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Manalink Update 8/11 - M11

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Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: M11 - ready for testing (last updated 8/10/10)

Postby Dominixux » 10 Aug 2010, 13:56

8/10 bug: I had Jinxed Idol and Viscera Seer in play and Phylactery Lich in hand. I have cast Phylactery Lich and put Phylactery counter on Jinxed Idol. Then I sacrificed Viscera Seer with Jinxed Idol. And after that my opponent was controlling Jinxed Idol. Since I didn't control any artifact with Phylactery counter, my Phylactery Lich should died... But Phylactery Lich didn't go to the graveyard. My opponent said: "What a Jinx!". :)
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Re: M11 - ready for testing (last updated 8/10/10)

Postby Berlos » 10 Aug 2010, 19:47

Last update (from 10th of this month) contains in sealed deck several cards from RoE and SoA like:
Oblivion Ring, Sigiled Paladin, Ulamog's Crusher, Kozilek, Butcher of Truth, Broodwarden, Nest Invader, Knight of the White Orchid ... and there are many other. All of them are without proper pictures.

Also I found also some bugs:
- Alluring Siren's activated ability does not cause its to tap. It can be played even if Alluring Siren has summoning sickness.
- Garruk's Packleader draws a card for itself when played from your hand.
- Sacred wolf's shroud works a little bit different - it can be targeted but effects don't have any effect on him. Is it on purpose? Also trigger effects like from Man-o'-War or Nekrataal work on him (it can be bounced or destroyed).
- When Clone is played copying a creature with trigger effect (like Man-o'-War or Nekrataal) it makes the effect works twice not once.
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Re: M11 - ready for testing (last updated 8/10/10)

Postby jatill » 10 Aug 2010, 20:21

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Re: M11 - ready for testing (last updated 8/10/10)

Postby Berlos » 10 Aug 2010, 20:40

Maybe I was not clear in my previous post. I was playing M11 sealed and I found there cards from RoE and SoA.
But thanks anyway for an art update :).

Also I found out that computer thinks that Juggernaut has "this creature can't block" rather than "this creature attacks each turn if able" and inanely attacks into him with 1/1 and 2/2 creatures.

I've one question regarding what directories are necessarily for running magic because now with all updates (also Lim's art update) my magic directory weights ~0.5GB.
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Re: M11 - ready for testing (last updated 8/10/10)

Postby aww1979 » 10 Aug 2010, 23:33

The juggernaut issue was around even in the microprose cards only days. Most of the other similarly coded cards like Tattermunge Maniac behave the same way.
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Re: M11 - ready for testing (last updated 8/10/10)

Postby stassy » 11 Aug 2010, 03:45

Berlos> Unfortunately you will see that what take the most space into the hard drive are the card images (currently each folder for Constructed, Limited and Custom are around 100 Mio each).
The rest is custom backgrounds that take around 30 Mio, you could replace it with blank image but you will not enjoy the game without them.

- When Clone is played copying a creature with trigger effect (like Man-o'-War or Nekrataal) it makes the effect works twice not once.
It's a known issue (see 1st page of the Bug thread)

Dominixux > The Control Magic issue is also a known bug, maybe from Microprose time because even if the creature is controlled there are some odd and bit that still recognize the old owner (Black Vise effect still damage you if you were targeted 1st and if you Control Artifact it)
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Re: M11 - ready for testing (last updated 8/10/10)

Postby monopoman » 11 Aug 2010, 05:14

It is kind of humorous when people post errors on cards that are old as crap that were in the original game. Jatill did not code those cards and I am not even sure if Jatill has the power to fix them due to them being in the source files.
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Re: M11 - ready for testing (last updated 8/10/10)

Postby Dominixux » 11 Aug 2010, 06:03

8/10 bugs:

1) Mass Polymorph doesn't work. Game crashes.

2) Mitotic Slime works perfectly when you control it. But when opponent controls it, after Mitotic Slime dies it produces four Ooze creatures token: two 2/2 and two 1/1.

3) Not a bug, but could you return old way of how Preordain's Scry works?
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Re: M11 - ready for testing (last updated 8/10/10)

Postby stassy » 11 Aug 2010, 08:08

Ah, I recall the preordain "bug" I forgot to report : all the previous Brainstorm like cards where asking you to "arrange" (order or bottom/top) your library with a preview of the card, now you only see the image of Preordain for it instead of the selected card.
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Re: M11 - ready for testing (last updated 8/10/10)

Postby jatill » 11 Aug 2010, 12:17

stassy wrote:Ah, I recall the preordain "bug" I forgot to report : all the previous Brainstorm like cards where asking you to "arrange" (order or bottom/top) your library with a preview of the card, now you only see the image of Preordain for it instead of the selected card.
I just rewrote scry to work differently, so that's not an issue anymore.
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Re: M11 - ready for testing (last updated 8/10/10)

Postby stassy » 11 Aug 2010, 12:44

I just rewrote scry to work differently, so that's not an issue anymore.
Thanks for the fix :D

1) Mass Polymorph doesn't work. Game crashes.
Just tested it on Limited with 8/10/10 update and it worked, though it's not quite easy to make a good polymorph deck in Limited as you don't have cards like normal Polymorph, See Beyond or Khalni Garden.
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Re: M11 - ready for testing (last updated 8/11/10)

Postby jatill » 11 Aug 2010, 16:14

I fixed the bugs with Slime, wrong cards appearing in the M11 set, and a couple other little things. The other card change is Clone. I scrapped the original code and rewrote it from scratch. It doesn't double comes-into-play triggers anymore, but who know if I created new bugs. Let me know!

Edit: I forgot to let it clone shroud creatures, but next version will have that
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Re: M11 - ready for testing (last updated 8/11/10)

Postby stassy » 12 Aug 2010, 07:05

Hum I have some trouble with DeckEditor now since the 2 last updates (8/11/10), even with following the Wiki I can no longer convert or create a deck in Custom mode :
- Open DeckEditor.exe
- Create a deck in Custom, save with 4 card rule and custom mode enabled, wait for card conversion
- Switch to Include/Exclude deck mode, select update my2k, wait conversion, select refresh art
- Close all, run patch.exe, apply patch to custom mode
- Close all, run MagicCustom.exe and by selecting Duel mode the deck is not available, all its card in the dck are set to -1 but a few ones =/
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Re: M11 - ready for testing (last updated 8/11/10)

Postby Nicdanger » 12 Aug 2010, 18:32

Hum I have some trouble with DeckEditor now since the 2 last updates (8/11/10), even with following the Wiki I can no longer convert or create a deck in Custom mode :
I've been having the same issue except my custom mode seemds to work fine, constructed mode refuses to show decks with certain cards while trying to start a duel. Mostly its been M11 stuff, but also a few others. Shivan Oasis, Salt Marsh, Into the Roil, for example.

I just installed the latest update and rebooted and am still having this issue.
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Re: M11 - ready for testing (last updated 8/11/10)

Postby Berlos » 12 Aug 2010, 20:40

@monopoman - I wasn't aware that those cards' bugs are known for a while. I rediscovered M:tG computer game quite recently and during its beginnings I haven't been playing those cards at all. I've been trying to be helpful.

Some more bugs from 8/11/10:
- Magma Phoenix in Draft is in common slot
- In sealed vigilance from destroyed Sword of Vengeance stays on previously equipped creature. Also haste given by SoV is permanent (game should check if you control ~this~ continuously from your untap step).
- Ice Cage falls off from creatures affected by any ability giving an effect card (like equipment or Incite)
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