jMagic 0.8.1
Posted: 04 Sep 2011, 23:18
jMagic 0.8.1 is out.
The folks here at slightlymagic are providing a game finding server. In the launcher's settings dialog, specify a game finder location of "http://games.slightlymagic.net/jmagic/" (no quotes, final slash required).
Features in jMagic 0.8.1
* The properties and logs directory is in a new location. On Windows it will be in %APPDATA%, on *nix systems the folder is in the same place as it was before but is named '.jmagic' instead of 'jMagic'. You will need to either move your jMagic.properties file to the new folder or reconfigure all your options.
* The Modern format is playable. We've provided some decklists from the Pro Tour this weekend (and the cards to play them, of course).
* Decklists that aren't legal in today's environment have been removed from the distribution. If you would like to keep these decklists, copy them somewhere before removing your old jMagic installation.
Rules updates in jMagic 0.8.1
* Implemented the rule governing changing one target of a spell with multiple targets ("the Spellskite rule")
* Putting a creature onto the battlefield attacking a player that's gone or a planeswalker that's not a planeswalker anymore causes that creature not to be attacking (i.e., responding to ninjutsu by killing the planeswalker)
Game engine bugfixes in jMagic 0.8.1
* Turn skipping works as intended rather than not working at all (e.g. Meditate)
* Cards that search for and exile cards (like Surgical Extraction) don't crash the game when you choose to find nothing
* If an object tries to leave a library at the same time as that library is shuffled, it actually leaves the library (Intuition/Progenitus interaction)
* Various dependencies-related fixes, including March of the Machines/Bludgeon Brawl, and Melira/Phyresis. Dependencies are reevaluated after each effect is applied (as per rule 613.7c).
* Search effects whose source is the game (such as when Archmage Ascension replaces your draw for the turn) don't crash the game
* Pack wars gametypes clear the sideboards from the loaded decks
* Splice doesn't crash the game
* A spell with multiple targets that resolves while a target after the first is illegal won't affect that target (if the first target was illegal this already worked properly)
The folks here at slightlymagic are providing a game finding server. In the launcher's settings dialog, specify a game finder location of "http://games.slightlymagic.net/jmagic/" (no quotes, final slash required).
Features in jMagic 0.8.1
* The properties and logs directory is in a new location. On Windows it will be in %APPDATA%, on *nix systems the folder is in the same place as it was before but is named '.jmagic' instead of 'jMagic'. You will need to either move your jMagic.properties file to the new folder or reconfigure all your options.
- Cygwin technobabble | Open
* The Modern format is playable. We've provided some decklists from the Pro Tour this weekend (and the cards to play them, of course).
* Decklists that aren't legal in today's environment have been removed from the distribution. If you would like to keep these decklists, copy them somewhere before removing your old jMagic installation.
- Summary of decklists removed | Open
Rules updates in jMagic 0.8.1
* Implemented the rule governing changing one target of a spell with multiple targets ("the Spellskite rule")
* Putting a creature onto the battlefield attacking a player that's gone or a planeswalker that's not a planeswalker anymore causes that creature not to be attacking (i.e., responding to ninjutsu by killing the planeswalker)
Game engine bugfixes in jMagic 0.8.1
* Turn skipping works as intended rather than not working at all (e.g. Meditate)
* Cards that search for and exile cards (like Surgical Extraction) don't crash the game when you choose to find nothing
* If an object tries to leave a library at the same time as that library is shuffled, it actually leaves the library (Intuition/Progenitus interaction)
* Various dependencies-related fixes, including March of the Machines/Bludgeon Brawl, and Melira/Phyresis. Dependencies are reevaluated after each effect is applied (as per rule 613.7c).
* Search effects whose source is the game (such as when Archmage Ascension replaces your draw for the turn) don't crash the game
* Pack wars gametypes clear the sideboards from the loaded decks
* Splice doesn't crash the game
* A spell with multiple targets that resolves while a target after the first is illegal won't affect that target (if the first target was illegal this already worked properly)
- Card bugfixes in jMagic 0.8.1 | Open