[fixed/closed]Flamekin Village always untapped, no haste
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[fixed/closed]Flamekin Village always untapped, no haste
by Nexhro » 04 Jan 2015, 03:14
Describe the Bug:
1) Flamekin Village enters the battlefield untapped.
2) It doesn't ask its controller whether to reveal an Elemental card from his/her hand or not, even if that player has an Elemental card in hand.
3) Flamekin Village's nonmana ability (grant haste) can't be activated.
Which card did behave improperly ?
Flamekin Village
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
C14U, duel
What exactly should be the correct behavior/interaction ?
Flamekin Village enters the battlefield tapped unless its controller chooses to reveal an Elemental card from his/her hand and its nonmana ability can be activated.
Are any other cards possibly affected by this bug ?
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1) Flamekin Village enters the battlefield untapped.
2) It doesn't ask its controller whether to reveal an Elemental card from his/her hand or not, even if that player has an Elemental card in hand.
3) Flamekin Village's nonmana ability (grant haste) can't be activated.
Which card did behave improperly ?
Flamekin Village
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
C14U, duel
What exactly should be the correct behavior/interaction ?
Flamekin Village enters the battlefield tapped unless its controller chooses to reveal an Elemental card from his/her hand and its nonmana ability can be activated.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
FlaVil1.zip
- (4.11 KiB) Downloaded 207 times
Last edited by BAgate on 23 Aug 2016, 09:45, edited 7 times in total.
Reason: closed
Reason: closed
-
Nexhro - Posts: 1613
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Re: [confirmed]Flamekin Village always untapped, no haste
by Gargaroz » 10 Feb 2015, 16:50
Already fixed in dev.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [still bugged]Flamekin Village always untapped, no haste
by BAgate » 09 Apr 2015, 09:22
Not fixed in release. Same bugs.
Working on: housekeeping and archived reports
Re: [still bugged]Flamekin Village always untapped, no haste
by Gargaroz » 04 Apr 2016, 14:55
All fixed and tested in 7956df1
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [fixed]Flamekin Village always untapped, no haste
by Korath » 04 Apr 2016, 17:18
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Korath - DEVELOPER
- Posts: 3708
- Joined: 02 Jun 2013, 05:57
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