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Re: Multiplayer Syncing Tool

PostPosted: 27 Oct 2015, 20:16
by Xander9009
flavioj wrote:Mr Xander9009 the program link is offline.
https://drive.google.com/open?id=0B-cZn ... authuser=0

Fixed in the OP. No guarantee it'll still work, though. In fact, I suspect it will have difficulties since the main Decks folder had its write privileges revoked due to someone deleting random decks (probably unintentionally).

However, the normal Sync Tool can now work nicely for this. Right click the Sync Tool's icon in your system tray (it doesn't need to be set to actually sync the CW, just give it the paths). Choose Register CPE ID and type in the ID of the decks you want to be synced. For instance, if you wanted all of my decks, type in 9009. If you want all of the thefiremind's decks, type in TFM. When you've registered/unregistered the ones you want (unregistering is done the same way but with a different right click option), right click it again and click Sync Decks. Tell the person you're playing with which IDs you've registered so they can register them too (and register the ones they tell you they use) and you're good to go. The only real difference. It won't be as useful as this originally was, but it'll get the job done relatively easily.

Re: Multiplayer Syncing Tool

PostPosted: 15 Nov 2015, 12:35
by Deef
Not getting much luck with this.

As soon as I run this tool, it pops up a dialog saying "Could not check version" immediately. When I click OK, I go to the main settings window, and the 3 directory fields haven't been automatically filled.

When I set those 3 fields to their correct paths, sync, and press Launch Game, the game crashes with a dialog saying "[ERROR_TITLE] ERROR_UNKNOWN".


Some questions:

Is it right that this also moves all the art WADs out of the game's folder and into a temp folder?

How come a friend and I can play multiplayer online when we both add all the Community WAD and Art WAD files, but zero deck files, but can't play multiplayer online when we both add one deck WAD file and its corresponding content enabler WAD? Shouldn't we still have the same WADs if it worked 1 minute earlier?

Xander9009, in your recent post you said "The normal sync tool should work nicely now". What is this referring to?

In the OP it refers to your "My Games" folder. Which folder is this exactly?


And just generally, could someone just clarify again where the:
Community WAD,
Art WADs,
Deck WADs, and
Content Enabler WADs
.. are meant to be before I run this program?

Thanks.

Re: Multiplayer Syncing Tool

PostPosted: 15 Nov 2015, 18:43
by Xander9009
Don't use this tool. It's been broken for a good long while. Use the normal sync tool, which is this one: https://docs.google.com/uc?export=downl ... E9tTTA0d0E

To make it sync decks, you'll have to register certain IDs. For instance, my decks are 9009.

As for why it's not working once you add decks, I have no idea. I've never done multiplayer myself. This was built using the understanding I'd obtained from others here.

As for where those are meant to go, you game folder (which is the folder where your game is, the exe itself).

Re: Multiplayer Syncing Tool

PostPosted: 16 Nov 2015, 05:01
by Deef
Many thanks.

Making some headway with online games, I'll reply with progress later.