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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Giant's Ire - Skeletal Changeling

Postby stassy » 07 May 2013, 18:25

confirmed only on Skeletal Changeling, it worked in a clean game with Hill Giant and Taurean Mauler.
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Re: Planeswalker Problems: Ajani Vengent, Tamiyo lockdowns

Postby stassy » 07 May 2013, 18:29

This is an issue that globally happen on all card with the effect "doesn't untap at next untap step", I don't know if the fixed code need to be done for each card or by RuleEngine, but most of them have been fixed already, unfortunately those 2 went past my radar, will have to wait Gargaroz for confirmation if it's a global fix or case per base basis.
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Re: Planeswalker Problems: Ajani Vengent, Tamiyo lockdowns

Postby HarlequinCasts » 08 May 2013, 09:00

Thank you Stassy. Like I said I'm new here but love the work you guys put into this. Sorry also for not properly formatting my first bug report ^_^
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[fixed by Gargaroz]Faerie Trickery,Syncopate

Postby Aswan jaguar » 08 May 2013, 14:05

Describe the Bug:
Faerie Trickery is still not exiling countered spell.

Which card did behave improperly ?
Faerie Trickery

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2

What exactly should be the correct behavior/interaction ?
Faerie Trickery is exiling countered spell.

Are any other cards possibly affected by this bug ?
Probably Syncopate,too,as it was worked together with Faerie Trickery
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faery trickery.rar
(1.92 KiB) Downloaded 305 times
Last edited by Aswan jaguar on 18 May 2013, 13:35, edited 3 times in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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Re: [confirmed]River's Grasp

Postby Gargaroz » 08 May 2013, 14:27

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Psychic Vortex

Postby Gargaroz » 08 May 2013, 14:29

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Kyren Negotiations

Postby Gargaroz » 08 May 2013, 14:31

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [partially confirmed]Boggart Mob

Postby Gargaroz » 08 May 2013, 15:00

Fixed, plus you don't noticed another bug I fixed : the "trigger" happened only if Boggart Mob deals damage and should happen for each goblin you control.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Planeswalker Problems: Ajani Vengent, Tamiyo lockdowns

Postby Gargaroz » 08 May 2013, 15:14

It was a global bug about Ajani Vengeant-like effects and it's already fixed.
Welcome aboard, HarlequinCasts ! :)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Faerie Trickery is not exiling countered spell.

Postby Gargaroz » 08 May 2013, 15:16

You mean the spell countered actually goes to the graveyard or it doesn't go in the exiled zone ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Faerie Trickery is not exiling countered spell.

Postby Aswan jaguar » 08 May 2013, 16:16

Yes,the countered spell is not going to the exile zone just to graveyard.
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Re: Faerie Trickery is not exiling countered spell.

Postby Gargaroz » 08 May 2013, 16:32

Well, I tried in a clean game and it works, so there's something strange going on...
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Re: Faerie Trickery is not exiling countered spell.

Postby stassy » 08 May 2013, 16:36

Bug still happen on both side in CLv2, also you can't counter Faerie Trickery countering another spell but it must be the interrupt status as usual

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[fixed by Gargaroz]Lim Dul the Necromancer

Postby 0rion79 » 08 May 2013, 18:24

The game freezes when Lim Dul the Necromancer is on the battlefield.
Each time, the AI start "thinking" during its turn on when a lethal source could cause a creature to die. Can't provide savegames: they are always corrupted.
Most used in EDH
Last edited by Aswan jaguar on 09 May 2013, 13:55, edited 2 times in total.
Reason: fixed bug
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Re: game freezes with Lim Dul the Necromancer

Postby stassy » 09 May 2013, 12:41

confirmed, freeze occur if a player spell try to resolve or at attack phase

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