[waitlist]Madness doesn't work on hand discard 8+ at eot
Report wrong Card behavior to get it fixed.
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[waitlist]Madness doesn't work on hand discard 8+ at eot
by stassy » 02 Nov 2013, 19:48
Describe the Bug:
Madness doesn't seems to work on hand discard because of too much cards
Which card did behave improperly ?
Madness cards
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
Madness work on hand discard because of too much cards
Are any other cards possibly affected by this bug ?
Fiery Temper
Basking Rootwalla
When a discard effect other than too much card happen, madness legacy effect briefly appear but nothing happen
Madness doesn't seems to work on hand discard because of too much cards
Which card did behave improperly ?
Madness cards
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
Madness work on hand discard because of too much cards
Are any other cards possibly affected by this bug ?
Fiery Temper
Basking Rootwalla
When a discard effect other than too much card happen, madness legacy effect briefly appear but nothing happen
Last edited by Aswan jaguar on 08 Sep 2016, 13:04, edited 3 times in total.
Reason: reconfirmed bug & retitled
Reason: reconfirmed bug & retitled
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Re: Madness
by stassy » 05 Nov 2013, 19:28
Also seems to be Madness effect work on AI side (when forced by a spell to discard Obsessive Search)
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Re: [confirmed]Madness
by BAgate » 25 Nov 2013, 10:58
still not working in PTT.
Working on: housekeeping and archived reports
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Re: [confirmed]Madness
by Korath » 17 Feb 2014, 14:40
It's not specific to the various spells with madness.
I did get a chance to look at this briefly before releasing. It's not going to be able to work with the current design of madness, which is to create an activateable effect card that gets destroyed when a spell is cast or the phase changes; the problem is that there's no way to stop the phase from changing during end-of-turn discard, so the effect appears and immediately vanishes. Have been mulling over alternate designs.
I did get a chance to look at this briefly before releasing. It's not going to be able to work with the current design of madness, which is to create an activateable effect card that gets destroyed when a spell is cast or the phase changes; the problem is that there's no way to stop the phase from changing during end-of-turn discard, so the effect appears and immediately vanishes. Have been mulling over alternate designs.
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