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Manalink update March 13th

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Manalink update March 13th

Postby EviL_CLonE » 13 Mar 2009, 13:20

New update, basen on last Lonefox update. This is my first "official" contribution, I hope it works OK.

- Removed Frenzied Tilling, that was in trouble with Animate Dead code pointer (Don't ask why, nobody knows)

- All artwork is up to date. ID's for wrong artwork were renamed.

- Starter Codepointer is 1205001 and the last is 120588D.
@Jatill: I know this is your part of the code, but as i'm not very good in this, i didn't want to mess with 04CXXXX codes. By the way, Editor can't manage code pointer 1300000... All my attemps to create a card there failed.

Cards Added:

Somber Hoverguard: Works Ok, AI uses it very well, since it's a hacked Frogmite.
Frozen AEther: Works Ok, AI uses it too.
Thoughcast: Works Ok, AI uses it very well, since it's a hacked Frogmite.
Ageless Sentinels: A better copy from Elder Land Wurm.
Fist of the Anvil: Hacked Giant Growth.
Charging Troll: The cycle of life is coplete! Now Armadillo Cloak will kick ass!
Ohran Viper: It's not 100% correct, since it uses "Stonning Effect" as Deathtouch.
Arc Lightning: Works fine, hacked Pyrotechnics, the only problem is that AI calculates 4 damage instead of 3, so it will try to kill two 2/2 creats if it can aim'em.
Jhessian Infiltrator: Just an umblockable weenie creat for UG decks.

It took a lot of time to patch this in the last update... please don't clobber it, since I won't patch my cards again and don't want to lose them.

Planned cards, I'll add them during weekend using my last code pointer (120588D):

- Zo-Zu the Punisher
- Goblin Striker
- Scion of the wild
- Battle Squadron
- Jungle Lion

Maybe something else will come to mind.

Have a nice Weekend, don't drink, don't smoke and don't eat animals! ;)


-------------> http://rapidshare.com/files/208903941/March13Updt.rar <--------------
Last edited by EviL_CLonE on 13 Mar 2009, 22:11, edited 1 time in total.
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Re: Manalink update March 13th

Postby jatill » 13 Mar 2009, 13:38

I like the cards in the update, but there are a couple problems...
I'd advise others not to download this patch, yet.

1) You need to include ManalinkEx.dll and ManalinkEh.dll for your patch to work
2) Jhessian Infiltrator isn't in there.
3) You coded in my area... not cool.... but no damage done this time.
4) Please use the wiki to indicate when you are in the process of making a patch, and when you have made the most recent release.
5) What did you need to "hack" to change frogmite into somber hoverguard? Isn't the code identical?
Thanks.
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Re: Manalink update March 13th

Postby EviL_CLonE » 13 Mar 2009, 22:15

Weird... I am at deck editor roght now and i'm looking at Infiltrator.. :?
Anyway, I refreshed the link in the first post, and added the missing files you listed above.
Sorry about the code pointers and all the other things I forget, I wanted to upload the update as soon as possible.

Try it now and tell me if it works OK, it does for me.
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Re: Manalink update March 13th

Postby mathusalem » 13 Mar 2009, 22:37

Actually this evasive card doesn't surprise me. Blood knight is supposed to be coded. and I've never had it in the deck editor. I saw it once and the it was gone again forever.
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Re: Manalink update March 13th

Postby HarryPitfall » 13 Mar 2009, 23:12

All affinity card can just use the same piece of code... will only reduce colorless mana (i test it)..

So, Make a Flying creature with cost 5U, add the same code pointer of frogmite (Hover Somberguard), and the cost will be reduced to a minimum of U... I tested it...
To make Thoughcast, Make a sorcery of cost 4U, and chain Counsel of Soratami + Affinity (any order)...

Is all fine and easy... what's the hack needed?
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Re: Manalink update March 13th

Postby EviL_CLonE » 14 Mar 2009, 00:18

All affinity card can just use the same piece of code... will only reduce colorless mana (i test it)..
But... That's what I did... By "Hacking" I meant chainging its colors and CC.

What about the patch? Does it work? Will you use it in next releases now that I corrected it?

@Math: Right, Blood Knight isn't coded for me either, I thought it was only my version of the game. Maybe someone could code it in another ID (I will not do it, since I don't have much time, resources or ability).
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Re: Manalink update March 13th

Postby mathusalem » 14 Mar 2009, 09:53

EviL_CLonE wrote:Have a nice Weekend, don't drink, don't smoke and don't eat animals! ;)

Right ! you might as well wish us to have a boring Week end !

Well I'm sure gonna eat a big whole steack for lunch and I'm due for a serious event in a pub tonight (don't ask, beer is on the menu : we won a quizz 2 weeks ago and we had €100 in prize to drink, tonight we return to drink the prize :P ), and come to think of it, there's this cigar that I've not finished.... :P so much for temperance !
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Re: Manalink update March 13th

Postby xXxBretWeedxXx » 14 Mar 2009, 13:43

EviL_CLonE wrote:Have a nice Weekend, don't drink, don't smoke and don't eat animals! ;)


-------------> http://rapidshare.com/files/208903941/March13Updt.rar <--------------
Edge veg too?
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