[Old confirmed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Sigil of Sleep + Makeshift Mannequin
by Aswan jaguar » 16 May 2013, 14:41
You got it wrong Sigil of Sleep target ability I am talking about, not enchant Sigil of Sleep in animated with Makeshift Mannequin creature.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Sigil of Sleep + Makeshift Mannequin
by stassy » 16 May 2013, 14:46
ah right my bad, it's confirmed on both side
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[confirmed]Heckling Fiends
by Aswan jaguar » 18 May 2013, 05:06
Describe the Bug:
Heckling Fiends ability force to attack doesn't work
Which card did behave improperly ?
Heckling Fiends
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Heckling Fiends ability force to attack doesn't work
Which card did behave improperly ?
Heckling Fiends
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
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- heckling fiends-seiren.rar
- (1.93 KiB) Downloaded 605 times
Last edited by stassy on 18 May 2013, 16:45, edited 3 times in total.
Reason: not working with new update
Reason: not working with new update
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Heckling Fiends ability force to attack doesn't work
by Gargaroz » 18 May 2013, 12:29
Bad data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [not working]Heckling Fiends force to attack doesn't wor
by Aswan jaguar » 18 May 2013, 14:41
Heckling Fiends still not enforcing target creature to attack with new update MAY-2013.
I tried to enforce Geralf's Messenger also then the game hard-crashed.
I tried to enforce Geralf's Messenger also then the game hard-crashed.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [not working]Heckling Fiends force to attack doesn't wor
by stassy » 18 May 2013, 16:44
confirmed in PtMv1
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[confirmed]Chainbreaker
by stassy » 23 May 2013, 05:40
Describe the Bug:
Chainbreaker ability can't be activated even if the requirements are met (untapped, non summoning sickness and mana available)
Which card did behave improperly ?
Chainbreaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
Chainbreaker ability can be activated if the requirements are met (untapped, non summoning sickness and mana available)
Are any other cards possibly affected by this bug ?
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This bug was supposed to be fixed earlier but seems to be not.
Chainbreaker ability can't be activated even if the requirements are met (untapped, non summoning sickness and mana available)
Which card did behave improperly ?
Chainbreaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtMv1
What exactly should be the correct behavior/interaction ?
Chainbreaker ability can be activated if the requirements are met (untapped, non summoning sickness and mana available)
Are any other cards possibly affected by this bug ?
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This bug was supposed to be fixed earlier but seems to be not.
Last edited by Aswan jaguar on 23 May 2013, 10:28, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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[confirmed for another bug]Petrifed Wood-Kin
by 0rion79 » 23 May 2013, 06:53
Maybe it is an occasional bug, but Petrifed Wood-Kin 's bloodthirst ability is not getting activated.
It is not my first case where I attack with my creatures, deal combat damage, but the wood-kin gets no +1/+1 counters.
It is not my first case where I attack with my creatures, deal combat damage, but the wood-kin gets no +1/+1 counters.
Last edited by stassy on 23 May 2013, 10:07, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Petrifed Wood-Kin not working
by stassy » 23 May 2013, 10:06
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Re: [confirmed]Ice Cage
by stassy » 23 May 2013, 10:51
As of PtMv1, Ice Cage does not work on non C coded card but will completely disable C coded card creature ability even when removed from creature.
Also enchanted C coded creature will still able to attack on player side (seems ok on AI side)
Also enchanted C coded creature will still able to attack on player side (seems ok on AI side)
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Reverberation
by stassy » 24 May 2013, 05:45
For some reason Reverberation has a cardimage in the CardartManalink folder while flagged as non coded in the csv though it appear it has been coded in the past by joemuz. Any insight on his status?
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Re: Reverberation
by Gargaroz » 24 May 2013, 12:44
Well, I really couldn't remember if this was ever coded, we need to ask Manalkink archivists.
However, this seems codeable right now, I'll manage to do it.
However, this seems codeable right now, I'll manage to do it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[confirmed]Oran-Rief, the Vastwood + Sylvan Library
by 0rion79 » 29 May 2013, 10:49
: Oran-Rief, the Vastwood is not working again. Occasionally, it doesn't give the +1/+1 counter to creatures.
Gargaroz, have you changed the code once more? Is it now depending from Rules Engine?
Gargaroz, have you changed the code once more? Is it now depending from Rules Engine?
Last edited by stassy on 30 May 2013, 04:54, edited 2 times in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Oran-Rief, the Vastwood not working again
by Gargaroz » 29 May 2013, 12:05
Yeah, if you don't see the Rules Engine and you have Oran Rief, it probably won't work.
Try in a clean game and let me know.
Try in a clean game and let me know.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Oran-Rief, the Vastwood not working again
by 0rion79 » 29 May 2013, 12:19
Ah, ok. It was a game where I had to shut down rules engine because Sylvan Library was killing me.
Sometimes Rules Engine and the old sylvan library enter in conflict and rules engine prevents from choosing which cards are kept in hand and so how much life to loose.
Sometimes Rules Engine and the old sylvan library enter in conflict and rules engine prevents from choosing which cards are kept in hand and so how much life to loose.
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