Top Ten Wishlist
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Re: Top Ten Wishlist
by joo » 31 Aug 2013, 13:38
I was wondering if someone could add Fusion Elemental to the cardbase... the reasons are:
1) Easy to code... it's just a vanilla creature;
2) Useful... if you need a 5-mana creature or in Elemental tribal decks.
Thanks
1) Easy to code... it's just a vanilla creature;
2) Useful... if you need a 5-mana creature or in Elemental tribal decks.
Thanks
Re: Top Ten Wishlist
by Korath » 31 Aug 2013, 22:34
Fusion Elemental's been in for quite a while. Are you using the latest patch?
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Re: Top Ten Wishlist
by joo » 01 Sep 2013, 13:18
You're right lol, nevermind cheers.Korath wrote:Fusion Elemental's been in for quite a while. Are you using the latest patch?
Re: Top Ten Wishlist
by drool66 » 11 Sep 2013, 03:31
As an EDH player, I've been very thankful for many of the cards that have been included in the recent patches, most notably Vedalken Orrery, Leyline of Anticipation, and many more...
If you are interested, I have been assembling a list of cards that would be especially helpful in assembling EDH decks. First is a list of cards that to my knowledge are uncodeable or would require extensive backend:
Cavern of Souls / Ancient Ziggurat / Untaidake, the Cloud Keeper (Captain Sisay legend tribal)/ Shaman of Forgotten Ways / Food Chain (Prossh, Skyraider of Kher combo - one of the top EDH Deck types)
Rings of Brighthearth / Illusionist's Bracers / Kurkesh, Onakke Ancient
Strionic Resonator / Rowan Kenrith
Psychic Battle / Grip of Chaos / Reroute
Mindslaver / Sorin Markov 's ultimate / Worst Fears / Emrakul, the Promised End
Karmic Justice (Esper/Bant enchantment control)
Sacred Ground (Lands.dec)
Worldgorger Dragon
Master Warcraft
Muraganda Petroglyphs (Bears Decks)
Dueling Grounds
Autumn's Veil
Bruna, Light of Alabaster, Leyline of Sanctity, Omnath, Locus of Mana, Thespian's Stage, Humility, Eye of the Storm, Sen Triplets, Sundial of the Infinite / Time Stop, Stifle / Trickbind, Ink-Treader Nephilim / Zada, Hedron Grinder / Precursor Golem / Mirrorwing Dragon (NB: It would be nice if The Nephilim were allowed as commanders, as is commonly done in casual settings), Misdirection / Deflection / Divert / Imp's Mischief / Rebound / Spellskite / Muck Drubb / Ricochet Trap / Shunt / Swerve / Willbender / Wild Ricochet / Goblin Flectomancer/ Spelljack / Commandeer, Boseiju, Who Shelters All, Mycosynth Lattice / Celestial Dawn, Contamination / Infernal Darkness, Bludgeon Brawl, Fallen Ideal, Hall of Gemstone, War's Toll / Mana Web, Cairn Wanderer
The list of cards that I believe would be useful and that also seem codeable are:
Conspiracy / Arcane Adaptation
Knowledge Pool (Combo with Teferi, Mage of Zhalfir)
Cast Through Time *(Chaos decks)
Narset Transcendent (Superfriends)
Radiate
Golden Wish, Decree of Pain, Akroma's Vengeance, Decree of Annihilation, Krosan Tusker, Fierce Empath, Oblation, Riptide Laboratory, Dragon Mage, Long-Term Plans, Weathered Wayfarer, Gratuitous Violence, Spearbreaker Behemoth, Riptide Shapeshifter, Unholy Grotto, Wirewood Lodge, Power Artifact, Training Grounds, Finest Hour, Kamahl, Fist of Krosa, Nature's Lore, Overwhelming Forces, Sunscour, Zur's Weirding, Leyline of Lifeforce, Miren, the Moaning Well, Cephalid Coliseum, Turtleshell Changeling, Spirit of