It is currently 22 Nov 2025, 21:24
   
Text Size

[fixed/closed]Gideon Jura inconsistent force attack & others

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

[fixed/closed]Gideon Jura inconsistent force attack & others

Postby Nexhro » 16 Sep 2014, 00:44

Describe the Bug:
Gideon Jura's +2 ability, when activated by the player, doesn't force all creatures controlled by the AI to attack it if possible. In some cases no creatures attacked it. In other cases only a fraction of the creature's controlled by the opponent attacked.
It seems like unprofitable attacks, i.e. having to attack with creatures that die when blocked, influence the attacking behavior, but that might as well be coincidental.

When the AI activates Gideon's +2, the player is not forced to attack with any creature at all in most cases.
Sometimes a single creature has the orange/red highlighting instead of the yellow one, in which case it can still choose to attack AI instead of Gideon. This happens rather randomly, though, and wiping the board with a Wrath of God and then recasting the same creatures that were on he battlefield before in the exact same order doesn't reproduce this, i.e. the creature that was formerly forced to attack won't be forced, despite the board being the same as it was before the wipe.

Which card did behave improperly ?
Gideon Jura

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel

What exactly should be the correct behavior/interaction ?
Gideon Jura's +2 ability forces all creatures controlled by its controller's opponent opponent to attack it if possible.

Are any other cards possibly affected by this bug ?
Also tested Siren's Call -> same bug (creatures that were able to attack but didn't are destroyed as intended)
Also tested Alluring Siren -> same bug
***Edit: Nettling Imp -> same bug

Taking into account the Ruric Thar & co no forced attack bug and the Goblin Rabblemaster inconsistent force attack bug, siren/Instigator and Juggernaut effects might just be bugged globally.
Attachments
GideonJura1.zip
Player controlling Gideon; AI atatcking with 2 out of 5 Ornithopters; if Gideon is not activated, AI doesn't attack it at all, so somehow a force attack effect must be in place
(3.73 KiB) Downloaded 224 times
GideonJura2.zip
AI controlling Gideon; player can skip attack completely
(2.67 KiB) Downloaded 237 times
Last edited by BAgate on 29 Dec 2015, 03:44, edited 9 times in total.
Reason: closed
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: [confirmed]Gideon Jura inconsistent force attack

Postby Gargaroz » 24 Sep 2014, 15:06

Global bug: it's fixed for Gideon and the others in 29f8c91
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [still bu]Gideon Jura inconsistent force attack & all ot

Postby BAgate » 01 Oct 2014, 08:58

Still bugged, at least for Gideon Jura, Siren's Call and Nettling Imp.
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2444
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [still bu]Gideon Jura inconsistent force attack & all ot

Postby Gargaroz » 11 Oct 2014, 15:36

Well, this is really a strange one: apparently, the internal flag with passes EVENT_FORCE_ATTACK could be set only for each player separately, so I'd be forced to have the effect card created on the opponent's battlefied.
Works for Gideon Jura (tested), it's more difficuly to say for the other two cards, just test it and let me know.
Fixed in 4fe53fc
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [still bu]Gideon Jura inconsistent force attack & all ot

Postby BAgate » 17 Oct 2014, 01:54

Gideon Jura doesn't always make everything attack (Opp had an Advance Scout and a Living Lands w/ 5 Forests and only the Forests attacked). Siren's Call doesn't make anything attack but sometimes kills all of my creatures at end step. Nettling Imp sometimes works and sometimes doesn't (but always kills things that don't attack).
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2444
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [still bu]Gideon Jura inconsistent force attack & all ot

Postby Nexhro » 17 Oct 2014, 02:28

In case it helps pinpointing the problem, Gideon Jura and other card's force attack abilities (e.g. Rage Nimbus's) used to work fine prior to CoRM15.
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: [fixed]Gideon Jura inconsistent force attack & all other

Postby Aswan jaguar » 24 Nov 2015, 16:42

Fixed by Korath's 7acce7b commit here:
viewtopic.php?f=86&t=17699&p=189223#p189202
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8144
Joined: 13 May 2010, 12:17
Has thanked: 751 times
Been thanked: 486 times


Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 33 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 33 users online :: 0 registered, 0 hidden and 33 guests (based on users active over the past 10 minutes)
Most users ever online was 9824 on 10 Nov 2025, 04:33

Users browsing this forum: No registered users and 33 guests

Login Form