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[fixed/closed]Tsabo's Web-Lands

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[fixed/closed]Tsabo's Web-Lands

Postby Nexhro » 27 Feb 2014, 23:09

Describe the Bug:
Tsabo's Web prevents Ancient Tomb from untapping.

Which card did behave improperly ?
Tsabo's Web

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
BotG v2, Duel

What exactly should be the correct behavior/interaction ?
Tsabo's Web doesn't prevent Ancient Tomb from untapping.

Are any other cards possibly affected by this bug ?
Possibly, but would take some time to test all nonbasics.
Attachments
TsaboTomb1.zip
(2.36 KiB) Downloaded 260 times
Last edited by BAgate on 24 Sep 2014, 12:35, edited 5 times in total.
Reason: closed
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Re: Tsabo's Web + Ancient Tomb

Postby Korath » 28 Feb 2014, 00:55

It's looking for Flags:Activate in ct_all.csv. Should be fairly easy to generate a list from that.
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Re: [need csv update]Tsabo's Web + Ancient Tomb

Postby Korath » 13 Mar 2014, 03:24

Will currently affect: | Open
Academy Ruins
Akoum Refuge
Ancient Tomb
Arena
Arid Mesa
Assembly-Worker
Balduvian Trading Post
Bant Panorama
Barbarian Ring
Bazaar of Baghdad
Blinkmoth
Blinkmoth Nexus
Bloodstained Mire
Boros Guildgate
Bottomless Vault
Buried Ruin
Cabal Coffers
Cabal Pit
Celestial Colonnade
Celestial Colonnade Animated
Centaur Garden
Cephalid Coliseum
City of Shadows
Contested Cliffs
Contested War Zone
Creeping Tar Pit
Creeping Tar Pit Animated
Crypt of Agadeem
Dark Depths
Desert
Desolate Lighthouse
Diamond Valley
Dimir Guildgate
Dread Statuary
Duskmantle, House of Shadow
Dust Bowl
Dwarven Hold
Eiganjo Castle
Elephant Graveyard
Encroaching Wastes
Esper Panorama
Evolving Wilds
Eye of Ugin
Faerie Conclave
Flooded Strand
Forbidden Orchard
Forbidding Watchtower
Gargoyle Castle
Gavony Township
Generic Animated Land
Ghitu Encampment
Ghost Quarter
Goblin Burrows
Graypelt Refuge
Griffin Canyon
Grim Backwoods
Grixis Panorama
Grove of the Burnwillows
Grove of the Guardian
Gruul Guildgate
Hammerheim
Haunted Fengraf
Heart of Yavimaya
Hellion Crucible
Hickory Woodlot
High Market
Hollow Trees
Homeward Path
Horizon Canopy
Howltooth Hollow
Icatian Store
Inkmoth Nexus
Island of Wak-Wak
Jund Panorama
Jwar Isle Refuge
Kabira Crossroads
Karakas
Kazandu Refuge
Keldon Megaliths
Keldon Necropolis
Kessig Wolf Run
Kher Keep
Kjeldoran Outpost
Kor Haven
Krosan Verge
Lake of the Dead
Lavaclaw Reaches
Lavaclaw Reaches Animated
Leechridden Swamp
Library of Alexandria
Madblind Mountain
Magosi, the Waterveil
Marsh Flats
Maze of Ith
Maze's End
Mikokoro, Center of the Sea
Minamo, School at Water's Edge
Miren, the Moaning Well
Mishra's Factory
Mistveil Plains
Misty Rainforest
Moonring Island
Moorland Haunt
Mosswort Bridge
Mouth of Ronom
Murmuring Bosk
Mutavault
Mutavault Animated
Mystifying Maze
Nantuko Monastery
Nantuko Monastery Animated
Naya Panorama
Nephalia Drownyard
Nomad Stadium
Novijen, Heart of Progress
Oasis
Oboro, Palace in the Clouds
Okina, Temple to the Grandfathers
Opal Palace
Oran-Rief, the Vastwood
Orzhov Guildgate
Orzhova, the Church of Deals
Peat Bog
Pendelhaven
Phyrexia's Core
Phyrexian Tower
Piranha Marsh
Polluted Delta
Prahv, Spires of Order
Quicksand
Raging Ravine
Raging Ravine Animated
Rainbow Vale
Rath's Edge
Remote Farm
Riptide Laboratory
Rix Maadi, Dungeon Palace
Rogue's Passage
Rupture Spire
Safe Haven
Sand Silos
Sandstone Needle
Saprazzan Skerry
Sapseep Forest
Scalding Tarn
Scrying Sheets
Seaside Haven
Sejiri Refuge
Shelldock Isle
Shimmering Grotto
Shinka, the Bloodsoaked Keep
Shivan Gorge
Shizo, Death's Storehouse
Skarrg, the Rage Pits
Slayers' Stronghold
Soaring Seacliff
Soldevi Excavations
Spawning Pool
Spawning Pool Animated
Spinerock Knoll
Stalking Stones
Starlit Sanctum
Stensia Bloodhall
Stirring Wildwood
Stirring Wildwood Animated
Strip Mine
Sunhome, Fortress of the Legion