Resistance, Argothian Elder, Three Visits, Alchemist's Refuge, Arcbound Crusher, Vedalken Orrery, Leyline of Anticipation, Silent Arbiter, Selenia, Dark Angel, Righteous Aura, Goblin Recruiter, Sylvan Safekeeper, Pyroblast / Hydroblast, Koskun Falls, Changeling Sentinel, Null Rod, Atraxa, Praetors' Voice, Shirei, Shizo's Caretaker, Extraplanar Lens, Repay in Kind, Congregation at Dawn, Realms Uncharted, Jace, Vryn's Prodigy // Jace, Telepath Unbound, Slobad, Goblin Tinkerer, Ray of Revelation, Tower of the Magistrate, Tel-Jilad Stylus, Perilous Forays, Reconnaissance, Noble Benefactor, Price of Glory, Guttural Response, Blinkmoth Infusion, Vanishing, Whirlpool Warrior, Perplex, City of Solitude, Shivan Sand-Mage, Timebender, Dust of Moments, Elder Mastery, Dauthi Trapper, Changeling Titan, Fire-Belly Changeling, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Grinding Station, Salvaging Station, Summoning Station, Cursed Totem, Voidmage Husher, Cephalid Illusionist, Booby Trap, Carpet of Flowers, Ouphe Vandals, Fire Covenant, Lantern of Insight, Freed from the Real, Second Wind, Timecrafting, Reverse the Sands, Chain of Vapor, Increasing Vengeance, Masako the Humorless
--
It may also be fun to play with some of the unique and special cards from Magic's history, such as:
Shichifukujin Dragon
1996 World Champion
Fruitcake Elemental *
Gifts Given
Evil Presents
Season's Beatings *
Snow Mercy *
Yule Ooze *
Naughty // Nice
Stocking Tiger
Mishra's Toy Workshop *
Thopter Pie Network *
Some Disassembly Required
Dungeon Master
Nerf War
Sword of Dungeons & Dragons *
Grimlock, Dinobot Leader // Grimlock Ferocious King *
Kharis & the Beholder
Sol, Advocate Eternal
M'Odo, the Gnarled Oracle
The Legend of Arena
If you are interested, I have been assembling a list of cards that would be especially helpful in assembling EDH decks. First is a list of cards that to my knowledge are uncodeable or would require extensive backend:
Cavern of Souls / Ancient Ziggurat / Untaidake, the Cloud Keeper (Captain Sisay legend tribal)/ Shaman of Forgotten Ways / Food Chain (Prossh, Skyraider of Kher combo - one of the top EDH Deck types)
Rings of Brighthearth / Illusionist's Bracers / Kurkesh, Onakke Ancient
Strionic Resonator / Rowan Kenrith
Psychic Battle / Grip of Chaos / Reroute
Mindslaver / Sorin Markov 's ultimate / Worst Fears / Emrakul, the Promised End
Karmic Justice (Esper/Bant enchantment control)
Sacred Ground (Lands.dec)
Worldgorger Dragon
Master Warcraft
Muraganda Petroglyphs (Bears Decks)
Dueling Grounds
Autumn's Veil
The list of cards that I believe would be useful and that also seem codeable are:
Conspiracy / Arcane Adaptation
Knowledge Pool (Combo with Teferi, Mage of Zhalfir)
Cast Through Time *(Chaos decks)
Narset Transcendent (Superfriends)
Radiate
--
It may also be fun to play with some of the unique and special cards from Magic's history, such as:
Shichifukujin Dragon
1996 World Champion
Fruitcake Elemental *
Gifts Given
Evil Presents
Season's Beatings *
Snow Mercy *
Yule Ooze *
Naughty // Nice
Stocking Tiger
Mishra's Toy Workshop *
Thopter Pie Network *
Some Disassembly Required
Dungeon Master
Nerf War
Sword of Dungeons & Dragons *
Grimlock, Dinobot Leader // Grimlock Ferocious King *
Kharis & the Beholder
Sol, Advocate Eternal
M'Odo, the Gnarled Oracle
The Legend of Arena
Last edited by drool66 on 23 Jul 2017, 03:08, edited 67 times in total.
