[confirmed]Ad Nauseam (?)
Report wrong Card behavior to get it fixed.
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[confirmed]Ad Nauseam (?)
by HarlequinCasts » 22 Jan 2014, 02:05
Describe the Bug:
I don't know for sure what is causing this bug, and am having trouble reproducing it except with this exact deck and or hand. Removing Ad Nauseam seems to prevent it from crashing though.
Basically the AI is considering doing something during its first main phase that involves a bunch of acceleration into an Ad Nauseam and it is throwing a bunch of little errors then crashing.
Application: Magic.exe
Offset: 00098b74
Which card did behave improperly ?
Ad Nauseam (?)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CIA v2 Jan 2014
What exactly should be the correct behavior/interaction ?
?
Are any other cards possibly affected by this bug ?
NA
I don't know for sure what is causing this bug, and am having trouble reproducing it except with this exact deck and or hand. Removing Ad Nauseam seems to prevent it from crashing though.
Basically the AI is considering doing something during its first main phase that involves a bunch of acceleration into an Ad Nauseam and it is throwing a bunch of little errors then crashing.
Application: Magic.exe
Offset: 00098b74
Which card did behave improperly ?
Ad Nauseam (?)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CIA v2 Jan 2014
What exactly should be the correct behavior/interaction ?
?
Are any other cards possibly affected by this bug ?
NA
- Attachments
-
- crash ad naus.zip
- (4.17 KiB) Downloaded 188 times
Last edited by Aswan jaguar on 26 Jan 2014, 08:40, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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HarlequinCasts - Posts: 922
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Re: Ad Nauseam (?)
by Korath » 22 Jan 2014, 03:27
The "little" errors are generally more likely to be useful than the line that it finally crashes at - all that's happening at the latter in this case is dereferencing pointer that became invalid because of the previous problems.
(And it's the module name that's important, not the application, which will always be Magic.exe. Though they happen to be the same here.)
(And it's the module name that's important, not the application, which will always be Magic.exe. Though they happen to be the same here.)
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Re: Ad Nauseam (?)
by HarlequinCasts » 22 Jan 2014, 05:50
Running the save a couple more times gave the following errors. The offset changes but the address of the "little error" seems to stay the same.
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HarlequinCasts - Posts: 922
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Re: Ad Nauseam (?)
by Aswan jaguar » 25 Jan 2014, 18:46
If you still are interested korath in the parade of little errors that lead to the crash tell me and I will attach them but are 16-17 and I don't want to do it if you have figure this out or something.
I have tried a lot of scenarios about this bug and I tried making AI put the first 1,2,3,4,6,13 first cards of AI's Library to his graveyard till 6 cards the problem couldn't be avoided for 4,6 just delayed a turn or 2.BUT when I made AI put the first 13 cards to his graveyard the bug never happened.Less cards to compute for Ad Nauseam effect?+ Laboratory Maniac not accessible easily without costing AI all it's life?
I have tried a lot of scenarios about this bug and I tried making AI put the first 1,2,3,4,6,13 first cards of AI's Library to his graveyard till 6 cards the problem couldn't be avoided for 4,6 just delayed a turn or 2.BUT when I made AI put the first 13 cards to his graveyard the bug never happened.Less cards to compute for Ad Nauseam effect?+ Laboratory Maniac not accessible easily without costing AI all it's life?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Ad Nauseam (?)
by Aswan jaguar » 02 Feb 2014, 07:55
I zipped all 17 errors that lead to crash.
- Attachments
-
- ad neusum errors.RAR
- (1.35 MiB) Downloaded 187 times
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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