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Magic Duels Origins - Unlock All The Cards

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Re: Magic Duels Origins - Unlock All The Cards

Postby spirolone » 06 Oct 2016, 05:44

Tejahn wrote:How did you get it to work? What were your steps? Here is what I did to no avail:

I. Download the SpirolonePatch_Kal.zip file.
II. Navigated to my installation folder - "C:\Program Files (x86)\Steam\userdata\xyz\316010\remote"
III. Extracted the actual Patch_Kal.jar into the "remote" folder.
IV. Renamed my xyz.profile to 1.profile.
V. Ran the Patch_Kal.jar and waited until I saw the .bak file. Renamed the 1.profile back to xyz.profile.
VI. Started Magic Duels in offline mode using the ALI123 Emulator.

Yet, the cards were still locked. Did I miss a step? Was I suppose to run the Patch_Kal.jar after I renamed the 1.profile back to xyz.profile? Also, when do I apply the patch that allows up to four of any card?
If you use Ali123 emulator, profile should be in a "Profile\YourName\Saves" folder inside game dir; maybe you patched profile you use with genuine Steam, is it possible?
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Re: Magic Duels Origins - Unlock All The Cards

Postby thefiremind » 06 Oct 2016, 08:33

Tejahn wrote:Did I miss a step?
Have you also followed the steps I wrote in the emulator section of my tests topic in order to copy xyz.profile to where ALI213 emulator reads its own?
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Re: Magic Duels Origins - Unlock All The Cards

Postby Tejahn » 06 Oct 2016, 13:47

Okay. It's working now. You were both right. I was patching my genuine steam profile. Thanks for pointing me in the right direction.
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Re: Magic Duels Origins - Unlock All The Cards

Postby Nick26 » 23 Oct 2016, 05:40

Hi everyone,
yesterday I was trying to make a custom .zed file (with Kaladesh expansion installed) using Spirolone's tools but it didn't work. I don't know exactly what the issue is, I made a new data.bin file using the latest expansion data_005.zed and then I made my zed file with the createzed.jar tool but my cards do not show in game.
Ok, I know there are 1021 cards right now but we should have 3 more card slots left right? Unfortunately I haven't been able to use them.
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Re: Magic Duels Origins - Unlock All The Cards

Postby spirolone » 23 Oct 2016, 09:59

Nick26 wrote:Hi everyone,
yesterday I was trying to make a custom .zed file (with Kaladesh expansion installed) using Spirolone's tools but it didn't work. I don't know exactly what the issue is, I made a new data.bin file using the latest expansion data_005.zed and then I made my zed file with the createzed.jar tool but my cards do not show in game.
Ok, I know there are 1021 cards right now but we should have 3 more card slots left right? Unfortunately I haven't been able to use them.
Do you know that now "CardPools" files should be "lol" files?
If this is not the issue, you could try to upload your Zed file...
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Re: Magic Duels Origins - Unlock All The Cards

Postby Nick26 » 24 Oct 2016, 11:33

spirolone wrote:Do you know that now "CardPools" files should be "lol" files?
If this is not the issue, you could try to upload your Zed file...
Ouch, I didn't see that. Is there an easy way to handle these .lol files?
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Re: Magic Duels Origins - Unlock All The Cards

Postby thefiremind » 24 Oct 2016, 12:43

Nick26 wrote:Is there an easy way to handle these .lol files?
If you download my test ZED contents from here and look in the CardPools folder you'll find how I modified the Kaladesh shoebox card pool, with the additional 3 slots already added.

If you want to modify a different LOL file you need to decompile it in order to see what it contains, with this tool. You'll obtain a mess because the decompiler adds lots of useless local variables, but it will be enough to see card names and IDs, and the pool properties. Then your task will be to translate that mess into a structure like the one I made in my test ZED contents.
If it's a campaign deck you want to modify, the structure is slightly different and you can find a sample here.

Remember to use the LOL extension even if your file is not compiled: the game won't recognize anything else.
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Re: Magic Duels Origins - Unlock All The Cards

Postby Nick26 » 25 Oct 2016, 05:36

thefiremind wrote:
Nick26 wrote:Is there an easy way to handle these .lol files?
If you download my test ZED contents from here and look in the CardPools folder you'll find how I modified the Kaladesh shoebox card pool, with the additional 3 slots already added.

If you want to modify a different LOL file you need to decompile it in order to see what it contains, with this tool. You'll obtain a mess because the decompiler adds lots of useless local variables, but it will be enough to see card names and IDs, and the pool properties. Then your task will be to translate that mess into a structure like the one I made in my test ZED contents.
If it's a campaign deck you want to modify, the structure is slightly different and you can find a sample here.

Remember to use the LOL extension even if your file is not compiled: the game won't recognize anything else.
It worked perfectly, thank you! :D
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