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DotP 2013 WAD File Editor
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Re: DotP 2013 WAD File Editor
by Dysgenics » 30 Sep 2012, 17:21
Be sure to be careful when removing materials from the directory like that if you intend to upload the deck online.
When the game loads resources for a deck, it'll look through all of the currently installed WADs for what it needs.
Say I install a mod including the card Pestilence, and then use this card in a separate deck of mine. Since the resources are available in the mod I've installed, the game will run without complaints on my local machine. Then if I upload the deck without including the Pestilence resources, everyone that installs the deck will have trouble unless they installed the same mod I did.
Basically when building a deck be mindful of where the cards you're using are coming from. If the cards are from the core game, including their resources isn't necessary and would just increase file size. However, if the cards are exclusively available in a community created mod, you should include the data (or at the very least communicate to the community which mods are needed).
When in doubt, install your deck into a fresh install of the game and see how it performs. I'm often guilty of not including text in TEXT_PERMANENTS that I used in creating a card from referencing someone else's code.
When the game loads resources for a deck, it'll look through all of the currently installed WADs for what it needs.
Say I install a mod including the card Pestilence, and then use this card in a separate deck of mine. Since the resources are available in the mod I've installed, the game will run without complaints on my local machine. Then if I upload the deck without including the Pestilence resources, everyone that installs the deck will have trouble unless they installed the same mod I did.
Basically when building a deck be mindful of where the cards you're using are coming from. If the cards are from the core game, including their resources isn't necessary and would just increase file size. However, if the cards are exclusively available in a community created mod, you should include the data (or at the very least communicate to the community which mods are needed).
When in doubt, install your deck into a fresh install of the game and see how it performs. I'm often guilty of not including text in TEXT_PERMANENTS that I used in creating a card from referencing someone else's code.
Re: DotP 2013 WAD File Editor
by PhilistineAu » 30 Sep 2012, 21:22
Thanks - good points. In this case I am using the community mod DLC and Thefiremind's DLC and was more aiming to keep the WAD small for personal use. I'll make sure I do as you suggested if I upload.
Do you have any suggestions for tools that make it easy to mod existing decks? Do people normally edit the Deck XML file manually? I tried doing that but couldn't get the cards to display in game - I didn't keep them in alphabetical order though.
Do you have any suggestions for tools that make it easy to mod existing decks? Do people normally edit the Deck XML file manually? I tried doing that but couldn't get the cards to display in game - I didn't keep them in alphabetical order though.
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Re: DotP 2013 WAD File Editor
by Wisebird » 01 Oct 2012, 08:54
Indeed I was trying to open files from the iPad version. Thanks for pointing out that they might be in a different format.thefiremind wrote:I actually get more success with Gibbed Tools... Paint. NET isn't capable of opening some TDX files, specifically those that are visibly bigger than they should. But those "unusual" TDX files are often part of the game UI, I can't remember finding a card picture with this problem.
Maybe you are trying to convert TDX files from the iPad version? Those are different from the other platforms' ones and probably need a conversion with another specific tool. If that's the case, I can't be helpful because I don't have an iPad, but you'll find help asking in this topic:
And thanks Dysgenics for providing a link for image scans
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Re: DotP 2013 WAD File Editor
by kylekrazy » 08 Oct 2012, 23:29
Is there some sort of secret to get this to work?! I can unpack ALLLLLLLL the WADs I want. I can pack none. Period. What the hell?
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Re: DotP 2013 WAD File Editor
by AlexSanchez » 10 Oct 2012, 16:37
I am having problems with the download link, is it working?
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Re: DotP 2013 WAD File Editor
by daenon611 » 10 Oct 2012, 17:03
Use this one ... download/file.php?id=7574AlexSanchez wrote:I am having problems with the download link, is it working?
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Re: DotP 2013 WAD File Editor
by AlexSanchez » 10 Oct 2012, 17:21
Thanks, now the problem is that I can not add the always available tag. I arrive to the xml but I cant had the tag..can anyone help me?
