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AI weird target display

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AI weird target display

Postby stassy » 03 Oct 2013, 12:17

Here is the thread for AI weird target display, please post here if you see some :D

Rith's Charm when AI choose the sapproling token generation option

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Re: AI weird target display

Postby Aswan jaguar » 03 Oct 2013, 13:17

I have seen this a lot of times and has to be from the original game,if something (instant for sure)is on stack and you have your mouse pointing at a card it will display that card although the effect will be correct.
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Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: AI weird target display

Postby stassy » 03 Oct 2013, 13:23

Yup, though seems to be it's fixable for Korath so let's report them.
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Re: AI weird target display

Postby stassy » 03 Oct 2013, 13:52

Again Rith's Charm, player choosing the kill land effect

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Re: AI weird target display

Postby Korath » 24 Oct 2013, 15:49

Rith's Charm fixed as (a small part of) 9df8065, which primarily cleans up targeting of nonbasic lands.

It's not something from the original game, just a matter of card_instance_t::number_of_targets not getting set properly.
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[fixed by Korath] Mutant's Prey

Postby Aswan jaguar » 01 Nov 2013, 18:26

I will report here and not make a new topic as it has to do with wrong targeting and Korath mentioned to report them (somewhere else? don't remember where) so:

Mutant's Prey after the targets have been selected the activation window (stack) shows like this:

You see a Back of a card there.
Attachments
mutant prey the targetting problem with back card.jpg
Last edited by Aswan jaguar on 02 Nov 2013, 05:22, edited 1 time in total.
Reason: fixed bug
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: AI weird target display

Postby Korath » 02 Nov 2013, 00:40

- Mutant's Prey fixed in 46a53db.
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Re: AI weird target display

Postby stassy » 07 Nov 2013, 09:36

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Vraska 1st ability
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Re: AI weird target display

Postby Korath » 07 Nov 2013, 23:37

Fixed ebd1162.
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Ethersworn Adjudicator

Postby Aswan jaguar » 12 Nov 2013, 15:36

- Ethersworn Adjudicator I don't know if it matters to you & the game but in one case 1 back card and in another 2 back cards.
Attachments
ethersworn adjusticator1.jpg
ethersworn adjusticator.jpg
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: AI weird target display

Postby stassy » 12 Nov 2013, 19:04

Organ Grinder (though in bugged stated, dunno if fixing its current bug will also fix it)

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Re: AI weird target display

Postby Aswan jaguar » 23 Nov 2013, 08:05

Last edited by Aswan jaguar on 29 Nov 2013, 19:48, edited 3 times in total.
Reason: edit
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: AI weird target display

Postby Korath » 03 Dec 2013, 02:58

Fixed Ethersworn Adjudicator a545bba, Organ Grinder 7623fd3, Haazda Shield Mate 967ed28, Krosan Restorer 346827d. Can't repro Crash Landing or Human Frailty.
Last edited by Korath on 03 Dec 2013, 20:43, edited 1 time in total.
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Re: AI weird target display

Postby Aswan jaguar » 03 Dec 2013, 14:40

Korath said:
Can't repro Crash Landing or Human Frailty.
I will try to provide savegames with those if able.
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: AI weird target display

Postby stassy » 04 Dec 2013, 06:26

Choking Tethers (AI casted it on all my already tapped creatures Orz)

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