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[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [unfixable-hardcoded]Reaper from the Abyss

Postby stassy » 04 Oct 2011, 14:54

I tried also to check on creature with "get a mob from graveyard and put into play" but savegames were ok and they didn't have Deadbox either (Emeria, the Sky Ruin for example)
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Re: [unfixable-hardcoded]Reaper from the Abyss

Postby Gargaroz » 04 Oct 2011, 16:19

Check also Caller of the Claw, please.
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Re: [unfixable-hardcoded]Reaper from the Abyss

Postby stassy » 05 Oct 2011, 03:57

Aye, savegame is corrupted with this one also so it's Deadbox the culprit
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[as good as it gets]Indestructible effect

Postby stassy » 05 Oct 2011, 14:22

Describe the Bug:
Indestructible effect randomly don't trigger

Which card did behave improperly ?
Stuffy Doll, Darksteel Colossus

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Inny V2 Constructed

What exactly should be the correct behavior/interaction ?
Indestructible effect should trigger everytime

Are any other cards possibly affected by this bug ?
All Indestructible cards

Attached is a savegame where Stuffy Doll and Darksteel Colossus can randomly get buried by self damage effect or Assassin Royal effect, you need to play it several time in order to see it at least once.
Attachments
2.zip
(3.42 KiB) Downloaded 337 times
Last edited by Aswan jaguar on 06 Oct 2011, 15:12, edited 1 time in total.
Reason: Indestructibility is rarely bugged-as close to the real thing as it gets.
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Re: Indestructible effect

Postby Gargaroz » 05 Oct 2011, 14:29

Indestructible has never been perfect, as only mimic the real card ability. I'll look into it, but don't exepect sudden results.
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Re: Indestructible effect

Postby stassy » 05 Oct 2011, 15:25

Should the indestructible cards must be tagged as * then since the effect is not reliable?
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Re: Indestructible effect

Postby Gargaroz » 06 Oct 2011, 00:08

As you was saying, is an flaw that happens only few times, so I don't think it deserves the *.
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[unfixable]Magical Hack

Postby Aswan jaguar » 16 Oct 2011, 10:10

Describe the Bug:
AI played Magical Hack to his Lifetap to change Forests to Mountains it worked as it should but the change is not shown on the text of card as it used to do.

Which card did behave improperly ?
Magical Hack probably?Lifetap?

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Limited 26 September V4

What exactly should be the correct behavior/interaction ?
When the change is made from forest to another Land it should show on the text of the card.

Are any other cards possibly affected by this bug ?
Other cards which hack the text of others?
Last edited by stassy on 14 Nov 2011, 07:34, edited 3 times in total.
Reason: bug non fixable same as Mindbend
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Re: typo Magical Hack

Postby stassy » 16 Oct 2011, 14:48

Confirmed, word are no longer modified even though the effect is applied, but I recall in an older update that it was a result for removing Magical Hack and all word mod from Constructed.
Attachments
1.zip
(2.85 KiB) Downloaded 302 times
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[unsolved -fixed partly by Gargaroz]Necropotence

Postby 0rion79 » 18 Oct 2011, 06:06

After latest fix, Necropotence exiles any card that goes into owner's graveyard (as played spells or destroyed permanents that leave the battlefield to graveyard), not only those discarded from hand as the rules tell.
Last edited by Aswan jaguar on 18 Jan 2012, 21:07, edited 2 times in total.
Reason: unsolved -fixed partly bug
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[unsolvable]Vesuva

Postby Quinn23 » 19 Oct 2011, 01:23

Vesuva Bug.zip
(3.16 KiB) Downloaded 304 times
Describe the Bug:
Vesuva does not copy mana-producing effects from lands. It merely produces (1) colorless mana

Which card did behave improperly ?
Vesuva

Which Version did you use ?(Constructed, Limited)and which update(date,name)
INNISTRAD V.4 - Constructed

What exactly should be the correct behavior/interaction ?
If I understand this card correctly, it should allow you to produce the mana which the land that is being copied produces.

Are any other cards possibly affected by this bug ?
Not that I know of
Last edited by Aswan jaguar on 19 Oct 2011, 20:12, edited 2 times in total.
Reason: unsolvable bug for now
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Re: Necropotence exiles all cards in graveyard

Postby stassy » 19 Oct 2011, 07:01

confirmed
Attachments
1.zip
(2.33 KiB) Downloaded 294 times
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Re: Vesuva

Postby stassy » 19 Oct 2011, 07:12

Confirmed but seems to be only the mana generation part is bugged, Vesuva can copy the abilities of land with no problem (bounce, self damage...) but with City of Traitor, in which the effect card stay in place but cannot be used

Also a Vesuva -ed Creeping Tar Pit will become a 0/0 creature land with no possibility to attack (I suppose all morphed land are like that too)
Attachments
1.zip
(3 KiB) Downloaded 331 times
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Re: [confirmed]Vesuva

Postby Gargaroz » 19 Oct 2011, 14:32

The cloning-effect (cards that becomes other cards) are all bugged. With the actual code, the "infinite cloned Mogg Fanatic" bug is no more, but every "cloned" permanent that has a mana ability, another ability that allow "animation" or a "sac to do stuff" ability will cause weird stuff to happen.
Currently, I don't know how to fix this, maybe in future...
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[Unsolvable can't have 3 creature types in Manali]Whipcorder

Postby Megres » 02 Nov 2011, 21:24

Describe the Bug:
Whipcorder doesn't count as a human for Champion of the Parish.

Which card did behave improperly ?
Whipcorder.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, Innistrad v. 4.

What exactly should be the correct behavior/interaction ?
Whipcorder should count as a human.

Are any other cards possibly affected by this bug ?
No.
Attachments
Whipcorder.rar
(1.54 KiB) Downloaded 314 times
Last edited by Aswan jaguar on 15 Nov 2011, 08:42, edited 2 times in total.
Reason: unsolvable bug for now -we can't have 3 and more creature types for most creatures.
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