It is currently 02 May 2024, 00:31
   
Text Size

Manalink Update 8/11 - M11

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 04 Aug 2010, 21:24

So what happen if I have a cusdeck folder full of deck that contain more than 2k different cards? Everything blow up? :p
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby Lostsoul » 05 Aug 2010, 10:16

Hi everyone

This is great news!! Thank you so much

I'm currently playing with the ISO version. I guess I can't play this with that version. But if possible can you guys give me a link somewhere as to what version I can play this. I have the one in the wiki but my custom and limited wont work.
"Everything has an END!"
Lostsoul
 
Posts: 33
Joined: 18 Nov 2009, 19:03
Has thanked: 0 time
Been thanked: 0 time

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 05 Aug 2010, 10:25

Once you have installed the last update on the wiki, you need to install the DeckEditor :
http://www.slightlymagic.net/wiki/Updated_Deck_Editor
And then proceed to its installation which can take some time.
Once done you need to use the DeckEditor instead of the internal DeckBuilder to get access to all the new cards and play them with no restriction in Custom mode.

For me, I have an issue with playing in Limited, I don't know how to create a deck in Limited (which option is not available in DeckEditor). Either Construction or Custom mode will disrupt the deck with DeckEditor and it's worse if I try to create one with the internal DeckBuilder, when going in Duel mode I start in a strange setup with only 1 card in hand and an empty library/graveyard (no debug).
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby Lostsoul » 05 Aug 2010, 11:18

Thank you stassy you always did never fail to help me. I keep on asking almost the same question. The problem here mostly is that there is too much information that its so easy to get lost. :)

cheers!! :)
"Everything has an END!"
Lostsoul
 
Posts: 33
Joined: 18 Nov 2009, 19:03
Has thanked: 0 time
Been thanked: 0 time

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 05 Aug 2010, 11:20

In limited, The Gargoyle Sentinel ability to remove his Defender and get flying status cannot be triggered at any step (upkeep, etc...)

In limited, Gravedigger has the Serra Sanctum graphic.

Well dunno if those cards are M11 but they were on the M11 decks from draft website :p

Also I am able to play some deck somewhat by using the DeckBuilder in Limited, but the game randomly remove some of my cards to 44 max, sometimes to 36...well at least I can test some deck still...
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby jatill » 05 Aug 2010, 11:58

stassy wrote:Also I am able to play some deck somewhat by using the DeckBuilder in Limited, but the game randomly remove some of my cards to 44 max, sometimes to 36...well at least I can test some deck still...
That's completely bizarre. I don't think I've ever heard of anyone having this problem before.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 05 Aug 2010, 13:15

Here are the exact steps I am doing (with last update yadayada):
- Launch MagicLimited.exe
- Go to DeckBuilder and create from scratch a M11 deck

Image

- Save it, return to duel mode for a mirror match

Image

- Start the match, lookup my library and tada, only 32 card in total counting library and hand :p

Image

Image

In Constructed or Custom I don't have any problem at all... #-o
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby Lostsoul » 05 Aug 2010, 18:23

Nice pic :) Just wanna ask how do I get those themes..the background and everything.. Thanks

@stassy

I just finish downloading everything that wiki lets me download. The second instruction looks pretty hard though. I am still trying to figure it out. So when I'm done with the wiki update there is no other update I should download? Because I only downloaded the ones in the wiki. Cardartlim, cardartnew..etc I hope I can test M11 too :)
"Everything has an END!"
Lostsoul
 
Posts: 33
Joined: 18 Nov 2009, 19:03
Has thanked: 0 time
Been thanked: 0 time

Re: M11 - ready for testing (last updated 8/4/10)

Postby jatill » 05 Aug 2010, 18:40

LostSoul-
I haven't added M11 to the wiki yet, since it's not that well tested. If you want that, download the link at the beginning of this thread.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 05 Aug 2010, 20:04

Ok seems to be ONLY this deck is messed up, all the others M11 decks I created in Limited work ok...well will have to narrow all the card from it separately in order to see which one is causing this bug.

LostSoul-> Once you have finished the DeckEditor install you should have the same background and theme than me.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 06 Aug 2010, 05:40

Ok I found the culprit for Limited bug match : Ajani's Pridemate. If he is put into any deck, it will mess it up.

Edit: Acidic Slime has the graphic of Propaganda
Angel's feather has the graphic of Opposition
Assassinate has the graphic of Swamp(?)
Baneslayer Angel has the graphic of Cloud of Faeries
Conundrum Sphinx has the graphic of Vampire Nocturnus
Corrupt has the graphic of Plain(?)
Demon's Horn has the graphic of ???
Dragon's claw has the graphic of ???
Dragonskull Summit has the graphic of ???
Drowned Catacomb has the graphic of Isochron Scepter
Elvish Archdruid has the graphic of Priest of Titania
Foresee has the graphic of ???
Glacial Fortress has the graphic of ???
Goblin Chieftain has the graphic of ???
Goblin Tunneler has the graphic of Psychatog/Foratog/whatevertog
Haunting Echoes has the graphic of Island(?)
Honor of the Pure has the graphic of Putrid Leech
Kraken's Eye has the graphic of ???
Leyline of the Void has the graphic of ???
Merfolk Sovereign has the graphic of ???
Negate has the graphic of Foodthiefcardomg
Rootbound Crag has the graphic of ???
Serra Avatar has the graphic of Goldmeadow Stalwart
Sign in Blood has the graphic of Barren Moor
Sunpetal Groove has the graphic of Exhume
Tome Scour has the graphic of Sneak Attack
Voltaic Key has the graphic of ???
Wild Griffin has the graphic of silversurfersurfin'omg
Wurm's tooth has the graphic of Lord of Extinction

Those are comparison from Custom graphic with DeckEditor with M11 filter on (btw reset button don't reset M11 filter), playing on Constructed or Custom will not show those graphic bugs
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby jatill » 06 Aug 2010, 12:18

I'm not sure what you're talking about with the graphics bugs. Can you try to rephrase the problem?
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 06 Aug 2010, 12:54

In DeckEditor, Constructed or Custom mode, with internet image option on or off you see this image :

Image

In Limited mode you see this image in DeckBuilder or Duel mode :

Image

Yggi must have made just some cvs mistake because not all M11 cards are image bugged (as you can see Act of Treason is ok).

The ??? is graphic corresponding to card I don't recognize easily (especially silversurfin one).

What I just did is check all M11 cards with DeckEditor and M11 filter and then check the entire image databse of Manalink Limited to see if the image in Constructed/Custom is equal to the image in Limited, and posted the cards which have a graphic difference.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby jatill » 06 Aug 2010, 12:59

I wonder if you missed an art update, since everything is fine for me. I just uploaded my entire limited art folder, which I think is 100% correct at this point. You can always use that.

http://www.mediafire.com/file/1lbhcu19f ... ArtLim.zip
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: M11 - ready for testing (last updated 8/4/10)

Postby stassy » 06 Aug 2010, 14:12

My bad, I though you images provided in the code were enough, my graphic cards issue are solved and sorry for doubting about you Iggy :p
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to Patches

Who is online

Users browsing this forum: No registered users and 8 guests


Who is online

In total there are 8 users online :: 0 registered, 0 hidden and 8 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 8 guests

Login Form