[engine limitation]Sorin Markov
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[engine limitation]Sorin Markov
by BAgate » 25 Mar 2014, 20:44
Describe the Bug:
The ultimate is approximated as Time Walk.
Which card did behave improperly ?
Sorin Markov
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Should allow control.
Are any other cards possibly affected by this bug ?
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The ultimate is approximated as Time Walk.
Which card did behave improperly ?
Sorin Markov
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Should allow control.
Are any other cards possibly affected by this bug ?
-
Last edited by BAgate on 27 Mar 2014, 14:40, edited 1 time in total.
Reason: engine limitation
Reason: engine limitation
Working on: housekeeping and archived reports
Re: Sorin Markov
by Gargaroz » 27 Mar 2014, 14:23
Yeah, it's an approxiamtion and I don't think this is fixable at all as the original effect couldn't be mimicked.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [engine limitation]Sorin Markov
by Korath » 28 Mar 2014, 11:53
Probably easier than Deflection. A lot of it we can do already, or do pretty easily:
The biggest stumbling block is all the places in C where a choice is forbidden to the AI - it doesn't just forbid them to the AI, it forbids them to player #1, even if that's a human in a multiplayer game, or a human's controlling the choice. (Probably the largest reason why multiplayer is broken; one of the cards doing this is the Rules Engine.) I've been replacing these by an IS_AI() macro as I've noticed them, but there's still hundreds of instances to go.
- override who_chooses in select_target_impl().
- override who_chooses in do_dialog().
- override who_chooses in show_deck() and its front ends.
- show opponent's hand.
- choose attackers and blockers.
The biggest stumbling block is all the places in C where a choice is forbidden to the AI - it doesn't just forbid them to the AI, it forbids them to player #1, even if that's a human in a multiplayer game, or a human's controlling the choice. (Probably the largest reason why multiplayer is broken; one of the cards doing this is the Rules Engine.) I've been replacing these by an IS_AI() macro as I've noticed them, but there's still hundreds of instances to go.
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Re: [engine limitation]Sorin Markov
by Aswan jaguar » 29 Mar 2014, 07:17
The posts under Korath's post above have been moved to Development as asked:
viewforum.php?f=56
viewforum.php?f=56
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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