Korath's Shandalar Updates: Bug Reports
MicroProse's Shandalar Campaign Game, now with new cards & a new look!
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Re: Korath's Shandalar Updates: Bug Reports
by harsh » 14 May 2015, 04:40
dark confidant reveals a card and you draw the same card it reveals as your draw for the turn every time
2 dark confidants gives you 3 copies of the same card
2 dark confidants gives you 3 copies of the same card
Re: Korath's Shandalar Updates: Bug Reports
by Korath » 14 May 2015, 10:55
Dark Tutelage as well. Fixed. (And in the future, please capitalize the card so it automatically gets the card text in the markup.)
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Re: Korath's Shandalar Updates: Bug Reports
by Aswan jaguar » 14 May 2015, 14:41
I had this crash as I was attacking with Oreskos Swiftclaw enchanted with Holy Strength and AI had 2 Prodigal Sorcerer s a tapped one enchanted with Web and the other one untapped and AI blocked my creature without any blocker seen in the window! No other cards on both sides of the battlefield.
edit : it was against Fungus Master deck =0094
and again against the above deck I saw AI to cast a blank card on stack (probably creature as it was attacking) and next turn attack with it and a Birds of Paradise they didn't make any damage and it crashed:
In a totally different I don't know opponent game I had this crash:
EDIT1I had enchanted with Brainwash Goblin Shortcutter and that probably affected all creatures AI had as AI wasn't attacking with a 4/4 Goblin Balloon while I had only a Deputy of Acquittals on play.AI's 3 Mountains were tapped at the time as it had just cast Goblin Chieftain.Brainwash affects also the owner-me until owner has on the battlefield 3 untapped lands can't attack.(no need to tap the lands).
edit : it was against Fungus Master deck =0094
- deck | Open
- Fungus Master (Gr/Ub, Type 1)
.91 9 Forest
.126 9 Island
.252 4 Tropical Island
.193 4 Prodigal Sorcerer
.94 4 Fungusaur
.15 4 Birds of Paradise
.269 2 Wall of Brambles
.39 4 Clone
.97 4 Giant Growth
.208 4 Rod of Ruin
.137 2 Kudzu
.749 2 Psionic Entity
.281 4 Web
.194 4 Psionic Blast
and again against the above deck I saw AI to cast a blank card on stack (probably creature as it was attacking) and next turn attack with it and a Birds of Paradise they didn't make any damage and it crashed:
In a totally different I don't know opponent game I had this crash:
EDIT1I had enchanted with Brainwash Goblin Shortcutter and that probably affected all creatures AI had as AI wasn't attacking with a 4/4 Goblin Balloon while I had only a Deputy of Acquittals on play.AI's 3 Mountains were tapped at the time as it had just cast Goblin Chieftain.Brainwash affects also the owner-me until owner has on the battlefield 3 untapped lands can't attack.(no need to tap the lands).
Last edited by Aswan jaguar on 16 May 2015, 14:46, edited 1 time in total.
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Re: Korath's Shandalar Updates: Bug Reports
by jiansonz » 14 May 2015, 22:47
Ankh of Mishra dealt 4 damage to me both times I played a land when AoM was on the battlefield. (it was split up as 2+2 damage shortly after one another, so there is probably one of those instances that shouldn't be there)
Void Stalker: if you activate its ability, it does not leave play (and go to the owner's library) as it's supposed to. This makes it far more powerful than it's supposed to be. My opponent stole one from me with Control Magic and then proceeded to remove one of my creatures every turn. I managed to destroy the Control Magic, got the Void Stalker back, then I could do the same to the AI every turn.
Also, when Faerie Dragon rolled a Thoughtlace effect on a green permanent, that permanent did not turn blue. You probably know about this problem already.
Void Stalker: if you activate its ability, it does not leave play (and go to the owner's library) as it's supposed to. This makes it far more powerful than it's supposed to be. My opponent stole one from me with Control Magic and then proceeded to remove one of my creatures every turn. I managed to destroy the Control Magic, got the Void Stalker back, then I could do the same to the AI every turn.
Also, when Faerie Dragon rolled a Thoughtlace effect on a green permanent, that permanent did not turn blue. You probably know about this problem already.
Last edited by jiansonz on 15 May 2015, 07:57, edited 1 time in total.
Re: Korath's Shandalar Updates: Bug Reports
by Korath » 15 May 2015, 02:02
Based on absolutely no evidence at all, I suspect the problems with the Fungus Master deck are due to Clone (which has a different id than in Manalink, so will have bad csv values). Some experimentation with the card might be able to confirm the guess, but wouldn't be enough to disprove it if it works.
