Bug hunters topic
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Bug hunters topic
by stassy » 23 Aug 2013, 11:01
There is to note that you can also copy this file and rename it to something else you can recognize because it's like a regular savegame.
The last resort for bugcheck is the deck used and AI deck but it's harder to check...
The last resort for bugcheck is the deck used and AI deck but it's harder to check...
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Re: Bug hunters topic
by stassy » 17 Sep 2013, 08:15
Finally PDMN2.dck checked, on to the 3 big test decks of OIv2...
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Re: Bug hunters topic
by Aswan jaguar » 21 Sep 2013, 16:36
Stassy I am beginning to check the "fixed bugs","check with new update" in the Archived reports forum I am taking the older 3 pages for now that don't have so much work,from Weapon Surge bug and older ones.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Bug hunters topic
by gmzombie » 22 Sep 2013, 17:51
and i will check on that same page from down//dirty to the top of that page Craterhoof to start. 
all from new onslaught of awesomeness v1
Craterhoof Behemoth : is pumping himself along with others. tested with an elfbomb deck. fun
Farseek : is able to grab first land and is removing that land from the deck and putting it on the playfield like it should.
Jelenn Sphinx : is still pumping itself when attacking. debuged into game
Down//Dirty : dirty cant be cast if ai graveyard is empty but second problem in dirty worked fine debugged into hand
Demonlord of Ashmouth : crashes or freezes game after sacing creature debugged into game when not debugged comes into play right but freezes game after like a turn or 2??
Staff of Domination : the problem is fixed but it stays untapped instead of tapping both debugging and normal play works the same way
Momentous Fall: works perfectly debugged into ai hand and he sacced a creature to use it.
Blast of Genius : works just as it should
Melek, Izzet Paragon : works fine now.
Trostani, Selesnya's Voice : works fine with both generated tokens from trostani and random tokens
Shield of the Oversoul : works as promised i had it on my trostani and put in a griselbrand on opp side and attacked he blocked and didnt kill it.

all from new onslaught of awesomeness v1
Craterhoof Behemoth : is pumping himself along with others. tested with an elfbomb deck. fun
Farseek : is able to grab first land and is removing that land from the deck and putting it on the playfield like it should.
Jelenn Sphinx : is still pumping itself when attacking. debuged into game
Down//Dirty : dirty cant be cast if ai graveyard is empty but second problem in dirty worked fine debugged into hand
Demonlord of Ashmouth : crashes or freezes game after sacing creature debugged into game when not debugged comes into play right but freezes game after like a turn or 2??
Staff of Domination : the problem is fixed but it stays untapped instead of tapping both debugging and normal play works the same way
Momentous Fall: works perfectly debugged into ai hand and he sacced a creature to use it.
Blast of Genius : works just as it should
Melek, Izzet Paragon : works fine now.
Trostani, Selesnya's Voice : works fine with both generated tokens from trostani and random tokens
Shield of the Oversoul : works as promised i had it on my trostani and put in a griselbrand on opp side and attacked he blocked and didnt kill it.
Last edited by gmzombie on 25 Sep 2013, 02:50, edited 5 times in total.
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Bug hunters topic
by BAgate » 23 Sep 2013, 01:57
I'll take page 3, Crucible of Worlds to Punish the Enemy.
Results, all are fixed as stated except the following:
"Etherium Sculptor - Coloured artifacts" - not listed as fixed and isn't
"Some Gameplay and Card Bugs" - not listed as fixed and isn't, and since it isn't formatted correctly I posted the bugs that exist separately as new, so this can be deleted
"[fixed by Gargaroz]Wear // Tear" - sort of fixed but broken in other ways, reposted
"Suspend" - not labeled as fixed, no change
"Greater Gargadon" - not labeled as fixed, no change
"[confirmed]kozilek butcher of truth" - random bug, I couldn't get it to repeat with 10 minutes of testing, but we might want to leave it for future reference.
"[confirmed]Dragonshift" - not labeled as fixed, but the stacking problem appears to be fixed, however not all creatures (specifically Mirko Vosk, Mind Drinker) loose their abilities as noted in report.
"fixed both Gargaroz]Sheltering Word &Nomads' Assembly-exiled " - issue raised was fixed, but Nomad's Assembly has another rebound problem so I reported it anew.
"[fixed by Gargaroz]Barbed Lightning" - partially fixed, the targeting issue was solved, but now an entwine issue has arisen, reported anew.
"Bloodghast" - not reported as fixed, there was a question about the bug, it appears to still be there so this should definitely get looked at again.
"Detain" - not reported as fixed, identified 2 problems, one was an errant report, but the problem with detained creatures being able to attack still exists.
"Yawgmoth's Will & Legendary" - not reported as fixed, but it tests as fixed.
"Anowon not causing players to sac" - wasn't a real bug when reported and works fine now
Results, all are fixed as stated except the following:
"Etherium Sculptor - Coloured artifacts" - not listed as fixed and isn't
"Some Gameplay and Card Bugs" - not listed as fixed and isn't, and since it isn't formatted correctly I posted the bugs that exist separately as new, so this can be deleted
"[fixed by Gargaroz]Wear // Tear" - sort of fixed but broken in other ways, reposted
"Suspend" - not labeled as fixed, no change
"Greater Gargadon" - not labeled as fixed, no change
"[confirmed]kozilek butcher of truth" - random bug, I couldn't get it to repeat with 10 minutes of testing, but we might want to leave it for future reference.
"[confirmed]Dragonshift" - not labeled as fixed, but the stacking problem appears to be fixed, however not all creatures (specifically Mirko Vosk, Mind Drinker) loose their abilities as noted in report.
"fixed both Gargaroz]Sheltering Word &Nomads' Assembly-exiled " - issue raised was fixed, but Nomad's Assembly has another rebound problem so I reported it anew.
"[fixed by Gargaroz]Barbed Lightning" - partially fixed, the targeting issue was solved, but now an entwine issue has arisen, reported anew.
"Bloodghast" - not reported as fixed, there was a question about the bug, it appears to still be there so this should definitely get looked at again.
"Detain" - not reported as fixed, identified 2 problems, one was an errant report, but the problem with detained creatures being able to attack still exists.
"Yawgmoth's Will & Legendary" - not reported as fixed, but it tests as fixed.
"Anowon not causing players to sac" - wasn't a real bug when reported and works fine now
Working on: housekeeping and archived reports
Re: Bug hunters topic
by stassy » 23 Sep 2013, 05:58
Don't forget also to add the patch version for bug check, we can still trace it back with timestamps thread post but it add more visibility to the whole list 

