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Forge Beta: 02-04-2013 ver 1.3.7

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 02-04-2013 ver 1.3.7

Postby Chris H. » 04 Feb 2013, 15:00

Forge Beta: 02-04-2013 ver 1.3.7

(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

12022 cards in total.


Many of the new Gatecrash cards are now scripted and are included in this snapshot build for you to playtest. It looks like 241 of the 249 cards are now implemented. This includes cards that are new to Forge and cards that are reprints of existing cards. This is a work in progress.

With the addition of the new Gatecrash cards Forge now includes over twelve thousand cards.

At this time Forge will only download the Gatecrash low quality pictures. The Gatecrash set pictures are not yet available and it may take a few weeks for them to become available via the download set pictures button.

We have the start of a new Planechase game variant in place but this is not finished at this time.

Some work is being done on the various deck editors -- including the quest spell shop -- and we hope to add in additional features while improving the UI. Here is a quick tutorial on the new features:

FILTERS
The Filters tab has been removed and filters are now controlled from the Card Catalog tab. Pretty much everything that used to be a checkbox is now represented by a toggle button. The statistics labels at the top for colors and card types can now be clicked to toggle display of the related cards. Clicking the Total Cards label in the upper left will alternately set all filters on and off.

Text searches are done by just typing the the text box. The results will update as you type. Use the combo box to the right of the text box to set whether the search should be for cards with or without the specified text. The three toggle buttons to the right of the combo box allow you to specify where in the card the text should (or should not) match. Complex text searches, such as for goblin creatures with haste but not with kicker costs, are possible by stacking the search filters. Put the current search filter on the stack by selecting the "Add filter" button to the left of the text box and choosing the "Current text search" option. You can also use the keyboard shortcut Ctrl+Enter (Cmd+Enter on OSX). This will keep your current text search applied, but will clear the text box and allow you to input the next search filter. To perform the example goblin search above, you would:
1) Ensure "in" is displayed in the the combo box. Enter "goblin" in the text box and deselect Name and Text so that only Type is selected.
2) Hit Ctrl+Enter (Cmd+Enter on OSX). Notice the "Contains: 'goblin" in: type" filter appears below the text box.
3) Type "haste" in the text box. Deselect Type and select Text. Hit Ctrl+Enter.
4) Change the combo box from "in" to "not in". Type "kicker" in the text box.
The shown entries match your combined search filter. Click the little 'x' in the upper right corner of each search widget to remove that filter from the filter stack.

Format filters allow you to restrict the shown cards to those that are legal in a particular format. Select the "Add filter" button, hover over the "Format" submenu, and choose one of the defined formats. The filter will appear below the text box and will be combined with whatever other filters you have on the stack. Hover the mouse over the filter widget to see details on allowed sets and banned cards. Keep in mind that cards from other, non-listed sets may still appear in the results if they are just reprints of allowed cards.

Set filters are similar to format filters except that a window will come up with a grid of checkboxes so you can select exactly which sets you would like shown. There is a checkbox at the bottom (off by default) that will allow the filter to include cards reprinted in unselected sets, just like the format filter above. If you don't check this checkbox, only cards printed in the selected sets will be shown, allowing you to focus on just that set's version of a particular card. This is very useful in quest mode when determining which cards in a set you have yet to collect.

Value range filters allow you to restrict the cards by power, toughness, and/or converted mana cost (CMC). The text boxes that appear in the filter widget are editable and update the shown cards in realtime as you modify the numbers.

Quest World filters are similar to Format filters in that they restrict the shown cards to a group of sets, respecting lists of banned cards. They are useful when constructing decks that will be valid in the various quest worlds. You can have more than one quest world filter active at the same time; useful if you are constructing a deck that will be used in multiple worlds.

SPELL SHOP
The spell shop interface has also received some usability enhancements. The first one you may notice is the addition of a new column named "Owned". This column is intended to help players decide whether buying an item is likely to be beneficial. The data in this column varies depending on what kind of item the row represents:
Cards: A number indicating how many of a particular card a player already owns
Preconstructed decks: A "YES" or "NO" indicating whether the deck exists in the player's deck list
Booster/fat packs: A percentage indicating how close a player is to completing the related set. "Complete" means at least one of every basic land and at least 4 of every other card.
If you don't want this column, it can be turned off in the editor preferences.

