It is currently 25 Feb 2017, 14:01
   
Text Size

Manalink update 20 December 2014: Commanding 2014 Urzas

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: gmzombie, stassy, BAgate, HarlequinCasts, RanDomino, Aswan jaguar, CCGHQ Admins

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby gmzombie » 26 Dec 2014, 21:31

awesome work and Merry Christmas everyone!
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
gmzombie
 
Posts: 854
Joined: 26 Feb 2009, 01:05
Location: Wyoming, Mi
Has thanked: 199 times
Been thanked: 50 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Nexhro » 01 Jan 2015, 21:13

Hey Sonic, is it just me or is the artwork for Ur-Golem's Eye missing?

Happy new year everyone!
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby BAgate » 02 Jan 2015, 03:34

Not just you. I'm missing it too.

And to all a happy and healthy new year!
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 157 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Sonic » 02 Jan 2015, 22:36

Nexhro wrote:Hey Sonic, is it just me or is the artwork for Ur-Golem's Eye missing?
Indeed it is. My bad - Gargaroz sent me the cards code pointer but I seem to have missed it. Looks like he added the cards entry after I returned the updated manalink files.

Not a lot of point releasing the cards artwork at the moment as the manalink.csv 'Num Pics' entry for the card is set to '0', so the artwork wouldn't show even if it was in the CardArtManalink folder.

I'll release it with the next update.
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 160 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby RanDomino » 05 Jan 2015, 01:55

Yeah! Glad I checked today, wish I had checked a week ago!
RanDomino
 
Posts: 284
Joined: 21 Mar 2010, 22:26
Has thanked: 19 times
Been thanked: 13 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Gilber » 16 Jan 2015, 13:35

Hi Guys
I am your friend from Syria and i'm Back
I just want to thank you very much for Khans of Tarkir update (I know that i had to do this earlier and in Khans of Tarkir post but believe me i couldn't because the situation here in Syria is very bad specially in Aleppo where i am but thanks God for every thing :)
and as they say "Better late than nothing" Right ?
and because this post is the current, i say that here)

And i want to thank you guys sooooooo much for this another great update too
you guys do a great job and i really appreciate your effort
you are amazing-literally

One question please: Student Of Element have a photo but don't have a card
so, is there something wrong i have or that is normal and intended ?

and any help from great guys like you will be appreciated
thank you again and God bless you all [-o<
Salam (peace out).
Gilber
 
Posts: 57
Joined: 16 May 2012, 12:09
Has thanked: 13 times
Been thanked: 3 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Sonic » 16 Jan 2015, 17:19

As I've said before, do not assume that just because you find a cards artwork in the CardArtManalink folder the card is active in the game.
There is no necessary link between the files in the CardArtManalink folder and whether a card is coded or not.
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 160 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Gilber » 22 Jan 2015, 16:38

Thanks Sonic for fast reply and i really appreciate that :)

Another question if you don't mind: What is the benefit from cycling effect ?
I mean when i pay mana and lose a card to draw a card, i earn nothing ?
Simply, -1card +1card =0card and above that i have to pay mana too
so,where is the benefit ?

And would any one please explain splite second effect ? I didn't understand it ?
Thanks again.
Gilber
 
Posts: 57
Joined: 16 May 2012, 12:09
Has thanked: 13 times
Been thanked: 3 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Aswan jaguar » 22 Jan 2015, 17:12

Cycling usually allows you to draw and discard a card but the card you draw could be more useful than the one you have + you can play a deck that benefits from cards being in your graveyard,etc so you draw another card and gain from discarding.Also some cycling cards have triggered abilities that trigger when you cycle the card.Some cycling cards have type cycling so you know what you can fetch.
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
User avatar
Aswan jaguar
Super Tester
 
Posts: 4916
Joined: 13 May 2010, 12:17
Has thanked: 498 times
Been thanked: 254 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby stassy » 22 Jan 2015, 18:05

A card with Split Second cannot be countered when cast by normal counterspell card (because its caster is casting too fast at light speed haha :D ).
It can still be countered by special effect though (Gaddock Teeg I think)
stassy
Moderator
 
Posts: 5239
Joined: 25 Feb 2009, 07:06
Has thanked: 460 times
Been thanked: 337 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Xenocyde » 23 Jan 2015, 00:06

Gaddock Teeg doesn't counter spells, it prohibits from playing them altogether, so you can't place Stonewood Invocation, Word of Seizing or a kicked Molten Disaster on the stack while Teeg is on the battlefield.

Afaik, you can't counter a Split Second spell at all. Split Second doesn't affect triggered abilities and morph activations (morph effects are always triggered abilities afaik).
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby BAgate » 23 Jan 2015, 06:37

Actually, Split Second spells could conceivably be countered, but only by a triggered ability. All split second does is prevent spells and non-mana activated abilities from being put on the stack (morph is a special action which isn't prevented). So a triggered ability such as Kira, Great Glass-Spinner or Counterbalance would still trigger and could counter a card with split second.

And Xenocyde is correct about Gaddock Teeg and his ilk. Prevention is a static ability and doesn't use the stack so does not interact with split second.
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 157 times

Re: Manalink update 20 December 2014: Commanding 2014 Urzas

Postby Xenocyde » 23 Jan 2015, 13:02

Sure, you can use triggered abilities to counter Split Second. What I meant to say there's no spell to counter Split Second directly, in a reliable way. Kira is predictable, Counterbalance is a bit of a guessing game. I was referring to "surprise mo' fo'!" moments like Aven Liberator 's triggered morph ability (which would fizzle a split second removal or buff) or Willbender 's one.
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

Previous

Return to Patches

Who is online

Users browsing this forum: No registered users and 1 guest


Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 1 guest

Login Form