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[fixed/closed]Unwilling Recruit-steal a stolen creature

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[fixed/closed]Unwilling Recruit-steal a stolen creature

Postby Aswan jaguar » 30 Jun 2013, 07:58

Describe the Bug:
I don't know Gargaroz if you saw and fixed (you didn't mention)other bugs of Unwilling Recruit so:
1- Unwilling Recruit gives +0\+x.
2- It doesn't return the control of the creature to the one who had it last time.(if the creature was previously stolen-with Treachery at least)

Which card did behave improperly ?
Unwilling Recruit

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE.V2

What exactly should be the correct behavior/interaction ?
1- Unwilling Recruit gives +x\+0.
2- Gain control until the end of turn
Are any other cards possibly affected by this bug ?
Attachments
unwilling recruit.rar
(2.23 KiB) Downloaded 278 times
Last edited by BAgate on 22 Dec 2015, 03:15, edited 5 times in total.
Reason: closed
---
Trying to squash some bugs and playtesting.
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Re: Unwilling Recruit 2 more bugs

Postby Gargaroz » 30 Jun 2013, 13:47

Fixed the first bug.
The second one is one of the hardcoded shenanigans due to the "stole" mechanic. I don't really know if I could fix that...
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Re: Unwilling Recruit-steal a stolen creature doesn't return

Postby gmzombie » 30 Jun 2013, 22:33

what code does it use garg? is it a specific card? or just a pointer?
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Unwilling Recruit-steal a stolen creature doesn't return

Postby Gargaroz » 01 Jul 2013, 14:06

The problem is that I have a vague idea of what the engine actually does when a permanent is "stolen", so I couldn't fix this kind of interaction... Korath, are you there ?
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Re: Unwilling Recruit-steal a stolen creature doesn't return

Postby Korath » 01 Jul 2013, 15:03

I'll look at it, but it might take me a while to get to it.
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Re: [waitlist]Unwilling Recruit-steal a stolen creature

Postby Korath » 10 Feb 2014, 18:19

4B67E0 makes this look like it'll always work right with Control Magic, Steal Artifact, and temporary control via orange effect card; never if there's a different aura doing the controlling. Anyone care to confirm?
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Re: [waitlist]Unwilling Recruit-steal a stolen creature

Postby BAgate » 10 Feb 2014, 21:58

Works correctly with Control Magic and legacy card from a Captivating Vampire, failed when steal was from Treachery. So consider your hypothesis confirmed.
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Re: [waitlist]Unwilling Recruit-steal a stolen creature

Postby Korath » 11 Feb 2014, 00:45

Going to need a list of all gain-control auras then.
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Re: [waitlist]Unwilling Recruit-steal a stolen creature

Postby BAgate » 13 Feb 2014, 04:19

Working on: housekeeping and archived reports
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Re: [waitlist]Unwilling Recruit-steal a stolen creature

Postby Korath » 31 Oct 2015, 21:30

I think this should work now; Gargaroz rewrote most (all?) of the auras at some point so that they don't actually change control themselves, but add an invisible gain control effect card. This sidesteps the issue of the various auras other than Control Magic and Steal Artifact not being recognized when another control effect (in the mtg sense, not the manalink sense) ends.

Worth testing again, anyway.
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Re: [waitlist]Unwilling Recruit-steal a stolen creature

Postby BAgate » 01 Nov 2015, 00:27

Tested with Domestication, Mind Control and Treachery and all interact correctly. I guess we can consider this fixed.
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