Project Euphoria
An original game by ubeefx
Moderators: ubeefx, CCGHQ Admins
Re: Project Euphoria
by ubeefx » 15 Feb 2021, 23:01
Message is now shown as is the amount of exiled cards.
There is also a new blue and white Spirits deck theme.
This image shows a small window. The content of the duel screen is scaled to the viewport. Message still needs to scale as well.
There is also a new blue and white Spirits deck theme.
This image shows a small window. The content of the duel screen is scaled to the viewport. Message still needs to scale as well.
Re: Project Euphoria
by ubeefx » 16 Feb 2021, 22:42
Getting there but still lots to do. User interfaces are quite some work.
Recent game messages are now shown on the right.
Recent game messages are now shown on the right.
Re: Project Euphoria
by ubeefx » 20 Feb 2021, 14:23
New Euphoria UI. The two main buttons are back. Valid attackers are shown.
The same with classic UI.
The same with classic UI.
Re: Project Euphoria
by ubeefx » 21 Feb 2021, 22:37
The new theme dialog. Select background, avatar and foil. Enable or disable Euphoria mode.
Mouse clicks are translated to input. First gameplay is possible.
Notice the mouse. Stack needs more work.
Mouse clicks are translated to input. First gameplay is possible.
Notice the mouse. Stack needs more work.
Re: Project Euphoria
by ubeefx » 27 Feb 2021, 13:57
Targeted player is now also shown. Notice the animated undos.
The animated gif can display only 256 colors. UI will look best in 1080p or above.
The animated gif can display only 256 colors. UI will look best in 1080p or above.
Re: Project Euphoria
by ubeefx » 28 Feb 2021, 17:22
Full stack rendering. Exalted triggers with some activated abilities and spells.
After the stack is fully resolved.
Computer playing a creature.
After the stack is fully resolved.
Computer playing a creature.
Re: Project Euphoria
by ubeefx » 03 Mar 2021, 21:37
The theme dialog now also has a selection for the spinning image shown on top of the background.
The selected spinning image in action.
The attached auras to the highlighted creature are shown in gold.
This is a new way of showing the linkage, will see if it works out well.
Vice versa when highlighting an aura the creature it is attached to is shown in gold.
The selected spinning image in action.
The attached auras to the highlighted creature are shown in gold.
This is a new way of showing the linkage, will see if it works out well.
Vice versa when highlighting an aura the creature it is attached to is shown in gold.
Re: Project Euphoria
by ubeefx » 04 Mar 2021, 21:11
I added multi-threaded rendering. It runs now even smoother, yay.
The main things still missing in this UI are :
Once it is fully implemented in Mad Wizard, the effort to do the same for Dreamwalkers should be much less.
The main things still missing in this UI are :
- input for choices that need to be made like a yes or no choice
- displaying the graveyard and exile zones
Once it is fully implemented in Mad Wizard, the effort to do the same for Dreamwalkers should be much less.
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