Re: DotP Universal Generator
Posted: 25 Sep 2014, 13:48
Okay. That makes sense. What about one language having more abilities than another?
Anyway, two other things. One: Hall of the Bandit Lord also messed up. Many of the languages were put entirely into the first ability. Unfortunately, that's how it appears on Gatherer, so there's no good way to deal with that, but I thought I'd mention it anyway.
Two: For Chinese and Hong Kong Chinese, if only one is missing, I think it would be better to use the other rather than English. It probably won't matter, 'cause I don't think many people who read either language will be playing our mods, but if it would be an easy change, then why not? Unfortunately, when I was messing with the python files, I never really looked into the input one too much.
Anyway, two other things. One: Hall of the Bandit Lord also messed up. Many of the languages were put entirely into the first ability. Unfortunately, that's how it appears on Gatherer, so there's no good way to deal with that, but I thought I'd mention it anyway.
Two: For Chinese and Hong Kong Chinese, if only one is missing, I think it would be better to use the other rather than English. It probably won't matter, 'cause I don't think many people who read either language will be playing our mods, but if it would be an easy change, then why not? Unfortunately, when I was messing with the python files, I never really looked into the input one too much.