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[reconfirmed]Rite of Ruin messed up choices/results

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[reconfirmed]Rite of Ruin messed up choices/results

Postby Nexhro » 07 Jun 2014, 22:21

Describe the Bug:
When Rite of Ruin resolves, its controller doesn't get to choose the order of permanent types that have to be sacrificed. Instead, the first popup only offers "creatures" as a selectable option and the second popup only offers "lands".

Artifacts can't be chosen at all.

Which card did behave improperly ?
Rite of Ruin

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel

What exactly should be the correct behavior/interaction ?
When Rite of Ruin resolves, its controller gets to choose the order of permanent types that have to be sacrificed.
Each of the three popups lets that player choose between lans, creature and artifact.

Are any other cards possibly affected by this bug ?
-
Attachments
RiteORuin2.zip
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Last edited by Aswan jaguar on 09 Feb 2017, 05:07, edited 9 times in total.
Reason: reconfirmed-retitled-strikethrough fixed
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Re: [confirmed]Rite of Ruin no order choice

Postby Gargaroz » 17 Jun 2014, 14:53

Fixed in 01abcfc
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Rite of Ruin no order choice

Postby BAgate » 12 Oct 2014, 00:53

Casting Rite of Ruin causes program to stop responding.
Last edited by Aswan jaguar on 08 Feb 2017, 15:31, edited 1 time in total.
Reason: fixed-strikethrough
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Re: [still bugged]Rite of Ruin no order choice

Postby Gargaroz » 30 Oct 2014, 01:18

fixed in b04747f
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Rite of Ruin no order choice

Postby BAgate » 06 Dec 2014, 08:01

no freeze

sacrifices are off. I think that you sac # of crits chosen, then # of artifacts chosen, then # of crits that you chose for lands.
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Re: [still bugged]Rite of Ruin no order choice

Postby Gargaroz » 07 Dec 2014, 14:18

BAGate, I don't understand what you mean :(
It works like this: you choose the order then both players sacrifices 1 of the first type chosen, 2 of the second and 3 of the third.
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Re: [still bugged]Rite of Ruin no order choice

Postby BAgate » 08 Dec 2014, 03:06

OK, try again. Start by saying no lands are sac'd and # of crits sac'd is wrong. I think what is happening (although I could be wrong) is you say you want to sac x lands, y crits and z artifacts, and then you end up sac'ing z artifacts and x+y crits and 0 lands. Is that clearer?
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Re: [still bugged]Rite of Ruin no order choice

Postby Gargaroz » 14 Dec 2014, 14:29

Looking at the code the seems really strange.
Could someone else test it and let me know, so we could double-check ?
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [TEST needed]Rite of Ruin no order choice

Postby BAgate » 14 Dec 2014, 18:37

I've tested some more and results have been inconsistent. Sometimes order has been wrong. Sometimes what I described above happens. Sometimes I get asked to sacrifice a creature or land. Attached save is set up for testing if you want to experiment.
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Re: [TEST needed]Rite of Ruin no order choice

Postby Aswan jaguar » 08 Feb 2017, 15:29

I tested Rite of Ruin a lot and results are bizarre:
Tested always with full conditions, I mean in every test always have on battlefield at least 3 or more lands, 3 or more artifacts and 3 or more creatures (and other types occasionally) because it is a lot more chaotic if you don't have those available.
Selected order and then what happens in reality:
1st scenario: 1-lands, 2- artifacts, 3-creatures = 1-prompt artifact sac1, 2-prompt artifact or enchantment sac2, 3-creatures sac3.
2nd scenario: 1-lands, 2- creatures, 3-artifacts = 1-prompt artifact sac1, 2-creatures sac2, 3-prompt artifact or planeswalker sac3.
3nd scenario: 1-artifacts, 2-creatures, 3-lands = 1-artifact sac1, 2-creatures sac2, 3-artifacts sac3.

I tested all the combinations but I am lazy to write them all down besides the conclusions are the same:
1- When you select lands in fact you select and get to sac artifacts.
2- When you select artifacts results are bizarre: I had been prompt to select artifacts, artifacts or enchantments, artifacts or planeswalkers, enchantments or planeswalkers, artifacts or enchantments or planeswalkers, nothing at all.Every prompt was a legal choice to sac.

Also it has another bug that it doesn't sacrifice each type alone and simultaneously for both players but caster sacrifices first each type alone and then opponent sac all types together.
Rulings
1/5/2012 First you choose the order for the card types. Then each player in turn order (starting with the active player) chooses one permanent he or she controls of the first card type. Then those permanents are sacrificed at the same time. Then each player in turn order chooses two permanents he or she controls of the second card type. Then those permanents are sacrificed at the same time. Finally, each player in turn order chooses three permanents of the third card type, then those permanents are sacrificed at the same time.
1/5/2012 Permanents sacrificed for one card type won’t be on the battlefield to be chosen for subsequent card types.
Last edited by Aswan jaguar on 08 Feb 2017, 15:42, edited 2 times in total.
Reason: added new bug and rulings
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Trying to squash some bugs and playtesting.
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