[Not Solved] + [Unfixable] Bug Archive
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[unfixable for now]Axebane Guardian
by stassy » 15 Nov 2012, 18:45
Describe the Bug:
If player cancel mana choice when Axebane Guardian ability is activated with only 1 defender in player side, it will still tap itself.
Which card did behave improperly ?
Axebane Guardian
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
If player cancel mana choice when Axebane Guardian ability is activated with only 1 defender in player side, it will not tap itself (like Birds of Paradise)
Are any other cards possibly affected by this bug ?
-
Disregard if it's too much difficult to code, might be a pain to figure out how to force to tap if X+1 defenders are in play and if player generate at least 1 mana, which mana generation is validated or canceled...getting a headache with it but the question had to be posted
If player cancel mana choice when Axebane Guardian ability is activated with only 1 defender in player side, it will still tap itself.
Which card did behave improperly ?
Axebane Guardian
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
If player cancel mana choice when Axebane Guardian ability is activated with only 1 defender in player side, it will not tap itself (like Birds of Paradise)
Are any other cards possibly affected by this bug ?
-
Disregard if it's too much difficult to code, might be a pain to figure out how to force to tap if X+1 defenders are in play and if player generate at least 1 mana, which mana generation is validated or canceled...getting a headache with it but the question had to be posted
- Attachments
-
- 1.zip
- (2.03 KiB) Downloaded 276 times
Last edited by Aswan jaguar on 17 Nov 2012, 16:18, edited 2 times in total.
Reason: unfixable bug for now
Reason: unfixable bug for now
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Re: Axebane Guardian
by Aswan jaguar » 16 Nov 2012, 18:30
-with only 1 defender in player side- I don't get what you mean, it will tap if cancelled no matter how many defender you control.
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Re: [confirmed]Axebane Guardian
by stassy » 16 Nov 2012, 19:48
In the case of Birds of Paradise, if you click on it to trigger its ability and if you hit cancel, the whole action is canceled and the Birds of Paradise is not tapped.
This should be the same for Axebane Guardian if only itself is in play (as one defender), however this is not the case (triggering the ability then canceling will still tap Axebane Guardian)
If there are more defenders in play, the ability seems to work like this :
- X the number of defender
- On activation, X=1, mana choice pop, ok or cancel then X=X+1 then repeat until X is reached
In the case of the player canceling all choices until X, Axebane Guardian should stay untapped
In case of player validating at least 1 mana choice, Axebane Guardian should be tapped
This is theoretically what I see for Axebane Guardian if ruling is based on official rules + ML engine (since officially you should not be able to cancel a Birds of Paradise choice, but ingame you can).
But coding this might be a real pita to do...
This should be the same for Axebane Guardian if only itself is in play (as one defender), however this is not the case (triggering the ability then canceling will still tap Axebane Guardian)
If there are more defenders in play, the ability seems to work like this :
- X the number of defender
- On activation, X=1, mana choice pop, ok or cancel then X=X+1 then repeat until X is reached
In the case of the player canceling all choices until X, Axebane Guardian should stay untapped
In case of player validating at least 1 mana choice, Axebane Guardian should be tapped
This is theoretically what I see for Axebane Guardian if ruling is based on official rules + ML engine (since officially you should not be able to cancel a Birds of Paradise choice, but ingame you can).
But coding this might be a real pita to do...
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Re: [confirmed]Axebane Guardian
by Gargaroz » 17 Nov 2012, 15:40
The problem is : the whole mana color selection mechanic is still vastly hardcoded and messing with it without care will surely confuse the AI, so this remain "bugged" for a while.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Hellkite Charger-what about fix untap ability
by Gargaroz » 17 Nov 2012, 16:00
I'll do it
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unolvable]Enslave
by Aswan jaguar » 17 Nov 2012, 18:59
Describe the Bug:
Enslave does 1 damage to stealer instead of owner.
Which card did behave improperly ?
Enslave
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0-RAVNICA DUEL
What exactly should be the correct behavior/interaction ?
Enslave does 1 damage to owner.
Are any other cards possibly affected by this bug ?
Enslave does 1 damage to stealer instead of owner.
Which card did behave improperly ?
Enslave
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0-RAVNICA DUEL
What exactly should be the correct behavior/interaction ?
Enslave does 1 damage to owner.
Are any other cards possibly affected by this bug ?