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The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
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Re: Top Ten Wishlist
by Althuna » 28 Sep 2013, 17:42
How hard would it be to alter the game layout so that creatures are tiled and then scrollbars appear? I find that as soon as you have 20+ tokens it starts getting too hard to find your stuff. In MTGO it tiles everything and just has a scrollbar. Would that be hard to add?
Re: Top Ten Wishlist
by Stroggoii » 30 Sep 2013, 21:13
We're missing some "redundant" spells, most notably Soul's Attendant and Cruel Edict. While those may seem useless with other edicts and Soul Warden around, it's very important for EDH to have all of a card's functional reprints avaliable and Soul's Attendant is a must have for Modern life decks.
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Re: Top Ten Wishlist
by maka » 04 Oct 2013, 00:18
Is Whip Silk in the game? I love that card, love using it with things like Bramble Elemental, Sigil of the Empty Throne, Verduran Enchantress, etc.
Re: Top Ten Wishlist
by stassy » 11 Dec 2013, 18:49
If Imperial Mask is coded, does that mean Leyline of Sanctity can return in the game?
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Re: Top Ten Wishlist
by HarlequinCasts » 18 Dec 2013, 04:49
We also already have Witchbane Orb so I was always wondering why Leyline of Sanctity doesn't exist.stassy wrote:If Imperial Mask is coded, does that mean Leyline of Sanctity can return in the game?
I also noticed that some modern and legacy decks make good use of Lightning Axe but we do not have that card. We do have Sonic Seizure which is basically the same thing, so that would be a nice card to add
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Re: Top Ten Wishlist
by stassy » 18 Dec 2013, 05:35
I think Witchbane Orb was coded during the target function recode while Leyline of Sanctity was the 1st attempt that was not successful, that would explain it.
Also if I remember well, Gargaroz said he wanted to code all the non reprint/dupe before giving tools for anyone to be able to easily code the reprint one.
Also if I remember well, Gargaroz said he wanted to code all the non reprint/dupe before giving tools for anyone to be able to easily code the reprint one.
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Re: Top Ten Wishlist
by HarlequinCasts » 18 Dec 2013, 09:55
Yeah I use Witchbane Orb as a proxy when I'm testing a deck with Leyline of Sanctity. If its in my opening hand I just cheat it into play xD Same CMC and everything.
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Re: Top Ten Wishlist
by stassy » 18 Dec 2013, 13:21
The only gripe is Orion79 created some Expansion decks based on Leyline of Sanctity, and for the sake of not being illegal Witchbane Orb cannot fit in them (and I think the 2 cards are slightly different, Leyline of Sanctity might be more useful than the latter because it can be played at game startup).
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Re: Top Ten Wishlist
by Nexhro » 23 Jan 2014, 19:09
First of all, my sincere thanks go to the people who have made and are making Manalink what it is. You guys are awesome!
Here's some cards I'd like to see implemented in the future.
[ 0) Removing/raising the limit for spells cast/cards drawn/abilities activated/tokens put onto battlefield per turn]
1) Groundskeeper
2) Realms Uncharted
3) Roiling Terrain
4) TSP Storage Lands (Dreadship Reef etc.)
5) Telim'Tor's Edict
6) Terrarion
7) Elephant Resurgence
8} Reconnaissance
9} Leveler
10) Karmic Justice
11) More creatures with Cycling ; for example Primoc Escapee, Shimmering Barrier, Sandbar Merfolk, Darkwatch Elves, Disciple of Law, Jungle Weaver etc.
12) Spawning Pit
13)Null Rod and Cursed Totem (we have Stony Silence and Linvala, Keeper of Silence)
14) Temporal Fissure
15) Aphetto Alchemist
16) Quicken
17) City of Solitude
18) Sacred Guide
19) Fireslinger
20) Grave Scrabbler
21) Kaervek's Torch
22) ONS Chain Cycle (Chain of Vapor etc.)