The new "Sell excess cards" button appears above the player's library. Clicking it will sell all cards that are not basic lands until only four copies of the cards remain. It's a one-click "cleanup" of the library and a great way to safely and quickly regain some cash.

The "Full catalog view" button appears to the left of the "Buy Card" button. Toggling this button will switch between showing the store's inventory and the full catalog. By applying a filter to show only a particular set (or group of sets), players can use this view to discover exactly which cards they do not own. Buying and selling cards is disabled while in this view.

Multibuy: By selecting any number of items and hitting space (or selecting the "Buy Card" or "Sell Card" buttons), a player can buy one of everything selected.

--

A second Quest World, Jamuraa, has been added to Forge. When playing Quest mode, it is now possible to 'Travel' between the regular Quest environment and the two Worlds, Shandalar and Jamuraa, both of which include special formats, opponents and challenges. Or you can start a new Quest in any of them.

Like Shandalar, Jamuraa is a fantasy world. Its peaceful existence has recently been wrecked by a planar conjunction that shattered the barriers between Jamuraa and the infernal planes known as Jahim, Saqar, and Jahannam. The demon planeswalkers who rule those planes, and their hellish sister, Lilith, are now extending their influence over Jamuraa and gradually destroying the whole continent. Your task is to fight their minions and ultimately challenge the four demons - but beware, their destructive might is unfathomable!

From a technical perspective, the following sets are available to the player in Jamuraa:
5th Edition, Arabian Nights, Mirage, Visions, Weatherlight.

Jamuraa contains:
- 81 opponent decks, broken down as follows: 13 'easy' decks, 17 'medium' decks, 31 'hard' decks, and 20 'very hard' decks.
- 9 challenges, including the 4 demon planeswalkers (the 3 demon rulers and Lilith) and 5 other special scenarios set in Jamuraa. All challenges are repeatable. All are fairly hard, and the 4 demon challenges are especially fiendish.
For the most part, the opponent duel and challenge decks are built with the same format restrictions as your own cardpool, and some of the easiest opponent decks were in fact based on a limited cardpool. But there will be exceptions, especially in the hard/very hard decks and challenges, which can be more like Vintage/T1 decks than pure Mirage + 5th Edition decks. There will be older cards here and there, and maybe even a random Tempest card or two (although these are extremely scarce!).
Hint: if you find the later 'Vintage' opponent decks unfair or near-impossible to beat with your 5th Edition/Mirage block cards, you can Travel to Shandalar and collect some old power cards there, and then return to Jamuraa. Just remember to complete your challenges before traveling.

--

This version of forge includes a few sound files for the new sound effect system. While we have several sounds assigned to a few of the available events there are a number of events that do not yet have a assigned sound file. This should be considered a work in progress and we could use some help in finding interesting sounds that we can add to forge.

The sound files need to be in wav or au format, wav appears to be more widespread but the code can handle either format. The sound files need to be copyright-free and they should be in the public domain.

You can either record your own sounds if you have the necessary equipment or you may be able to find an appropriate sound on a website such as http://www.freesound.org/browse/

You should note that sound files can be large and we would like to avoid this if possible. A good size to shoot for would be 50 K or less. There is a freeware sound editor that may have versions for all operating systems. This app is named Audacity.

We have a forge forum topic at the Collectible Card Games Headquarters web site that is devoted to finding sounds for this new sound system. Please visit this topic and contribute a sound or two. We can use your help and assistance. :)

viewtopic.php?f=26&t=8570

--

On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.

1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.

Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.

--

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.


Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):

ArsenalNut
Gos
Hellfish
Marc
Max
Myk
PowerClaws
RumbleBBU
Sloth
Sol
Swordshine
ZzzzSleep
Chris H


Added the following Vanguard Avatars:

NEW Vanguard Avatars LIST | Open
Ashling, the Extinguisher Avatar
Murderous Redcap Avatar
Orcish Squatters Avatar
Tradewind Rider Avatar



Added the following Planes:

NEW Planes LIST | Open
Academy at Tolaria West
Fields of Summer
Goldmeadow
Krosa
Lethe Lake
Llanowar
Panopticon
Raven's Run
The AEther Flues
The Fourth Sphere
The Great Forest
The Hippodrome
Trail of the Mage-Rings
Truga Jungle
Velis Vel



