CSV errors & Legacy/Effect cards with no text
Report wrong Card behavior to get it fixed.
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Re: Legacy effect with no text
by Sonic » 09 Sep 2012, 22:19
Nope, I'm probably not explaining it properly.Aswan jaguar wrote:This problem appears only for cards with 2 text effects only right?Because when it's only one ability it doesn't need the |#X code.If this code was needed for 1 ability cards too,you would see the code there too if the target was illegal(explain bellow).
I believe from little search that this happens because the one effect isn't "legal" doesn't have a correct target to change meaning like an ability,power/toughness (it is supposed to show changes of the abilities,power/toughness, etc of the card while it is on the battlefield).
For instance for Burr Grafter the pump ability works correctly and doesn't show the |#X codes see the first picture and correctly attaches to creature not floating as Enchantment.
But for the shoulshift ability which in fact is a Regrowth ability isn't supposed to be seen as Regrowth doesn't use text effect as it doesn't change something on the card but it just changes the status of the card(where the card is Graveyard,hand....)Probably that's why the engine can't figure the 2nd effect and shows both effects in an "global effect" card.
So we have to wonder if the Effect title and Effect Text is really needed for some cards and some abilities and target something "engine legal".
The point is simply the codes are visible in the Effect/Legacy Cards. This is a clue that the C programming of the Effect/Legacy Cards doesn't identify the character string '|#X' as a code - if it did you wouldn't see them at all.
We know the codes works in the ASM cards, but have they been programmed to work with the C cards? It would seem not.
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Re: Legacy effect with no text
by Aswan jaguar » 10 Sep 2012, 05:11
I understood you correctly the first time,but what you say makes no sense as the code |#1 is not seen in the first picture I attached above,but I have applied the code |#1 there and the engine recognises it although it is a card coded in C otherwise it shouldn't recognise it at all.The |#2 isn't recognised because targets smt illegal ihmo and it shows in the second picture together with |#1.
For instance what you have for Burr Grafter is title for both effect cards:
1st title effect" |#1Pump Effect|#2Shoulshift3 ",=visible code
2nd title effect" |#1Pump Effect|#2Shoulshift3 " =visible code
while I have:
1st title effect "Pump Effect" = NO VISIBLE CODE
2nd title effect " |#1Pump Effect|#2Shoulshift3 " =visible code
For instance what you have for Burr Grafter is title for both effect cards:
1st title effect" |#1Pump Effect|#2Shoulshift3 ",=visible code
2nd title effect" |#1Pump Effect|#2Shoulshift3 " =visible code
while I have:
1st title effect "Pump Effect" = NO VISIBLE CODE
2nd title effect " |#1Pump Effect|#2Shoulshift3 " =visible code
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Re: Legacy effect with no text
by stassy » 10 Sep 2012, 06:06
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Re: Legacy effect with no text
by Sonic » 10 Sep 2012, 16:15
Ah, I didn't realise you added the |#1 code in the first pic.Aswan jaguar wrote:I understood you correctly the first time,but what you say makes no sense as the code |#1 is not seen in the first picture I attached above,but I have applied the code |#1 there and the engine recognises it although it is a card coded in C otherwise it shouldn't recognise it at all.The |#2 isn't recognised because targets smt illegal ihmo and it shows in the second picture together with |#1.
For instance what you have for Burr Grafter is title for both effect cards:
1st title effect" |#1Pump Effect|#2Shoulshift3 ",=visible code
2nd title effect" |#1Pump Effect|#2Shoulshift3 " =visible code
while I have:
1st title effect "Pump Effect" = NO VISIBLE CODE
2nd title effect " |#1Pump Effect|#2Shoulshift3 " =visible code
Obviously I'm guessing here. But it could be that with a card which produces a single effect/legacy card the |#1 code is automatically implied in the coding, which is why the |#1 code isn't required in the effects text string of card which produces a single effect/legacy card.
Whereas, with a card which produces two or more effect/legacy cards, adding the |#2, |#3... codes requires the text string for each effect/ability to be referenced to each generated effect/legacy card separately for the codes to work properly.
It could be something as simple as the coding requiring each generated effect/legacy card to be numbered in some way if a card produces more than one.
Last edited by Sonic on 10 Sep 2012, 16:44, edited 1 time in total.
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Re: Legacy effect with no text
by Sonic » 10 Sep 2012, 16:43
Done.
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Re: Legacy effect with no text
by stassy » 11 Sep 2012, 04:33
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Re: Legacy effect with no text
by Sonic » 11 Sep 2012, 15:22
Done.
I've also completed the 'Suspend', 'Bushido' and 'Horsemanship' ability cards.
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Re: Legacy effect with no text
by stassy » 12 Sep 2012, 06:00
Thanks
Horn of Plenty
Power Matrix
Sand Squid
Overtaker (2 empty legacy effect on stolen creature, one for haste and the other for control magic maybe)
Briar Patch
Dawnstrider
Puffer Extract
Reverent Mantra
Charisma
Deepwood Drummer
Goldnight Commander
Crippling Chill
Horn of Plenty
Power Matrix
Sand Squid
Overtaker (2 empty legacy effect on stolen creature, one for haste and the other for control magic maybe)
Briar Patch
Dawnstrider
Puffer Extract
Reverent Mantra
Charisma
Deepwood Drummer
Goldnight Commander
Crippling Chill
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Re: Legacy effect with no text
by Aswan jaguar » 16 Sep 2012, 15:16
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Re: Legacy effect with no text
by Sonic » 16 Sep 2012, 22:28
Thanks Aswan
stassy - that last block of needed corrections you posted.
I had time to do the originally posted Horn of Plenty, but a number of the added ones won't be included in the new update, as I mailed the Manlink.xls file to Gargaroz before they were mentioned.
Although, you might find a number of them have already been done when I added the text for cards with 'target creature gets' or 'target creature gains' in their Rules Text.
stassy - that last block of needed corrections you posted.
I had time to do the originally posted Horn of Plenty, but a number of the added ones won't be included in the new update, as I mailed the Manlink.xls file to Gargaroz before they were mentioned.
Although, you might find a number of them have already been done when I added the text for cards with 'target creature gets' or 'target creature gains' in their Rules Text.
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Re: Legacy effect with no text
by stassy » 17 Sep 2012, 17:49
Odric, Master Tactician (empty legacy effect attached on opponent creature when controller choose the option "Nobody block")
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Re: Legacy effect with no text
by Sonic » 18 Sep 2012, 00:03
I'm gonna have to wait on this one. The text for the legacy card isn't going to be a simple cut and paste job from the rules text as with many other cards. And without seeing where the legacy card appears when the effect is able to target the AI's creatures, I've got no real idea what to enter in the effects text entry as yet.stassy wrote:Odric, Master Tactician (empty legacy effect attached on opponent creature when controller choose the option "Nobody block")
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Re: Legacy effect with no text
by stassy » 18 Sep 2012, 09:00
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Re: Legacy effect with no text
by Aswan jaguar » 19 Sep 2012, 14:56
Ajani Goldmane 2nd ability-Power Up and Vigilance-The only that has and needs Text Effect-title.
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Re: Legacy effect with no text
by Sonic » 19 Sep 2012, 23:31
Thank you kindly... got that one covered now.Aswan jaguar wrote:Ajani Goldmane 2nd ability-Power Up and Vigilance-The only that has and needs Text Effect-title.
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