Svogthos, the Restless Tomb
Swarmyard
Tectonic Edge
Teetering Peaks
Temple of Enlightenment
Temple of Malice
Temple of Plenty
Temple of the False God
Terminal Moraine
Terramorphic Expanse
Thawing Glaciers
Tolaria
Tolaria West
Tomb of Urami
Treetop Village
Treetop Village Ape
Turntimber Grove
Unholy Grotto
Urborg
Urza's Factory
Valakut, the Molten Pinnacle
Vault of the Archangel
Verdant Catacombs
Volrath's Stronghold
Wasteland
Windbrisk Heights
Windswept Heath
Wirewood Lodge
Wooded Foothills
Yavimaya Hollow
And won't affect: | Open
Adarkar Wastes
Ancient Amphitheater
Ancient Den
Ancient Spring
Arcane Sanctum
Arctic Flats
Auntie's Hovel
Azorius Chancery
Azorius Guildgate
Badlands
Barren Moor
Battlefield Forge
Bayou
Blackcleave Cliffs
Blinkmoth Well
Blood Crypt
Bojuka Bog
Boreal Shelf
Boros Garrison
Breeding Pool
Brushland
Caldera Lake
Cascade Bluffs
Cathedral of War
Cavern of Souls
Caves of Koilos
City of Brass
City of Traitors
Clifftop Retreat
Cloudpost
Coastal Tower
Command Tower
Copperline Gorge
Crosis's Catacombs
Crumbling Necropolis
Crystal Quarry
Dakmor Salvage
Darigaaz's Caldera
Darkslick Shores
Darksteel Citadel
Darkwater Catacombs
Deserted Temple
Dimir Aqueduct
Dragonskull Summit
Dread Statuary Animated
Dromar's Cavern
Drowned Catacomb
Dryad Arbor
Dwarven Ruins
Ebon Stronghold
Eldrazi Temple
Elfhame Palace
Emeria, the Sky Ruin
Exotic Orchard
Faerie Conclave Animated
Fetid Heath
Fire-Lit Thicket
Flagstones of Trokair
Flooded Grove
Forbidding Watchtower Animated
Forest
Forgotten Cave
Frost Marsh
Gaea's Cradle
Gem Bazaar
Gemstone Caverns
Gemstone Mine
Geothermal Crevice
Ghitu Encampment Animated
Gilt-Leaf Palace
Glacial Chasm
Glacial Fortress
Glimmerpost
Glimmervoid
Godless Shrine
Gods' Eye, Gate to the Reikai
Golgari Guildgate
Golgari Rot Farm
Grand Coliseum
Graven Cairns
Great Furnace
Gruul Turf
Halimar Depths
Hallowed Fountain
Havenwood Battleground
Highland Weald
Hinterland Harbor
Infective Blinkmoth
Irrigation Ditch
Island
Isolated Chapel
Izzet Boilerworks
Izzet Guildgate
Jungle Shrine
Karplusan Forest
Khalni Garden
Llanowar Reborn
Llanowar Wastes
Lonely Sandbar
Lotus Vale
Mishra's Workshop
Mossfire Valley
Mountain
Mystic Gate
New Benalia
Nimbus Maze
Nykthos, Shrine to Nyx
Orzhov Basilica
Overgrown Tomb
Petrified Field
Pine Barrens
Plains
Plateau
Rakdos Carnarium
Rakdos Guildgate
Razorverge Thicket
Reflecting Pool
Reliquary Tower
Rishadan Port
Rith's Grove
River of Tears
Rootbound Crag
Rugged Prairie
Ruins of Trokair
Rustic Clachan
Sacred Foundry
Salt Flats
Salt Marsh
Savage Lands
Savannah
Scabland
Scrubland
Seachrome Coast
Seaside Citadel
Seat of the Synod
Secluded Glen
Secluded Steppe
Sejiri Steppe
Selesnya Guildgate
Selesnya Sanctuary
Seraph Sanctuary
Serra's Sanctum
Shadowblood Ridge
Sheltered Valley
Shivan Oasis
Shivan Reef
Simic Growth Chamber
Simic Guildgate
Skycloud Expanse
Skyshroud Forest
Smoldering Spires
Stalking Stones Animated
Steam Vents
Stomping Ground
Sulfur Falls
Sulfur Vent
Sulfurous Springs
Sungrass Prairie
Sunken Ruins
Sunpetal Grove
Svogthos Animated
Svyelunite Temple
Swamp
Taiga
Tainted Field
Tainted Isle
Tainted Peak
Tainted Wood
Temple Garden
Temple of Abandon
Temple of Deceit
Temple of Mystery
Temple of Silence
Temple of Triumph
Tendo Ice Bridge
The Tabernacle at Pendrell Vale
Thran Quarry
Tinder Farm
Tolarian Academy
Tranquil Thicket
Transguild Promenade
Tree of Tales
Tresserhorn Sinks
Treva's Ruins
Tropical Island
Tundra
Twilight Mire
Underground River
Underground Sea
Undiscovered Paradise
Unknown Shores
Urborg Volcano
Urborg, Tomb of Yawgmoth
Urza's Mine
Urza's Power Plant
Urza's Tower
Vault of Whispers
Vesuva
Vitu-Ghazi, the City-Tree
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Volcanic Island
Wanderwine Hub
Watery Grave
Wooded Bastion
Woodland Cemetery
Yavimaya Coast
Anyone care to figure out which of each list is wrong?
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Re: [need csv update]Tsabo's Web + Ancient Tomb