Added the following Phenomenon:

NEW Phenomenon LIST | Open
Mutual Epiphany



Added the following cards:

NEW CARD LIST | Open
Duplicant
Dwarven Catapult
Godo, Bandit Warlord
Helm of Kaldra
Hive Mind
Kill-Suit Cultist
Lairwatch Giant
Muse Vessel
Parallectric Feedback
Rhystic Syphon
Shimatsu the Bloodcloaked
Skyship Weatherlight
Spelljack
Treefolk Mystic
Wood Elemental



Added the following new Gatecrash cards:

NEW Gatecrash CARD LIST | Open
Adaptive Snapjaw
Aerial Maneuver
AEtherize
Agoraphobia
Alms Beast
Alpha Authority
Angelic Edict
Angelic Skirmisher
Armored Transport
Arrow of Justice
Assemble the Legion
Aurelia, The Warleader
Balustrade Spy
Basilica Guards
Basilica Screecher
Biomass Mutation
Biovisionary
Blind Obedience
Bomber Corps
Borborygmos Enraged
Boros Charm
Boros Elite
Boros Guildgate
Boros Keyrune
Boros Reckoner
Burning-Tree Emissary
Burst of Strength
Call of the Nightwing
Cartel Aristocrat
Clan Defiance
Clinging Anemones
Cloudfin Raptor
Coerced Confession
Consuming Aberration
Corpse Blockade
Court Street Denizen
Crackling Perimeter
Crocanura
Crowned Ceratok
Crypt Ghast
Daring Skyjek
Death's Approach
Deathcult Rogue
Deathpact Angel
Debtor's Pulpit
Devour Flesh
Diluvian Primordial
Dimir Charm
Dimir Guildgate
Dimir Keyrune
Dinrova Horror
Disciple of the Old Ways
Domri Rade
Drakewing Krasis
Duskmantle Guildmage
Duskmantle Seer
Dutiful Thrull
Dying Wish
Elusive Krasis
Enter the Infinite
Executioner's Swing
Experiment One
Fathom Mage
Firefist Striker
Firemane Avenger
Five-Alarm Fire
Forced Adaptation
Fortress Cyclops
Foundry Champion
Foundry Street Denizen
Frilled Oculus
Frontline Medic
Furious Resistance
Gateway Shade
Ghor-Clan Rampager
Giant Adephage
Gideon, Champion of Justice
Gift of Orzhova
Glaring Spotlight
Greenside Watcher
Gridlock
Grisly Spectacle
Ground Assault
Gruul Charm
Gruul Guildgate
Gruul Keyrune
Gruul Ragebeast
Guardian of the Gateless
Guildscorn Ward
Gutter Skulk
Gyre Sage
Hands of Binding
Hellkite Tyrant
Hellraiser Goblin
High Priest of Penance
Hindervines
Hold the Gates
Holy Mantle
Homing Lightning
Horror of the Dim
Hydroform
Illness in the Ranks
Illusionist's Bracers
Immortal Servitude
Incursion Specialist
Ivy Lane Denizen
Keymaster Rogue
Kingpin's Pet
Knight of Obligation
Knight Watch
Last Thoughts
Lazav, Dimir Mastermind
Legion Loyalist
Leyline Phantom
Lord of the Void
Luminate Primordial
Madcap Skills
Mark for Death
Martial Glory
Massive Raid
Master Biomancer
Mental Vapors
Merciless Eviction
Merfolk of the Depths
Metropolis Sprite
Midnight Recovery
Millennial Gargoyle
Miming Slime
Mind Grind
Mindeye Drake
Molten Primordial
Mortus Strider
Mugging
Murder Investigation
Mystic Genesis
Nav Squad Commandos
Nightveil Specter
Nimbus Swimmer
Obzedat, Ghost Council
Ogre Slumlord
One Thousand Lashes
Ordruun Veteran
Orzhov Charm
Orzhov Guildgate
Orzhov Keyrune
Paranoid Delusions
Pit Fight
Predator's Rapport
Primal Visitation
Prime Speaker Zegana
Psychic Strike
Purge the Profane
Rapid Hybridization
Razortip Whip
Realmwright
Riot Gear
Ripscale Predator
Rubblebelt Raiders
Rubblehulk
Ruination Wurm
Rust Scarab
Sage's Row Denizen
Sapphire Drake
Scab-Clan Charger
Scatter Arc
Sepulchral Primordial
Serene Remembrance
Shadow Alley Denizen
Shadow Slice
Shambleshark
Shattering Blow
Shielded Passage
Simic Charm
Simic Fluxmage
Simic Guildgate
Simic Keyrune
Skarrg Goliath
Skarrg Guildmage
Skinbrand Goblin
Skinbrand Goblin
Skullcrack
Skyblinder Staff
Skygames
Slate Street Ruffian
Slaughterhorn
Smog Elemental
Soul Ransom
Spark Trooper
Spell Rupture
Spire Tracer
Stolen Identity
Structural Collapse
Sunhome Guildmage
Sylvan Primordial
Syndic of Tithes
Syndicate Enforcer
Thespian's Stage
Thrull Parasite
Tin Street Market
Totally Lost
Tower Defense
Towering Thunderfist
Treasury Thrull
Truefire Paladin
Undercity Informer
Undercity Plague
Unexpected Results
Urban Evolution
Urbis Protector
Verdant Haven
Viashino Shanktail
Vizkopa Confessor
Vizkopa Guildmage
Voidwalk
Warmind Infantry
Wasteland Viper
Way of the Thief
Whispering Madness
Wight of Precinct Six
Wildwood Rebirth
Wojek Halberdiers
Wojek Halberdiers
Wrecking Ogre
Zameck Guildmage
Zarichi Tiger
Zhur-Taa Swine



