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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby Nordos » 09 Oct 2012, 19:35

Ai activates Swamp/Forestwalk of the Woormwood Treefolk w/o attacking with it. It is even a 1/1 at this point.
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Re: Card AI (Improvements) Requests

Postby Niv-Mizzet » 10 Oct 2012, 05:36

AI always activates Metalworker at the first opportunity, which is usually during its upkeep, thus wasting the mana it generates. It should only activate it during a Main Phase so it can cast its spells with the mana.
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Re: Card AI (Improvements) Requests

Postby Nordos » 10 Oct 2012, 09:11

I had an idea for a deck, but it didn't work out - thus I have two requests.
The first one is more or less optional - Tree of Redemption would be a great addition, because of it's toughness. But the Ai activates its ability each turn - it would be better, if he only activates it when the toughness of the tree would be higher then his life (or even better - only if he has critical life and fears death).
The second one is very important for the deck: Feed the Pack. The AI should just always accept the trigger and sacrifice it's creature with the highest toughness.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 11 Oct 2012, 20:07

AI casts Turn the Tide in his draw step
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Re: Card AI (Improvements) Requests

Postby gwurb » 12 Oct 2012, 15:01

AI cast Golgari Charm with "regenerate each creature you control" on its second turn with no creatures out on either side.
Granted, its other abilities didn't apply either (no enchantments), but there was no need to cast it this soon.
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Re: Card AI (Improvements) Requests

Postby Sloth » 12 Oct 2012, 20:39

gos wrote:AI does not use Throat Slitter 's triggered ability.
It did, when i tested. Can you give more details?

Niv-Mizzet wrote:AI always activates Metalworker at the first opportunity, which is usually during its upkeep, thus wasting the mana it generates. It should only activate it during a Main Phase so it can cast its spells with the mana.
Do not report cards that are flagged as not playable by the AI.

cc-drake wrote:AI casts Turn the Tide in his draw step
Fixed! Thanks cc-drake.

gwurb wrote:AI cast Golgari Charm with "regenerate each creature you control" on its second turn with no creatures out on either side.
Granted, its other abilities didn't apply either (no enchantments), but there was no need to cast it this soon.
Fixed! Thanks gwurb.
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Re: Card AI (Improvements) Requests

Postby Niv-Mizzet » 13 Oct 2012, 02:37

Sloth wrote:Do not report cards that are flagged as not playable by the AI.
Ah sorry about that. I didn't know that I should be checking that first before posting.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 13 Oct 2012, 06:43

- Is there any way to stop AI from wasting mana for Viashino Sandstalker and similar cards when I control Silver Knight, for example?
- AI discards a cards to Stampede Driver, but doesn't attack.
- When AI controls Soul Snare, I can attack with a 1/1 and AI will use the Soulsnare even if AI controls a 2/2.
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Re: Card AI (Improvements) Requests

Postby Symphonic » 13 Oct 2012, 16:45

The AI casts Double Cleave in its turn even when it isn't willing to attack with the doublestriker afterwards.
Last edited by Symphonic on 16 Oct 2012, 17:21, edited 1 time in total.
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Re: Card AI (Improvements) Requests

Postby yagi » 15 Oct 2012, 16:50

AI is at 1 life, casts Garruk Relentless to kill my Geralf's Messenger resulting in its defeat. Should have created a wolf token or killed another creature that will result in no life loss.
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Re: Card AI (Improvements) Requests

Postby gwurb » 16 Oct 2012, 12:51

When AI has two Maze of Ith on board and I have only one targetable attacking creature, it uses both to target it. A bit redundant, no?
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Re: Card AI (Improvements) Requests

Postby gos » 16 Oct 2012, 17:36

AI cast Burning Cloak on its own creature with toughness 2.
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Re: Card AI (Improvements) Requests

Postby magicwanderer » 18 Oct 2012, 02:17

Hi Programmer,

While playing i noticed that the AI does not loose life points during MY upkeep due to Cursed Land There are some later versions of Cursed Lands that the player only lose life in the controller's upkeep, but i was playing with the Unlimited version that causes lifes loss on both upkeeps.
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Re: Card AI (Improvements) Requests

Postby friarsol » 18 Oct 2012, 02:40

magicwanderer wrote:Hi Programmer,

While playing i noticed that the AI does not loose life points during MY upkeep due to Cursed Land There are some later versions of Cursed Lands that the player only lose life in the controller's upkeep, but i was playing with the Unlimited version that causes lifes loss on both upkeeps.
That's not the way cards work. All cards with the same name all use the same Oracle rules/text. Cursed Land only does damage during the controller's upkeep, not both upkeeps.
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Re: Card AI (Improvements) Requests

Postby magicwanderer » 18 Oct 2012, 12:36

Oh sorry then, i thought the ''each upkeep'' on the card text meant my upkeep too.

I noticed two more thing that i *think* its a bug.

1.The AI cast An-Havva Inn in his third turn,when there are no green creatures in to play, thus only gaining 1 point of life.

2. When Goblin Spy is in to play i can't see the card in the top of my library, its not revealed.
Last edited by magicwanderer on 18 Oct 2012, 12:45, edited 2 times in total.
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