- Attachments
-
- enslave.zip
- (2.45 KiB) Downloaded 280 times
Last edited by Aswan jaguar on 19 Nov 2012, 15:08, edited 2 times in total.
Reason: unsolved bug
Reason: unsolved bug
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Enslave
by Gargaroz » 18 Nov 2012, 15:15
Are you sure ? The code seems right, so I really don't understand where this bug comes from.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Enslave
by Aswan jaguar » 18 Nov 2012, 15:38
I am positive is there a chance you are confused as to who owner is?
The one who cast or had this card from the beginning of the game on his deck.So not the one who controls Enslave but the one who's creature was stolen from loses 1 life.On stealer's upkeep =(works fine)1 damage to owner=(bug)
The one who cast or had this card from the beginning of the game on his deck.So not the one who controls Enslave but the one who's creature was stolen from loses 1 life.On stealer's upkeep =(works fine)1 damage to owner=(bug)
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Re: [confirmed]Enslave
by Gargaroz » 19 Nov 2012, 14:23
The problem is, this card borrow the code of Control Magic, which is hardcoded and I don't know exactly how it works, so I really don't know if I could fix it.
And the whole "control something" mechanic is hard to reproduce without borrowing pieces of existing code, so I couldn't recode the card either.
And the whole "control something" mechanic is hard to reproduce without borrowing pieces of existing code, so I couldn't recode the card either.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [unolvable]Enslave
by Aswan jaguar » 19 Nov 2012, 15:16
Gargaroz I greatly appreciate the huge effort you make to provide such great cards and deal with hardcoded staff that haven't been uncovered,yet.Although sometimes you don't stop searching for new
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[unfixable]Azorius Charm
by stassy » 23 Nov 2012, 08:01
Describe the Bug:
- When player attack and AI don't block, Azorius Charm unsummon option is not available
- When player attack and AI block, Azorius Charm unsummon option can't be used on attacking creature (illegal blocking error)
Which card did behave improperly ?
Azorius Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- When player attack and AI don't block, Azorius Charm unsummon option is available
- When player attack and AI block, Azorius Charm unsummon option can be used on attacking creature
Are any other cards possibly affected by this bug ?
-
In the screenshot above, I have 2 Ornithopter, one is stolen, and I don't have the unsummon option.
In this screenshot, if AI block with Wall of Sword, the option appear but I can't unsummon the attacking creature, I can only unsummon the blocker.
There is to note that if AI attack and player don't have creatures, the unsummon option is working as intended.
download/file.php?id=8217
- When player attack and AI don't block, Azorius Charm unsummon option is not available
- When player attack and AI block, Azorius Charm unsummon option can't be used on attacking creature (illegal blocking error)
Which card did behave improperly ?
Azorius Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
- When player attack and AI don't block, Azorius Charm unsummon option is available
- When player attack and AI block, Azorius Charm unsummon option can be used on attacking creature
Are any other cards possibly affected by this bug ?
-
In the screenshot above, I have 2 Ornithopter, one is stolen, and I don't have the unsummon option.
In this screenshot, if AI block with Wall of Sword, the option appear but I can't unsummon the attacking creature, I can only unsummon the blocker.
There is to note that if AI attack and player don't have creatures, the unsummon option is working as intended.
download/file.php?id=8217
Last edited by stassy on 24 Nov 2012, 04:15, edited 2 times in total.
Reason: bug non fixable
Reason: bug non fixable
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Re: Azorius Charm
by Aswan jaguar » 23 Nov 2012, 14:43
In the savegame attached Stassy I never have the option to unsummon no matter which player attacks or blocks or is unblocked.
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Re: [confirmed]Azorius Charm
by stassy » 23 Nov 2012, 15:39
Well, this is Acra savegame but I guess I will make another one since it's not a clean game.
Edit: Here you go, you can debug tap/untap creatures at will to force blocking or not and see that only when AI not blocking the unsummon option is not available.
Edit: Here you go, you can debug tap/untap creatures at will to force blocking or not and see that only when AI not blocking the unsummon option is not available.
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[Unsolved]Coalition Relic
by Althuna » 23 Nov 2012, 18:56
Still not perfect in V2. It doesn't let you add the counter on opponents turn and when something is in the stack.
Last edited by Aswan jaguar on 26 Nov 2012, 14:26, edited 2 times in total.
Reason: unsolved bug
Reason: unsolved bug
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