[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Wild Nacatl
by HarlequinCasts » 03 Aug 2013, 22:36
That was just fixed last week. It gets multiple pluses from repeat lands. Also its color changes based on what land is out there. Was a debug trick that got left in.
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HarlequinCasts - Posts: 922
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Re: [confirmed]Bloodfire Dwarf is in fact Bloodfire Colossus
by Aswan jaguar » 04 Aug 2013, 06:14
Yes,as I wrote/changed the headline Bloodfire Dwarf is in fact Bloodfire Colossus besides the 6 damage to creature and players,damages fliers,too so he is 100% Bloodfire Colossus.A disguised Dwarf to Colossus......cool!!
I confirm also that Bloodfire Kavu works as Bloodfire Colossus as well.
I confirm also that Bloodfire Kavu works as Bloodfire Colossus as well.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Signet Infinite Mana
by Gargaroz » 04 Aug 2013, 15:07
Fixed. Also made a C code for Izzet Signet, which was still ASM coded.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Bloodfire Dwarf is in fact Bloodfire Colossus
by Gargaroz » 04 Aug 2013, 15:09
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Ray of Command
by Aswan jaguar » 05 Aug 2013, 05:51
Describe the Bug:
Ray of Command doesn't tap the stolen creature when it is returned.
Which card did behave improperly ?
Ray of Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Ray of Command taps the stolen creature when it is returned back to owner at the end of turn.
Are any other cards possibly affected by this bug ?
Ray of Command doesn't tap the stolen creature when it is returned.
Which card did behave improperly ?
Ray of Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Ray of Command taps the stolen creature when it is returned back to owner at the end of turn.
Are any other cards possibly affected by this bug ?
- Attachments
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- ray of command-tap.rar
- (1.97 KiB) Downloaded 716 times
Last edited by Aswan jaguar on 05 Aug 2013, 13:16, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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fixed Gargaroz]Thought Lash prevents damage-creat.& opponent
by Aswan jaguar » 05 Aug 2013, 05:58
Describe the Bug:
1- Thought Lash prevents damage to creatures.
2- Prevents damage to opponent.
Which card did behave improperly ?
Thought Lash
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- Thought Lash doesn't prevent damage to creatures
2- Thought Lash prevents damage only made to you.
Are any other cards possibly affected by this bug ?
1- Thought Lash prevents damage to creatures.
2- Prevents damage to opponent.
Which card did behave improperly ?
Thought Lash
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- Thought Lash doesn't prevent damage to creatures
2- Thought Lash prevents damage only made to you.
Are any other cards possibly affected by this bug ?
- Attachments
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- thought lash prevents damage to creature.rar
- (1.97 KiB) Downloaded 754 times
Last edited by Aswan jaguar on 05 Aug 2013, 13:22, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Krovikan Horror
by Aswan jaguar » 05 Aug 2013, 06:09
Describe the Bug:
Krovikan Horror ability can't be activated while it has summoning sickness.
Which card did behave improperly ?
Krovikan Horror
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Krovikan Horror ability can be activated even if it has summoning sickness as it doesn't have in the activation cost.
Are any other cards possibly affected by this bug ?
Krovikan Horror ability can't be activated while it has summoning sickness.
Which card did behave improperly ?
Krovikan Horror
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Krovikan Horror ability can be activated even if it has summoning sickness as it doesn't have in the activation cost.
Are any other cards possibly affected by this bug ?
- Attachments
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- krovinkan horror.rar
- (2.11 KiB) Downloaded 685 times
Last edited by Aswan jaguar on 05 Aug 2013, 13:23, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8094
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Re: Ray of Command
by Gargaroz » 05 Aug 2013, 12:47
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Thought Lash prevents damage to creatures and opponent
by Gargaroz » 05 Aug 2013, 12:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Krovikan Horror
by Gargaroz » 05 Aug 2013, 12:57
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Reinforcements shuffles the library
by Aswan jaguar » 05 Aug 2013, 13:38
Describe the Bug:
Reinforcements shuffles the library.Because it shuffles the library I don't know either if the creatures are put on top of it.
Which card did behave improperly ?
Reinforcements
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
No shuffle.
Are any other cards possibly affected by this bug ?
Reinforcements shuffles the library.Because it shuffles the library I don't know either if the creatures are put on top of it.
Which card did behave improperly ?
Reinforcements
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
No shuffle.
Are any other cards possibly affected by this bug ?
- Attachments
-
- reinforcement shuffles.rar
- (2.21 KiB) Downloaded 671 times
Last edited by Aswan jaguar on 05 Aug 2013, 15:39, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Combat Medic or Icatian Lieutenant
by Aswan jaguar » 05 Aug 2013, 14:17
Describe the Bug:
Combat Medic is not found as Soldier[illegal target (subtype)] by Icatian Lieutenant(he pumps other Soldiers) although is found as a soldier by Captain of the Watch.
Which card did behave improperly ?
Combat Medic or Icatian Lieutenant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Combat Medic is a soldier and has to be found as one from Icatian Lieutenant ability.
Are any other cards possibly affected by this bug ?
Combat Medic is not found as Soldier[illegal target (subtype)] by Icatian Lieutenant(he pumps other Soldiers) although is found as a soldier by Captain of the Watch.
Which card did behave improperly ?
Combat Medic or Icatian Lieutenant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Combat Medic is a soldier and has to be found as one from Icatian Lieutenant ability.
Are any other cards possibly affected by this bug ?
- Attachments
-
- icatian lieutenant-combat medic-soldier.rar
- (2.18 KiB) Downloaded 721 times
Last edited by Aswan jaguar on 05 Aug 2013, 16:05, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8094
- Joined: 13 May 2010, 12:17
- Has thanked: 732 times
- Been thanked: 466 times
Re: Reinforcements shuffles the library
by Gargaroz » 05 Aug 2013, 15:21
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Combat Medic or Icatian Lieutenant
by Gargaroz » 05 Aug 2013, 15:25
With overhauled targeting system on the next release, this bug is already fixed
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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