[fixed/closed]Unwilling Recruit-steal a stolen creature
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[fixed/closed]Unwilling Recruit-steal a stolen creature
by Aswan jaguar » 30 Jun 2013, 07:58
Describe the Bug:
I don't know Gargaroz if you saw and fixed (you didn't mention)other bugs of Unwilling Recruit so:
1- Unwilling Recruit gives +0\+x.
2- It doesn't return the control of the creature to the one who had it last time.(if the creature was previously stolen-with Treachery at least)
Which card did behave improperly ?
Unwilling Recruit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE.V2
What exactly should be the correct behavior/interaction ?
1- Unwilling Recruit gives +x\+0.
2- Gain control until the end of turn
Are any other cards possibly affected by this bug ?
I don't know Gargaroz if you saw and fixed (you didn't mention)other bugs of Unwilling Recruit so:
1- Unwilling Recruit gives +0\+x.
2- It doesn't return the control of the creature to the one who had it last time.(if the creature was previously stolen-with Treachery at least)
Which card did behave improperly ?
Unwilling Recruit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE.V2
What exactly should be the correct behavior/interaction ?
1- Unwilling Recruit gives +x\+0.
2- Gain control until the end of turn
Are any other cards possibly affected by this bug ?
- Attachments
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unwilling recruit.rar
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Last edited by BAgate on 22 Dec 2015, 03:15, edited 5 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Unwilling Recruit 2 more bugs
by Gargaroz » 30 Jun 2013, 13:47
Fixed the first bug.
The second one is one of the hardcoded shenanigans due to the "stole" mechanic. I don't really know if I could fix that...
The second one is one of the hardcoded shenanigans due to the "stole" mechanic. I don't really know if I could fix that...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Unwilling Recruit-steal a stolen creature doesn't return
by gmzombie » 30 Jun 2013, 22:33
what code does it use garg? is it a specific card? or just a pointer?
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Unwilling Recruit-steal a stolen creature doesn't return
by Gargaroz » 01 Jul 2013, 14:06
The problem is that I have a vague idea of what the engine actually does when a permanent is "stolen", so I couldn't fix this kind of interaction... Korath, are you there ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Unwilling Recruit-steal a stolen creature doesn't return
by Korath » 01 Jul 2013, 15:03
I'll look at it, but it might take me a while to get to it.
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Re: [waitlist]Unwilling Recruit-steal a stolen creature
by Korath » 10 Feb 2014, 18:19
4B67E0 makes this look like it'll always work right with Control Magic, Steal Artifact, and temporary control via orange effect card; never if there's a different aura doing the controlling. Anyone care to confirm?
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Re: [waitlist]Unwilling Recruit-steal a stolen creature
by BAgate » 10 Feb 2014, 21:58
Works correctly with Control Magic and legacy card from a Captivating Vampire, failed when steal was from Treachery. So consider your hypothesis confirmed.
Working on: housekeeping and archived reports
Re: [waitlist]Unwilling Recruit-steal a stolen creature
by Korath » 11 Feb 2014, 00:45
Going to need a list of all gain-control auras then.
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Korath - DEVELOPER
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Re: [waitlist]Unwilling Recruit-steal a stolen creature
by BAgate » 11 Feb 2014, 02:13
Ask and ye shall recieve:
Abduction
Annex
Binding Grasp
Biting Tether
Carry Away
Captivating Glance
Confiscate
Conquer
Control Magic
Corrupted Conscience
Domestication
Dominating Licid - special case
Domineer
Dream Leash
Enslave
Soul Seizer / Ghastly Haunting
Krovikian Whispers
Mark of the Oni
Mind Control
Mind Harness
Persuasion
Soul Ransom
Spirit Away
Steal Artifact
Steal Enchantment
Take Possession
Threads of Disloyalty
Treachery
Vapor Snare
Volition Reins
Yavimaya's Embrace
Abduction
Annex
Binding Grasp
Biting Tether
Carry Away
Captivating Glance
Confiscate
Conquer
Control Magic
Corrupted Conscience
Domestication
Dominating Licid - special case
Domineer
Dream Leash
Enslave
Soul Seizer / Ghastly Haunting
Krovikian Whispers
Mark of the Oni
Mind Control
Mind Harness
Persuasion
Soul Ransom
Spirit Away
Steal Artifact
Steal Enchantment
Take Possession
Threads of Disloyalty
Treachery
Vapor Snare
Volition Reins
Yavimaya's Embrace
Working on: housekeeping and archived reports
Re: [waitlist]Unwilling Recruit-steal a stolen creature
by BAgate » 13 Feb 2014, 04:19
Also note duplicate thread: http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=12062
Working on: housekeeping and archived reports
Re: [waitlist]Unwilling Recruit-steal a stolen creature
by Korath » 31 Oct 2015, 21:30
I think this should work now; Gargaroz rewrote most (all?) of the auras at some point so that they don't actually change control themselves, but add an invisible gain control effect card. This sidesteps the issue of the various auras other than Control Magic and Steal Artifact not being recognized when another control effect (in the mtg sense, not the manalink sense) ends.
Worth testing again, anyway.
Worth testing again, anyway.
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Re: [waitlist]Unwilling Recruit-steal a stolen creature
by BAgate » 01 Nov 2015, 00:27
Tested with Domestication, Mind Control and Treachery and all interact correctly. I guess we can consider this fixed.
Working on: housekeeping and archived reports
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