CSV errors & Legacy/Effect cards with no text
Report wrong Card behavior to get it fixed.
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Re: CSV errors & Legacy/Effect cards with no text
by Korath » 14 Jan 2016, 05:43
Fixed Sakashima the Impostor as part of 493aa94; I'll be back to edit this post later for the others, probably sometime tomorrow.
Edit: Alternately, I'll forget to get back to it before releasing the new version. Crud. Abbot of Keral Keep I'd already fixed while responding to an unrelated bug whose savegame happened to have one on the bf, so that's ok; but the two cards that say +0/+0 ideally need a programmatic update to fix, not just text editing.
Edit: Alternately, I'll forget to get back to it before releasing the new version. Crud. Abbot of Keral Keep I'd already fixed while responding to an unrelated bug whose savegame happened to have one on the bf, so that's ok; but the two cards that say +0/+0 ideally need a programmatic update to fix, not just text editing.
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[fixed/closed]Warbringer,Lavastep Raider
by Aswan jaguar » 15 Jan 2016, 17:31
EDIT: I just tested and if values are added to effect slots and appear on Effect card still it doesn't calculate the +2 per activation on the effect card.[/s]
Last edited by Aswan jaguar on 01 Sep 2016, 15:00, edited 8 times in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed/clo]Fleshbag Marauder only played after combat not op
by Aswan jaguar » 16 Jan 2016, 08:16
Another creature card=Fleshbag Marauder and others like it or different but disabling creature/permanent(sacrifice opponent creature,destroy creature/permanent,exile creature/permanent,put on top of library creature/permanent,return to hand creature/permanent.....anything I forget that makes creature/permanent useless this turn or ever) that have to be put to be played by AI if not only before combat at least be played also before combat(now only played after combat-so making AI miss an attack at some scenarios)IMHO and in many tests I have run it is better to have both before combat and after combat values enabled for the vast majority of creatures.
Nissa, Sage Animist ( Nissa, Vastwood Seer//Nissa, Sage Animist )ultimate animation lands legacies are empty.
Forerunner of Slaughter empty legacy.
Scourge of the Throne empty legacy.(effect not working fully-extra attack phase not working still legacy could have it).
Last edited by Aswan jaguar on 01 Sep 2016, 15:01, edited 10 times in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: CSV errors & Legacy/Effect cards with no text
by Aswan jaguar » 30 Jan 2016, 05:39
I have checked all fixes & reports made in the last 2 updates.Edited them appropriately and here are the remaining/missed reports that need fixing/editing:
1-Aluren,Sealock Monster,Vesuvan Shapeshifter fixed,Quicksilver Gargantuan = not csv problem post with extra info here
2- Manifested card's legacy cards already known to devs:
viewtopic.php?p=176139#p176139
3- Maybe Grimoire Thief but can't check as he is bugged.Currently doesn't show the exiled cards on top of it(as it used to) which actually is an improvement-correct behaviour.viewtopic.php?f=86&t=7855&p=177490#p177490
4- Seismic Elemental still empty:
viewtopic.php?f=86&t=7855&start=465#p190510
5- And cards that need change for better AI behaviour which mainly have/grant haste but are set to be played in 2nd main:
viewtopic.php?f=86&t=7855&start=465#p188603
1-
2- Manifested card's legacy cards already known to devs:
viewtopic.php?p=176139#p176139
viewtopic.php?f=86&t=7855&start=465#p190510
viewtopic.php?f=86&t=7855&start=465#p188603
Last edited by Aswan jaguar on 01 Sep 2016, 14:19, edited 3 times in total.
Reason: strikethrough fixed
Reason: strikethrough fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed/closed]Subterranean Scout emtpy legacy title & text.
by Aswan jaguar » 09 Feb 2016, 16:58
Last edited by Aswan jaguar on 01 Sep 2016, 15:07, edited 2 times in total.
Reason: fixed/closed
Reason: fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: CSV errors & Legacy/Effect cards with no text
by Korath » 09 Feb 2016, 18:42
Subterranean Scout already fixed in 4fddc18.
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[fixed/closed]Volrath's Shapeshifter
by Aswan jaguar » 15 Feb 2016, 16:17
Last edited by Aswan jaguar on 01 Sep 2016, 15:08, edited 3 times in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed/closed]Garruk, the Veil-Cursed no text
by Aswan jaguar » 20 Mar 2016, 12:26
Last edited by Aswan jaguar on 01 Sep 2016, 15:09, edited 2 times in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed/closed]Confusion in the Ranks legacy no title and tex
by Aswan jaguar » 10 Apr 2016, 14:56
Last edited by Aswan jaguar on 01 Sep 2016, 15:10, edited 2 times in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[closed]Splinter Twin legacies not same
by BAgate » 17 Apr 2016, 20:34
Last edited by Aswan jaguar on 01 Sep 2016, 14:45, edited 1 time in total.
Reason: strikethrough-closed
Reason: strikethrough-closed
Working on: housekeeping and archived reports
[fixed/closed]Sins of the Past is missing text/title
by Aswan jaguar » 11 May 2016, 15:39
Last edited by Aswan jaguar on 01 Sep 2016, 15:10, edited 2 times in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed/clo]Dream Halls legacy card that is put to opponent e
by Aswan jaguar » 28 May 2016, 14:10
Last edited by Aswan jaguar on 01 Sep 2016, 15:11, edited 3 times in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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fixed/closed]Lim-Dûl the Necromancer in csv has value 37 in
by Aswan jaguar » 09 Jun 2016, 18:14
Last edited by Aswan jaguar on 01 Sep 2016, 15:13, edited 1 time in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed/closed]mana only - many db values wrong
by Aswan jaguar » 11 Jun 2016, 07:50
There are a lot of wrong entries in DB card type 10 in Manalink.csv (the value is only for mana producers direct or indirect,fetch or /and play land cards also,and cards that change mana from one colour to another).That results in many cards showing wrongly in right click menu of lands -mana only- in both old and new deckbuilder.Some examples are Delif's Cube and Didgeridoo,Dragonian Cylix with colours disabled.And with colour enabled you could also see for white Adarkar Valkyrie,Advance Scout,Arrow Volley Trap and many more.
Korath wrote:
...change the deckbuilder to instead look at whether the card has anything in Mana Source Colors, which'll be more accurate.
Last edited by Aswan jaguar on 01 Sep 2016, 15:19, edited 1 time in total.
Reason: strikethrough fixed-fixed/closed
Reason: strikethrough fixed-fixed/closed
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Trying to squash some bugs and playtesting.
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Re: CSV errors & Legacy/Effect cards with no text
by Korath » 30 Jun 2016, 00:45
Ampryn Tactician, Consul's Lieutenant, and probably plenty of others with the same problem ("+0/+0" instead of the actual changes) fixed in 6202e68. Won't be quite comprehensive, since not all cards use the general-purpose effect function (e.g. I had to change the one used by Mobile Fort and Walking Wall separately), but most do.
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