Bug Reports 1.3.0 dev 2014-11-29
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.3.0 dev 2014-11-29
by Rivaren » 25 Jan 2015, 02:38
Yes, it was the Duel Commander variant.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by ahuinan » 25 Jan 2015, 08:14
Don't know if it's been reported already but Temur Battle Rage ferocius trigger doesn't activate or just doesn't give the creature trample.
LevelX: Fixed that the condition was checked continuously instead of once the spell resolved. Fix taking effect beyond v10.
LevelX: Fixed that the condition was checked continuously instead of once the spell resolved. Fix taking effect beyond v10.
Re: Bug Reports 1.3.0 dev 2014-11-29
by LevelX » 25 Jan 2015, 10:25
Temur Battle Rage's ability had the problem that it only was applied as long as a creature with 4 or more power was on the battlefield on your side. So is it possible that the creature with power > 4 meanwhile left the battlefield as you checked as the target creature has trample?ahuinan wrote:Don't know if it's been reported already but Temur Battle Rage ferocius trigger doesn't activate or just doesn't give the creature trample.
If so, this bug is fixed with release beyond v10.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by HolyHelicopter » 25 Jan 2015, 12:31
Write into Being does not let you put the other card on top of the library. It seems to always go to the bottom.
LevelX: Fixed beyond v10.
LevelX: Fixed beyond v10.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by mrcaterpillar » 25 Jan 2015, 12:55
Had the same issue tonight with Shu Yun, the Silent Tempest. I assume all the new legends from FRF have this issue.Rivaren wrote:And the last one which I just found out about last night, was that when playing Alesha, Who Smiles at Death as my Commander, XMage thinks that she is a monored creature and won't let me produce Black or White mana. However, I can still start a game with nonred cards in my deck, which is weird. I'd really appreciate if these were fixed, especially the Alesha bug. Thanks in advance.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Rivaren » 25 Jan 2015, 18:52
Yeah, I wanted to try it out with all the other Khans to see if the same thing would happen. I guess it did.mrcaterpillar wrote:Had the same issue tonight with Shu Yun, the Silent Tempest. I assume all the new legends from FRF have this issue.Rivaren wrote:And the last one which I just found out about last night, was that when playing Alesha, Who Smiles at Death as my Commander, XMage thinks that she is a monored creature and won't let me produce Black or White mana. However, I can still start a game with nonred cards in my deck, which is weird. I'd really appreciate if these were fixed, especially the Alesha bug. Thanks in advance.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Micas » 26 Jan 2015, 03:43
While playing versus AI i have encountered this bug several times when the bots try to play Venser.
The game gives me a popup window telling me the game will be rolled back but then the bot just keeps on trying to play venser and the game gets looped. I also got this log message. Thanks
Game exception occurred: java.lang.ClassCastException: mage.target.common.TargetSpellOrPermanent cannot be cast to mage.target.TargetPermanent
Server version: 1.3.0dev2014-11-29v10
mage.player.ai.ComputerPlayer.chooseTarget(ComputerPlayer.java:590)
mage.target.TargetImpl.chooseTarget(TargetImpl.java:318)
mage.target.Targets.chooseTargets(Targets.java:100)
mage.abilities.AbilityImpl.activate(AbilityImpl.java:283)
mage.players.PlayerImpl.triggerAbility(PlayerImpl.java:1124)
mage.game.GameImpl.checkTriggered(GameImpl.java:1409)
mage.game.GameImpl.resolve(GameImpl.java:1203)
mage.game.GameImpl.playPriority(GameImpl.java:1157)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:140)
mage.game.GameImpl.playTurn(GameImpl.java:734)
mage.game.GameImpl.play(GameImpl.java:659)
mage.game.GameImpl.start(GameImpl.java:626)
mage.game.GameImpl.start(GameImpl.java:611)
mage.server.game.GameWorker.call(GameWorker.java:59)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond v10
The game gives me a popup window telling me the game will be rolled back but then the bot just keeps on trying to play venser and the game gets looped. I also got this log message. Thanks
Game exception occurred: java.lang.ClassCastException: mage.target.common.TargetSpellOrPermanent cannot be cast to mage.target.TargetPermanent
Server version: 1.3.0dev2014-11-29v10
mage.player.ai.ComputerPlayer.chooseTarget(ComputerPlayer.java:590)
mage.target.TargetImpl.chooseTarget(TargetImpl.java:318)
mage.target.Targets.chooseTargets(Targets.java:100)
mage.abilities.AbilityImpl.activate(AbilityImpl.java:283)
mage.players.PlayerImpl.triggerAbility(PlayerImpl.java:1124)
mage.game.GameImpl.checkTriggered(GameImpl.java:1409)
mage.game.GameImpl.resolve(GameImpl.java:1203)
mage.game.GameImpl.playPriority(GameImpl.java:1157)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:140)
mage.game.GameImpl.playTurn(GameImpl.java:734)
mage.game.GameImpl.play(GameImpl.java:659)
mage.game.GameImpl.start(GameImpl.java:626)
mage.game.GameImpl.start(GameImpl.java:611)
mage.server.game.GameWorker.call(GameWorker.java:59)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond v10
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Re: Bug Reports 1.3.0 dev 2014-11-29
by alexthegreat38 » 26 Jan 2015, 16:22
Hey guys,
I can't seem to connect to the server. It was working fine last night.