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Re: Bug hunters topic
by Aswan jaguar » 23 Sep 2013, 14:54
Stassy can you think of a way to mark what goes to Archived Reports forum since the update yesterday so that no one gets confused and check those before V2 is released?
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Re: Bug hunters topic
by stassy » 23 Sep 2013, 18:40
The only way I have in mind is to check the thread timestamp, or change the icon...else we will need another subforum 
Until we decide what to do let's not move the fixed bug thread from OoAv1 into the Archived section.

Until we decide what to do let's not move the fixed bug thread from OoAv1 into the Archived section.
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Re: Bug hunters topic
by HarlequinCasts » 24 Sep 2013, 07:59
I posted this originally and was curious. This has not been resolved. Please see the attached screen shot and replay. If you have Liliana of the Veil in play, cast a Yawgmoth's Will, and then cast a second Liliana of the Veil, you will have two of the same planeswalker in play.BAgate wrote:I'll take page 3, Crucible of Worlds to Punish the Enemy.
"Yawgmoth's Will & Legendary" - not reported as fixed, but it tests as fixed.
I'll post this in the archive as well, but the bug is not resolved here.
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Re: Bug hunters topic
by BAgate » 24 Sep 2013, 20:10
I replied in the bug report you made, but it works correctly for me (asks me to sacrifice one of the Liliana of the Veils). No idea why we get different results.
Working on: housekeeping and archived reports
Re: Bug hunters topic
by stassy » 25 Sep 2013, 09:47
Ok then, we will put a [closed] tag on issue that is resolved and older than OoAv1.
I am starting to move OoAv1 fixed thread to Archives, as they are beginning to clutter the Bug section.
Can someone confirm the list of new moderators so I can send the list to Huggy?
I am starting to move OoAv1 fixed thread to Archives, as they are beginning to clutter the Bug section.
Can someone confirm the list of new moderators so I can send the list to Huggy?
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Re: Bug hunters topic
by Aswan jaguar » 25 Oct 2013, 14:13
Still,a lot of work with the fixed-archived reports for the bugs with Onslaught.v1 and I still haven't managed to finish the ones I took.
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Re: Bug hunters topic
by stassy » 12 Nov 2013, 19:46
OI2.dck done, last one before finally getting on the last update deck test...
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