The links to the various archives:

The Forge 02/04/2013 Windows and Linux archive (requires java 6):

forge-1.3.7.tar.bz2 (51.2 MB, at cardforge.org)


Forge 02/04/2013 BETA packaged as a Mac OS application:

forge-1.3.7-osx.tar.bz2 (52.4 MB, at cardforge.org)
 
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby friarsol » 04 Feb 2013, 15:07

Distinct Cards Percentage (including special cards):
12146 (1031) / 13177 = 92.18 %

Set: Implemented (Missing) / Total = Percentage Implemented
Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Starter 1999: 157 (1) / 158 = 99.37%
Magic 2013: 232 (2) / 234 = 99.15%
Portal Second Age: 153 (2) / 155 = 98.71%
Tenth Edition: 363 (5) / 368 = 98.64%
Conflux: 143 (2) / 145 = 98.62%
Urza's Destiny: 141 (2) / 143 = 98.6%
Portal: 197 (3) / 200 = 98.5%
Avacyn Restored: 230 (4) / 234 = 98.29%
Rise of the Eldrazi: 229 (4) / 233 = 98.28%
Ninth Edition: 338 (6) / 344 = 98.26%
Seventh Edition: 329 (6) / 335 = 98.21%
Legions: 142 (3) / 145 = 97.93%
Shards of Alara: 229 (5) / 234 = 97.86%
Magic 2010: 229 (5) / 234 = 97.86%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
Eighth Edition: 334 (8) / 342 = 97.66%
Magic 2011: 228 (6) / 234 = 97.44%
Gatecrash: 242 (7) / 249 = 97.19%
Zendikar: 227 (8) / 235 = 96.6%
Urza's Legacy: 138 (5) / 143 = 96.5%
Lorwyn: 276 (10) / 286 = 96.5%
New Phyrexia: 164 (6) / 170 = 96.47%
Classic Sixth Edition: 323 (12) / 335 = 96.42%
Worldwake: 139 (6) / 145 = 95.86%
Tempest: 321 (14) / 335 = 95.82%
Torment: 137 (6) / 143 = 95.8%
Fifth Dawn: 158 (7) / 165 = 95.76%
Eventide: 172 (8) / 180 = 95.56%
Urza's Saga: 320 (15) / 335 = 95.52%
Guildpact: 157 (8) / 165 = 95.15%
Scourge: 136 (7) / 143 = 95.1%
Judgment: 135 (8) / 143 = 94.41%
Nemesis: 135 (8) / 143 = 94.41%
Shadowmoor: 268 (18) / 286 = 93.71%
Mirrodin: 272 (19) / 291 = 93.47%
Time Spiral: 267 (19) / 286 = 93.36%
Morningtide: 140 (10) / 150 = 93.33%
Saviors of Kamigawa: 154 (11) / 165 = 93.33%
Fifth Edition: 405 (29) / 434 = 93.32%
Prophecy: 133 (10) / 143 = 93.01%
Planeshift: 133 (10) / 143 = 93.01%
Odyssey: 311 (24) / 335 = 92.84%
Mercadian Masques: 311 (24) / 335 = 92.84%
Future Sight: 167 (13) / 180 = 92.78%
Magic: The Gathering-Commander: 280 (23) / 303 = 92.41%
Stronghold: 132 (11) / 143 = 92.31%
Revised Edition: 273 (23) / 296 = 92.23%
Planar Chaos: 152 (13) / 165 = 92.12%
Fourth Edition: 339 (29) / 368 = 92.12%
Time Spiral "Timeshifted": 111 (10) / 121 = 91.74%
Exodus: 131 (12) / 143 = 91.61%
Champions of Kamigawa: 266 (25) / 291 = 91.41%
Onslaught: 306 (29) / 335 = 91.34%
Darksteel: 150 (15) / 165 = 90.91%
Ravnica: City of Guilds: 264 (27) / 291 = 90.72%
Antiquities: 77 (8) / 85 = 90.59%
