[Fixed] Bug Archive
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: jatill, aww1979, juzamjedi, Cognis, Aswan jaguar, Salbei, stassy, CCGHQ Admins
Re: [confirmed]Modular bug
by Gargaroz » 11 Jun 2012, 13:54
Fixed the counter part, however the crash is really strange. However, from now on if you target a non-artifact creature, nothing will happen.
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Re: [confirmed]Modular bug
by Aswan jaguar » 11 Jun 2012, 13:57
So to avoid crashes we have to target a non-creature artifact when there are not artifact creatures in play?
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Re: [confirmed]Myr Retriever
by Gargaroz » 11 Jun 2012, 13:58
Reproducing exactly this ability it's hard, so from now on you cannot fetch any Myr Retriever from the graveyard, even if there's one before the other die, which would be legal rules-wise.
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[fixed by Gargaroz]Oran-Rief, the Vastwood
by 0rion79 » 11 Jun 2012, 14:21
When Oran-Rief, the Vastwood is tapped to give a +1/+1 counters to all green creatures that have entered the battlefield in a turn, it randomly gives or not gives the +1/+1 counter to them. (usually it doesn't anymore).
Sometimes, it tends to give the +1/+1 counter to the very first green creature played and, when tapped to give counters to new creatures, it increases the number of +1/+1 counters given to other green creatures even if they have entered the battlefield in any previous turn.
Sometimes, it tends to give the +1/+1 counter to the very first green creature played and, when tapped to give counters to new creatures, it increases the number of +1/+1 counters given to other green creatures even if they have entered the battlefield in any previous turn.
Last edited by Aswan jaguar on 12 Jun 2012, 14:15, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Revenge of the Hunted
by stassy » 11 Jun 2012, 15:28
Tried with hardcast or with miracle, still the same AI or the player is not forced to block in V2.
In the screenshot below, the AI summoned 2 creatures before my turn, and when it was mine I hardcasted it and attacked for 6 damages but the AI didn't block.

In the screenshot below, the AI summoned 2 creatures before my turn, and when it was mine I hardcasted it and attacked for 6 damages but the AI didn't block.

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Re: [confirmed]Oran-Rief, the Vastwood
by 0rion79 » 11 Jun 2012, 16:16
The sad thing is that there was a time when it was working flawlessly, right after fixing the bug concerning the limit of 10 creatures per time.
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