I can't seem to connect to the server. It was working fine last night.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by ahuinan » 26 Jan 2015, 16:33
Sorry for the late reply,LevelX wrote:Temur Battle Rage's ability had the problem that it only was applied as long as a creature with 4 or more power was on the battlefield on your side. So is it possible that the creature with power > 4 meanwhile left the battlefield as you checked as the target creature has trample?ahuinan wrote:Don't know if it's been reported already but Temur Battle Rage ferocius trigger doesn't activate or just doesn't give the creature trample.
If so, this bug is fixed with release beyond v10.
The creature I targeted was the creature that had power greater than 4.
Re: Bug Reports 1.3.0 dev 2014-11-29
by Kegger » 26 Jan 2015, 21:23
Arcbond doesn't seem to work, or at least not in this fashion.
Twice I've targeted a creature that was going to take 3 damage (which would kill it)
With arcbond before damage had occurred, the creature just ends up dying and arcbond fizzle's.
(arcbond ends up dealing no damage to anything)
LevelX: Fixed beyond v10
Twice I've targeted a creature that was going to take 3 damage (which would kill it)
With arcbond before damage had occurred, the creature just ends up dying and arcbond fizzle's.
(arcbond ends up dealing no damage to anything)
LevelX: Fixed beyond v10
Re: Bug Reports 1.3.0 dev 2014-11-29
by Axxle » 27 Jan 2015, 00:48
Right now it seems like no one is able to join games on at least xmage server 1.
Re: Bug Reports 1.3.0 dev 2014-11-29
by Jason » 27 Jan 2015, 06:32
I can also confirm that ferocious part of Temur Battle Rage is not working.ahuinan wrote:Sorry for the late reply,LevelX wrote:Temur Battle Rage's ability had the problem that it only was applied as long as a creature with 4 or more power was on the battlefield on your side. So is it possible that the creature with power > 4 meanwhile left the battlefield as you checked as the target creature has trample?ahuinan wrote:Don't know if it's been reported already but Temur Battle Rage ferocius trigger doesn't activate or just doesn't give the creature trample.
If so, this bug is fixed with release beyond v10.
The creature I targeted was the creature that had power greater than 4.
Re: Bug Reports 1.3.0 dev 2014-11-29
by DoomySoftly » 27 Jan 2015, 18:06
Order of Succession is bugged.
In a game with more than two people, if one person is defeated, the game will still try to move your creature to them, basically destroying it. It's also somewhat difficult to determine which way is left or right since choosing right doesn't seem to work the way you would think.
LevelX: Fixed beyond v10
In a game with more than two people, if one person is defeated, the game will still try to move your creature to them, basically destroying it. It's also somewhat difficult to determine which way is left or right since choosing right doesn't seem to work the way you would think.
LevelX: Fixed beyond v10
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 28 Jan 2015, 20:57
My opponent's Dragon's Eye Savants was exiled face down by Pyxis of Pandemonium. However the face down card in exile showed its name, mana cost, and morph art.
LevelX: Fixed beyond v10
LevelX: Fixed beyond v10
Re: Bug Reports 1.3.0 dev 2014-11-29
by Axxle » 29 Jan 2015, 23:49
Manifesting Jeskai Runemark with a creature on the battlefield requires you to target a creature. The card correctly manifests (after a quick attach and detach) and I'm not sure what it looks like on the opponents end though so this might be a very minor bug.
LevelX: Fixed beyond v10
LevelX: Fixed beyond v10
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