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Re: DotP 2013 WAD File Editor
by RiiakShiNal » 10 Oct 2012, 18:05
I can't help with the editor (as I don't use it), but adding the always available tag is pretty easy.AlexSanchez wrote:Thanks, now the problem is that I can not add the always available tag. I arrive to the xml but I cant had the tag..can anyone help me?
In the deck's xml find the DECK line (usually first line) which should look something like this:
- Code: Select all
<DECK personality="D13_AJANI_DEFAULT.XML" deck_box_image="D13_Ajani" deck_box_image_locked="locked" content_pack="0" uid="1" preview_card="celestial_light" is_white="true">
- Code: Select all
<DECK personality="D13_AJANI_DEFAULT.XML" deck_box_image="D13_Ajani" deck_box_image_locked="locked" content_pack="0" uid="1" preview_card="celestial_light" is_white="true" always_available="true">
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
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Re: DotP 2013 WAD File Editor
by STKL » 03 Jan 2013, 04:28
I can't create land. So far I've been able to customize my own deck:
1st used the gibb thing.
2nd ran WAD put it in with dotp2013.exe and ran it.
3rd, Unpacked The MTG folder, and created a deck.
4th made a deck, started playing, but no matter what I never got land even though I specifically put land in the deck!
Edit:Nvm, it somehow corrected itself. Idk how.
1st used the gibb thing.
2nd ran WAD put it in with dotp2013.exe and ran it.
3rd, Unpacked The MTG folder, and created a deck.
4th made a deck, started playing, but no matter what I never got land even though I specifically put land in the deck!
Edit:Nvm, it somehow corrected itself. Idk how.
Last edited by STKL on 03 Jan 2013, 05:38, edited 1 time in total.
Re: DotP 2013 WAD File Editor
by STKL » 03 Jan 2013, 04:29
I tried doing this in the WAD, I typed that but it won't let me type..RiiakShiNal wrote:I can't help with the editor (as I don't use it), but adding the always available tag is pretty easy.AlexSanchez wrote:Thanks, now the problem is that I can not add the always available tag. I arrive to the xml but I cant had the tag..can anyone help me?
In the deck's xml find the DECK line (usually first line) which should look something like this:Then add always_available="true" within the brackets like this:
- Code: Select all
<DECK personality="D13_AJANI_DEFAULT.XML" deck_box_image="D13_Ajani" deck_box_image_locked="locked" content_pack="0" uid="1" preview_card="celestial_light" is_white="true">
- Code: Select all
<DECK personality="D13_AJANI_DEFAULT.XML" deck_box_image="D13_Ajani" deck_box_image_locked="locked" content_pack="0" uid="1" preview_card="celestial_light" is_white="true" always_available="true">
Re: DotP 2013 WAD File Editor
by RiiakShiNal » 03 Jan 2013, 05:36
This tool does not seem to be getting any updates as it still has bugs in it that were reported months ago. The person who created this tool (RisenDeep) hasn't even visited this site since early October (according to user statistics) so I would not expect any real help with this tool.
As for what is wrong with your deck, I can't say because I know nothing about your deck and have not seen any of the XML for it. So either post the XML for your deck or post your wad so we can look at it to see what is wrong.
Also if you are going to edit the XML it is usually better to do so with either an XML editor or a simple text editor so you can have full control over the file. It can lead to either syntax errors or misspellings, but at least you will actually be able to edit the file and change what you want.
As for what is wrong with your deck, I can't say because I know nothing about your deck and have not seen any of the XML for it. So either post the XML for your deck or post your wad so we can look at it to see what is wrong.
Also if you are going to edit the XML it is usually better to do so with either an XML editor or a simple text editor so you can have full control over the file. It can lead to either syntax errors or misspellings, but at least you will actually be able to edit the file and change what you want.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: DotP 2013 WAD File Editor
by STKL » 03 Jan 2013, 10:10
Oh hey yeah I just realized that hahah, thanks for the reply.
I figured out how to do it, my problem was that I had over 60 cards and the game would delete them to 60 along with a lot of my lands.
I figured out how to do it, my problem was that I had over 60 cards and the game would delete them to 60 along with a lot of my lands.
Re: DotP 2013 WAD File Editor
by RiiakShiNal » 03 Jan 2013, 14:16
Glad you figured out your problem.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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