Location: Buenos Aires, Argentina
Has thanked: 1 time
Been thanked: 0 time

Re: Manalink Update Mar 20 2009 - 3 slivers and a goblin

Postby mathusalem » 20 Mar 2009, 22:53

A great update again ! woaw ! :D

However Goblin warchief has the text from Goblin king...is it just a CSV typo ?

graphic update ;)
http://rapidshare.com/files/211617852/CardArtNew_.rar
User avatar
mathusalem
 
Posts: 459
Joined: 24 Feb 2009, 21:00
Has thanked: 6 times
Been thanked: 4 times

Re: Manalink Update Mar 20 2009 - 3 slivers and a goblin

Postby Dominixux » 21 Mar 2009, 09:40

Deranged Hermit, I see Echo or I am blind... I am not blind... I think. :)

Thank you Jatill, you are genie from a bottle. :)
Thank this forum and all guys on them because they exist. :)
Dominixux
 
Posts: 49
Joined: 03 Mar 2009, 18:47
Has thanked: 0 time
Been thanked: 0 time

Re: Manalink Update Mar 20 2009 - 3 slivers and a goblin

Postby jatill » 21 Mar 2009, 14:02

Yup, echo is in. For those who have ever thought about coding cads, it's never been easier. Here is the code for deranged hermit, for example:

Code: Select all
int card_deranged_hermit(int player, int card, event_t event)
{
    int i;
    echo(player, card, event, 3, 0, 0, 2, 0, 0);
   
    boost_creature_type(player, card, event, SUBTYPE_SQUIRREL, 1, 1, 0, 0);
   
    STANDARD_CIP_CHECK;
   
    if(event == EVENT_TRIGGER){
        event_result |= 2;
    }
    else if(event == EVENT_RESOLVE_TRIGGER){
        for (i=0; i< 4; i++){
            generate_token(player, 1700);
        }
    }
    return 0;
}
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times


Return to Patches

Who is online

Users browsing this forum: No registered users and 13 guests


Who is online

In total there are 13 users online :: 0 registered, 0 hidden and 13 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 13 guests

Login Form