[waitlist]Odysee Lands-mana calculation by engine
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
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[waitlist]Odysee Lands-mana calculation by engine
by Acra » 25 Jul 2013, 11:23
The Odysee Lands, eg Darkwater Catacombs, are tricky to use. It's hard to decribe. It's in the replay. In short it works, but it tells the game, that it will add 2 mana.
*** fixed elsewhere
Also it seems that sometimes flashback does not work.
***
*** fixed elsewhere
Also it seems that sometimes flashback does not work.
***
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Last edited by Aswan jaguar on 14 Jul 2018, 08:33, edited 5 times in total.
Reason: waitlisted by BAgate-reconfirmed/renamed by me in dev 778ccb5
Reason: waitlisted by BAgate-reconfirmed/renamed by me in dev 778ccb5
Re: [unconfirmed]Odysee Lands and still flashback
by BAgate » 10 Dec 2013, 01:45
I believe the issue (and the devs can correct me if I'm wrong) is that since the land produces 2 mana then that is what the highlighting function thinks it provides and doesn't take cost into account.
Can this be fixed, or are we chalking it up to the engine?
Can this be fixed, or are we chalking it up to the engine?
Working on: housekeeping and archived reports
Re: [confirmed]Odysee Lands
by Korath » 10 Dec 2013, 02:11
Mana declaration isn't flexible enough to model these fully - we can say it produces either or , or that it produces , but not that it produces {-1} . Highlighting both Tidehollow Strix and Shadowmage Infiltrator be when you only control a Forest and Darkwater Catacombs is less disruptive than highlighting neither. It's not as hopeless as "spend this mana only to cast creatures" effects or "lands/creatures you control have '{T}: add mana'" effects, but will still need a rewrite of a dauntingly large part of the engine.
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