Archenemy: 173 (18) / 191 = 90.58%
Weatherlight: 151 (16) / 167 = 90.42%
Unlimited Edition: 264 (28) / 292 = 90.41%
Limited Edition Beta: 264 (28) / 292 = 90.41%
Limited Edition Alpha: 262 (28) / 290 = 90.34%
Invasion: 302 (33) / 335 = 90.15%
Dissension: 160 (20) / 180 = 88.89%
Promo set for Gatherer: 24 (3) / 27 = 88.89%
Coldsnap: 137 (18) / 155 = 88.39%
Apocalypse: 125 (18) / 143 = 87.41%
Arabian Nights: 68 (10) / 78 = 87.18%
Mirage: 292 (43) / 335 = 87.16%
Homelands: 100 (15) / 115 = 86.96%
Betrayers of Kamigawa: 143 (22) / 165 = 86.67%
Chronicles: 99 (17) / 116 = 85.34%
Visions: 142 (25) / 167 = 85.03%
Fallen Empires: 86 (16) / 102 = 84.31%
Ice Age: 314 (59) / 373 = 84.18%
The Dark: 100 (19) / 119 = 84.03%
Alliances: 121 (23) / 144 = 84.03%
Legends: 258 (52) / 310 = 83.23%
Planechase: 153 (38) / 191 = 80.1%
Planechase 2012 Edition: 137 (40) / 177 = 77.4%
Vanguard: 73 (33) / 106 = 68.87%
Last edited by friarsol on 05 Feb 2013, 00:13, edited 1 time in total.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby timmermac » 04 Feb 2013, 18:17

Did we skip a number somewhere? Shouldn't this be 1.3.6?

Edit: Never mind... I just read the Developer's Corner post.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby jwallstone » 04 Feb 2013, 18:21

Sideboarding doesn't seem to work at all. I always get the mainboard.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby ChaossssMark » 04 Feb 2013, 18:37

Uh.

Hi. I'm new to this site, so please don't hate my unorthodox Crash Report.

Starting up the new version, this appears:

"" This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:

Reporting bugs in Forge is very important. We thank you for your time.

Asked for card 'Dancing Scimitar' from 'ARB': set found, but the card wasn't. :(


Version:
Forge version 1.3.7-r19378

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.util.NoSuchElementException: Asked for card 'Dancing Scimitar' from 'ARB': set found, but the card wasn't. :(
at forge.item.CardDb.getCard(CardDb.java:297)
at forge.item.CardDb.getCard(CardDb.java:270)
at forge.item.CardDb.getCard(CardDb.java:382)
at forge.item.CardDb.getCard(CardDb.java:256)
at forge.deck.DeckSection.set(DeckSection.java:61)
at forge.deck.Deck.fromSections(Deck.java:189)
at forge.deck.Deck.fromSections(Deck.java:166)
at forge.quest.QuestEventManager.<init>(QuestEventManager.java:73)
at forge.quest.QuestController.resetDuelsManager(QuestController.java:384)
at forge.quest.QuestController.load(QuestController.java:191)
at forge.control.FControl.initialize(FControl.java:169)
at forge.view.Main.main(Main.java:52)
""

I would have posted an image, but the site wouldn't let me...

