[fixed]Fungal Shambler no trigger if dies
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed]Fungal Shambler no trigger if dies
by Aswan jaguar » 02 Apr 2015, 19:19
Describe the Bug:
Fungal Shambler ability doesn't draw or discard if it dies in combat.
I attacked with Fungal Shambler AI blocked with Cetavolver and Mistfire Adept with no counters on them.All 3 creatures were destroyed and 2 trample damage went through to player but Fungal Shambler ability didn't trigger.
Which card did behave improperly ?
Fungal Shambler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/3/25: Fate Reforged,duel
What exactly should be the correct behavior/interaction ?
Fungal Shambler even if it dies if makes damage to player the ability triggers.
Are any other cards possibly affected by this bug ?
-
Fungal Shambler ability doesn't draw or discard if it dies in combat.
I attacked with Fungal Shambler AI blocked with Cetavolver and Mistfire Adept with no counters on them.All 3 creatures were destroyed and 2 trample damage went through to player but Fungal Shambler ability didn't trigger.
Which card did behave improperly ?
Fungal Shambler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/3/25: Fate Reforged,duel
What exactly should be the correct behavior/interaction ?
Fungal Shambler even if it dies if makes damage to player the ability triggers.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
- fungal shambler no draw-discard if die combat=though tramble damage.rar
- (2.47 KiB) Downloaded 205 times
Last edited by Aswan jaguar on 09 Feb 2021, 14:02, edited 5 times in total.
Reason: fixed
Reason: fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8074
- Joined: 13 May 2010, 12:17
- Has thanked: 729 times
- Been thanked: 455 times
Re: [confirmed]Fungal Shambler no trigger if dies
by BAgate » 03 Apr 2015, 02:54
Works correctly for trample damage if it lives, so it is just an issue with dying.
Working on: housekeeping and archived reports
Re: [confirmed]Fungal Shambler no trigger if dies
by Gargaroz » 02 Apr 2016, 15:35
Actually this was using the Dimir Cutpurse code, which was wrong as the cards were worded differently, so I made a new code in 72f105d
Pending insertion in "ct_all".
Pending insertion in "ct_all".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [still bugged]Fungal Shambler no trigger if dies
by BAgate » 03 Sep 2016, 07:14
Still doesn't work for trample damage when it dies in combat.
Working on: housekeeping and archived reports
Re: [still bugged]Fungal Shambler no trigger if dies
by Aswan jaguar » 09 Feb 2021, 14:02
Fixed by drool66 in commit eeee5d7.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8074
- Joined: 13 May 2010, 12:17
- Has thanked: 729 times
- Been thanked: 455 times
5 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 78 guests