23) Brand
24) Squall Line
25) Noble Benefactor
26) Web of Inertia
27) Hedron-Field Purists
28) Sleeper Agent
29) Mysteries of the Deep
30) Absolute Law + Absolute Grace
31)Phyrexian Marauder + Shifting Wall
32) Skyship Weatherlight
33) Legerdemain
34) Shifting Borders
35) Well of Knowledge
36) Goblin Game
37) cards from drool66's wishlist
Cards I wished for that have been or can't be implemented:
Shifting Wall in as of BFZ, December 2015
Null Rod in as of BFZ, December 2015
Subversion in as of C14U, December 2014
Rebuild in as of C14U, December 2014
Flicker in as of C14U, December 2014
Angel's Trumpet in as of C14U, December 2014
Wheel of Torture in as of C14U, December 2014
Iron Maiden in as of C14U, December 2014
Urza's Incubator in as of C14U, December 2014
Songstitcher in as of C14U, December 2014
Hesitation in as of KOT, November 2014
Political Trickery in as of KOT, November 2014
Tolarian Serpent in as of KOT, November 2014
Misers' Cage in as of KOT, November 2014
Paupers' Cage in as of KOT, November 2014
Humility in as of KOT, November 2014
Goblin Recruiter in as of KOT, November 2014
Overgrowth in as of KOT, November 2014
Reins of Power in as of KOT, November 2014
Teferi's Isle in as of JOU, May 2014
Bösium Strip in as of JOU, May 2014
Planar Void in as of Apr14, April 2014
Crystal Vein in as of Apr14, April 2014
Starke of Rath in as of Apr14, April 2014
Thespian's Stage in as of Apr14, April 2014
Haunting Misery in as of Apr14, April 2014
Flamebreak in as of Apr14, April 2014
Dream Tides in as of Apr14, April 2014
All 6 Urza's Saga Cycling Lands (Blasted Landscape etc.) in as of Apr14, April 2014
Bedlam in as of Apr14, April 2014
Pariah in as of Apr14, April 2014
The missing 4 Planeshift Familiars (Sunscape Familiar etc.) in as of Apr14, April 2014
Breaking Wave in as of Apr14, April 2014
Winding Canyons and/or Alchemist's Refuge in as of Apr14, April 2014
Spitemare in as of Apr14, April 2014
Mirage Fetchlands (Bad River etc.) in as of Apr14, April 2014
Part the Veil in as of Apr14, April 2014
Seahunter in as of Apr14, April 2014
Kangee, Aerie Keeper in as of Apr14, April 2014
Raze in as of Apr14, April 2014
Deadshot Minotaur in as of Apr14, April 2014
Rosheen Meanderer uncodeable
Ostracize in as of BNG, Feb 2014
Thank you so much, Gargaroz and Korath!
updated 12-26-15
Here's some cards I'd like to see implemented in the future.
[ 0) Removing/raising the limit for spells cast/cards drawn/abilities activated/tokens put onto battlefield per turn]
4) TSP Storage Lands (Dreadship Reef etc.)
10) Karmic Justice
13)
16) Quicken
20) Grave Scrabbler
21) Kaervek's Torch
22) ONS Chain Cycle (
26) Web of Inertia
29) Mysteries of the Deep
31)
32) Skyship Weatherlight
34) Shifting Borders
36) Goblin Game
37) cards from drool66's wishlist
Cards I wished for that have been or can't be implemented:
Thank you so much, Gargaroz and Korath!
updated 12-26-15
Last edited by Aswan jaguar on 06 Nov 2022, 10:57, edited 61 times in total.
Reason: Last edited by Nexhro on 26 Dec 2015, 14:25 - aswan strikethrough coded 6 November 2022
Reason: Last edited by Nexhro on 26 Dec 2015, 14:25 - aswan strikethrough coded 6 November 2022
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Re: Top Ten Wishlist
by shamaatae » 18 Feb 2014, 14:47
1. stifle - yes i know. "impossible"
2. desecration demon, didnt work well but couldnt you just work around it somehow?
2. desecration demon, didnt work well but couldnt you just work around it somehow?
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