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by RiiakShiNal » 07 Sep 2015, 23:33
by Xander9009 » 07 Sep 2015, 23:40
In that case, I think it would be nice if the generator did the same thing. Allow the prefix to be 4 digits, but don't add it to the Multiverse ID. Just add it to the filename and art ID.
by thefiremind » 08 Sep 2015, 08:54
Anyway I don't think I would be adding the feature in a short time even if I decided to add it: the different prefixes would need to be passed to the plugins so there would be more to change than what it seems.
If at least we managed to make Magic Duels moddable, that would be a good incentive to keep this tool up-to-date...
Currently active in the Magic Duels section.
by Xander9009 » 08 Sep 2015, 11:14
Taking advantage of the fact that without the MultiverseID tag being affected by the prefix, only strings are, I wanted to see how difficult it would be to make it a text box rather than a number box, but since there's already a text box to go by (the search field), it was easier than expected. I just wanted to see if it could successfully add "CW_" into the FILENAME and ARTID fields (technically the CW uses just "CW" for the ARTID field, but it was just a test).
by Xander9009 » 09 Feb 2016, 20:45
Added missing abilities (some may have been in previous versions?).
Eldrazi Scion tokens.
In order to match the rest of the CW, the ArtID is no longer prefixed and is instead set to the CARDNAME value (only if the plugin is set to create cards for the CW).
by Xander9009 » 17 Apr 2016, 01:03
Tap target (permanent, artifact, creature, enchantment, land).
This creature gets +-X/+-X until end of turn.
Target creature gets +-X/+-X until end end of turn.
Target creature gets +-X/+-X and gains ... until end of turn.
Add one mana of any color to your mana pool.
by Xander9009 » 22 Sep 2016, 15:43
"Whenever NAME crews a vehicle,"
Variables directly named after functions (so, "EffectController" -> "oController" of "oEffectController").
Fixed Triggered ability guessing (which I'd apparently messed up at some point)
Token creation. Namely, fixed first strike (was converting to "FS" instead of "F"), double strike ("DS" -> "D"), and blue ("B" -> "U") tokens.
by Xander9009 » 24 Sep 2016, 03:56
Changed Crew to use functions instead of extremely long code.
Added support for "Create" keyword based token creation.
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