Gargaroz, here are my fixes. It includes most of what I wished to do.
The main changes are:
- new shorter text for planeswalerks (no text cut away)
- fixed typing errors
- switched the requested slots (1999 is sill available: why dont you use it?)
- Fixed the whole division among creature and non-creature artifacts
- added missing creature ID for
Painter's Servant and
Signal Pest- filled A LOT of missing flags within the CSV
- fixed A LOT of missing informations in the CSV, in column subtype 2 and more.
As far as I can see, they are used as a support by AI, in fact in my custom version where they are cared much more, the AI makes a slightly better use of some cards than in constructed vesion.
The main job is done even if, for true perfection, we should split the job among 50 persons (40 cards each) and check every single column one by one... this is caused by the fact that, while coding new cards, very often we created then from nothing or using "wrong" templates from the CSV. EG, it is like using
Hill Giant to create
Cyclops Gladiator just because they are both red and both giants rather than using The
Tracker, which has a much similar ability.
I've seen that the AI tends to do its best even without those instructions but, with them, it is a bit better. Also, I honestly doubts that Microprose's programmers did such a job without a valid reason!
Other, instead, are informations just for the deck editor. This time I didn't check for creatures abilities (sorry, too many!) but fixed some other voice. Eg, if you browse among options for mana, now you should be able to get all mana sources which are non-lands too. It may turn quite in handy now that there are so many different non-land mana sources.
Please, remember to include this in the next patch.