Postby Aswan jaguar » 13 Mar 2014, 14:32

You mean which lands have only mana abilities and which not right?since you have already found which are affected and which not.
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Re: [need csv update]Tsabo's Web + Ancient Tomb

Postby Korath » 13 Mar 2014, 21:58

Right - those lists are the ones Tsabo's Web currently prevents from untapping, and currently doesn't prevent from untapping; not the ones it should.
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Re: [need every land in list tested-need csv update]Tsabo's

Postby Nexhro » 01 May 2014, 21:45

There was several lands that were flagged incorrectly in both the affected and unaffected lists.

Here's a chart with the correct flags for all lands from your lists plus the ones added with Apr14.
Attachments
FlagsActivateLands.xls
(38.5 KiB) Downloaded 283 times
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Re: [List submitted]Tsabo's Web-Lands

Postby Sonic » 22 May 2014, 13:22

Post removed.
Last edited by Sonic on 22 May 2014, 22:41, edited 1 time in total.
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Re: [List submitted]Tsabo's Web-Lands

Postby Aswan jaguar » 22 May 2014, 16:03

For some lands (Tested ONLY Bottomless Vault ) if you edit them (remove activate value) you will generate other bugs and crashes at least in my tests that is what happened.I am talking about lands that besides the activated ability they have also trigger abilities especially in upkeep like Bottomless Vault if you remove activate flag it doesn't put a (visible counter on the card,the counter is there though and when you tap it you get mana) and in the 2nd of your upkeeps or other instances it will crash the game.

You better wait for Devs to see if there is way around.
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Re: [List submitted]Tsabo's Web-Lands

Postby Sonic » 22 May 2014, 22:40

OK. Ta for looking into it Aswan.
I'll withdraw the file posted to stop any confusion.
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Re: [List submitted]Tsabo's Web-Lands

Postby Gargaroz » 17 Jul 2014, 00:06

Well, I removed the flags when it was obviously misplaced (ex. Masuques two-mana depletion lands) with no visible bugs. For the rest of the cases (like the one reported and similar ones) I added an exception list in 3213d85
Consider this fixed.
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