BTW, How does one effectively use the Crash Report button?
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Max mtg » 04 Feb 2013, 18:49

jwallstone wrote:Sideboarding doesn't seem to work at all. I always get the mainboard.
Yes, my bad. It was found and fixed right after the 1.3.7 was out.
Hope Chris will build another beta release to replace this one. (If it's possible to make some version named 1.3.7a)

1.3.6 was broken even worse, so it was never released
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby timmermac » 04 Feb 2013, 18:53

Rarity does not display correctly in the card detail panel. See attached picture.
Attachments
Rarity mistake.png
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Max mtg » 04 Feb 2013, 18:58

ChaossssMark wrote:Starting up the new version, this appears:
...
Asked for card 'Dancing Scimitar' from 'ARB': set found, but the card wasn't. :(
That's expectable.
The deck file which contains that card is incorrect.

The very card Dancing Scimitar was printed in Arabian Nights set, that has "ARN" 3-letter code. The ARB code refers to Alara Reborn recent set, which never had that card.
Last edited by Max mtg on 04 Feb 2013, 19:01, edited 1 time in total.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby ChaossssMark » 04 Feb 2013, 19:00

Is there a way I could fix that quickly? I would love to use Forge, but it won't even start...
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Max mtg » 04 Feb 2013, 19:02

ChaossssMark wrote:Is there a way I could fix that quickly? I would love to use Forge, but it won't even start...
Find the deck file which holds that line, replace ARB with ARN there with a common text editor.

According to the stack trace is somewhere in your quests...

These are the two files:
Code: Select all
D:\Projects\mtg\forge\trunk\res\quest\world\shandalar\duels\ArchAngel 3.dck
D:\Projects\mtg\forge\trunk\res\quest\world\shandalar\duels\ArchAngel 4.dck

* replace D:\Projects\mtg\forge\trunk with path to your forge installation
Last edited by Max mtg on 04 Feb 2013, 19:12, edited 1 time in total.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby myk » 04 Feb 2013, 19:10

timmermac wrote:Rarity does not display correctly in the card detail panel.
I like your credit count : ) Fixed in r19383. Thanks!
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby ChaossssMark » 04 Feb 2013, 19:11

Many thanks Max mtg, but now it is the same thing with a card named "Clergy from the Holy Nimbus".

Set LEB found, but not the card.

Ideas?

EDIT: Never mind, I found the file. Clergy deck 3 had the card under LEB, but is was supposed to be LEG.

EDIT 2: Now it is "D'Avenant Archer", I'm guessing it is supposed to be in LEGends set, no?
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby timmermac » 04 Feb 2013, 19:32

Yup. Sloth, the Cleric 3 deck update you did in r19339 is the one that has the Clergy of the Holy Nimbus and D'Avenant Archer errors. Also, r19330 has the Archangel 3 and 4 deck changes with the Dancing Scimitar errors.
Last edited by timmermac on 04 Feb 2013, 19:39, edited 1 time in total.
Reason: Found the Dancing Scimitar errors
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Crea » 04 Feb 2013, 19:34

Ran into an endless loop bug with Homura, Human Ascendant. Basically, the flipped version of the card (Homura's Essence) seems to carry the return-to-battlefield effect of it's non-flipped version which it's not supposed to have.

How I ran into the bug:
A Homura, Human Ascendant is already on the battlefield, then another Homura, Human Ascendant is played, both goes to the graveyard due to the legendary rule. Then the return-to-play-flipped effect triggers and goes on the stack. One returns to the battlefield flipped, then the second returns to the battlefield and they both go to the graveyard again due to the legendary rule.

So far so good. However, the return-to-play effect triggers again, yet this is not part of the flipped version abilities. So they keep annihilating each other on the battlefield and trying to come back into play over and over again in it's flipped enchantment form.
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Re: Forge Beta: 02-04-2013 ver 1.3.7

Postby Sloth » 04 Feb 2013, 19:52

timmermac wrote:Yup. Sloth, the Cleric 3 deck update you did in r19339 is the one that has the Clergy of the Holy Nimbus and D'Avenant Archer errors. Also, r19330 has the Archangel 3 and 4 deck changes with the Dancing Scimitar errors.
Crap, i thought Forge would warn me about messed up quest decks at the start of the game. #-o

Sorry for messing up the Shandalar world.
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