Manalink Update Mar 15 2009
Posted: 15 Mar 2009, 14:25
http://www.savefile.com/files/1997761
Cards added:
1675 exploration
1676 progenitus* (2 issues- doesn't shuffle into deck except from play, and mana cost looks wrong. mana cost works right, though.)
1676 arcbound worker (see notes below for small bug)
1677 arcound ravager
1678 pattern of rebirth
1679 nantuko husk
1680 phyrexian ghoul
1681 rancor
1682 darksteel citadel (same bug as ingot, but I don't think you can animate this card)
733 nicol bolas
Bug Fixes:
-do not allow 'cancel' for karoos
-update mana cost for demon's horn, etc
-set number of arts to 1 for voltaic key
Art not included, as usual. Also, I was lazy about putting the cards in the
proper sets. Sorry, Orion. Maybe you can be official set manager
Notes:
Modular works except it lets you put the counters onto non-creature artifacts.
I added this code and thought it would fix the problem (and it did), but it caused weird errors.
//make sure the selected target artifact is a creature
01203650 8B46 6C MOV EAX,[DWORD DS:ESI+6C]
01203653 C1E0 03 SHL EAX,3
01203656 8A84C0 38707E00 MOV AL,[BYTE DS:EAX+EAX*8+7E7038]
0120365D A8 02 TEST AL,2
0120365F 74 1E JE SHORT Manalink.0120367F
I was planning on adding several more cards this weekend, but instead I'm going to
spend my time trying to learn the new C-coding technique. Wish me luck!
If I have early success, I'll post another update today. Otherwise, I'll remove myself as the active developer tonight.
Cards added:
1675 exploration
1676 progenitus* (2 issues- doesn't shuffle into deck except from play, and mana cost looks wrong. mana cost works right, though.)
1676 arcbound worker (see notes below for small bug)
1677 arcound ravager
1678 pattern of rebirth
1679 nantuko husk
1680 phyrexian ghoul
1681 rancor
1682 darksteel citadel (same bug as ingot, but I don't think you can animate this card)
733 nicol bolas
Bug Fixes:
-do not allow 'cancel' for karoos
-update mana cost for demon's horn, etc
-set number of arts to 1 for voltaic key
Art not included, as usual. Also, I was lazy about putting the cards in the
proper sets. Sorry, Orion. Maybe you can be official set manager
Notes:
Modular works except it lets you put the counters onto non-creature artifacts.
I added this code and thought it would fix the problem (and it did), but it caused weird errors.
//make sure the selected target artifact is a creature
01203650 8B46 6C MOV EAX,[DWORD DS:ESI+6C]
01203653 C1E0 03 SHL EAX,3
01203656 8A84C0 38707E00 MOV AL,[BYTE DS:EAX+EAX*8+7E7038]
0120365D A8 02 TEST AL,2
0120365F 74 1E JE SHORT Manalink.0120367F
I was planning on adding several more cards this weekend, but instead I'm going to
spend my time trying to learn the new C-coding technique. Wish me luck!
If I have early success, I'll post another update today. Otherwise, I'll remove myself as the active developer tonight.