Ankh of Mishra's problem (and Zo-Zu the Punisher's) is the same as I noticed and fixed on Fastbond; it triggers both when a land is played and one enters the battlefield, but didn't manifest in the original game because triggers didn't trigger at all when one was already executing. (Manalink veterans will recognize this as the Lorescale Coatl bug.)I haven't fixed it yet, but it'll be trivial. Fixed, and also made to work while it's tapped.
Void Stalker is very broken; it'll put the fake activation card into your library. Again, an easy fixwhen I can get to it.
And yes, Faerie Dragon's (and Prismatic Dragon's, and Alchor's Tomb's) change-color effects were known to be broken. Fixed all three. I'd appreciate someone double-checking whetherCloneVesuvan Doppelganger and Fork set colors correctly.
Ankh of Mishra's problem (and Zo-Zu the Punisher's) is the same as I noticed and fixed on Fastbond; it triggers both when a land is played and one enters the battlefield, but didn't manifest in the original game because triggers didn't trigger at all when one was already executing. (Manalink veterans will recognize this as the Lorescale Coatl bug.)
Void Stalker is very broken; it'll put the fake activation card into your library. Again, an easy fix
And yes, Faerie Dragon's (and Prismatic Dragon's, and Alchor's Tomb's) change-color effects were known to be broken. Fixed all three. I'd appreciate someone double-checking whether
Last edited by Korath on 16 May 2015, 10:50, edited 3 times in total.
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Re: Korath's Shandalar Updates: Bug Reports
by Aswan jaguar » 15 May 2015, 04:01
Time Walk is bugged:I cast it and the usual greyed area on AI steps appeared but AI played on his turn just fine and then it took another turn.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Korath's Shandalar Updates: Bug Reports
by Aswan jaguar » 15 May 2015, 16:23
I put a +1/+1 counter of Bond Beetle etb ability on Triskelion but I couldn't use Triskelion 's ability to deal damage with that counter.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Korath's Shandalar Updates: Bug Reports
by jiansonz » 15 May 2015, 18:43
Something strange is going on with Shapeshifter. Firstly, the AI casts it for 1 measly mana (it actually costs 6). I've seen this three times. Haven't tried to cast it myself as it hasn't been in my deck.
Secondly, its card graphics is invisible/buggy on the board:
http://i103.photobucket.com/albums/m156/jiansonz/Shapeshifter%20trouble_zpsujkdqdhr.jpg
Not sure if it works anyway, because I always had combined power of at least 2 in my defense so the AI would not have attacked with it (it was cast as the default 5/2 choice) and then I used flyers and unblockable stuff to deal damage so it wan't involved in blocking either.
It would be pretty hard or impossible to target it with spells/effects if you can't see it...
Secondly, its card graphics is invisible/buggy on the board:
http://i103.photobucket.com/albums/m156/jiansonz/Shapeshifter%20trouble_zpsujkdqdhr.jpg
Not sure if it works anyway, because I always had combined power of at least 2 in my defense so the AI would not have attacked with it (it was cast as the default 5/2 choice) and then I used flyers and unblockable stuff to deal damage so it wan't involved in blocking either.
It would be pretty hard or impossible to target it with spells/effects if you can't see it...
Re: Korath's Shandalar Updates: Bug Reports
by Korath » 16 May 2015, 00:07
Triskelion hasn't been rewritten yet, so it's still using the fourth edition wording which only lets it activate with the +1/+1 counters it puts on itself.
Shapeshifter works fine for me; but the non-existent copies of Deep Water in the Merfolk Shaman deck manifested similarly, so it might be an entirely different card. What AI deck was it?
Shapeshifter works fine for me; but the non-existent copies of Deep Water in the Merfolk Shaman deck manifested similarly, so it might be an entirely different card. What AI deck was it?
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Re: Korath's Shandalar Updates: Bug Reports
by jiansonz » 16 May 2015, 00:39
The Shapeshifter deck (0263.dck) :Korath wrote:Shapeshifter works fine for me; but the non-existent copies of Deep Water in the Merfolk Shaman deck manifested similarly, so it might be an entirely different card. What AI deck was it?
- | Open
- Shapeshifter (U, 4th)
.126 20 Island
.508 4 Mishra's Factory
.260 4 Unsummon
.502 4 Hurkyl's Recall
.525 3 Shapeshifter
.519 4 Primal Clay
.157 3 Mana Vault
.300 2 Apprentice Wizard
.539 1 Urza's Avenger
.510 1 Mishra's Workshop
.39 2 Clone
.263 2 Vesuvan Doppelganger
.47 1 Copy Artifact
.11 2 Basalt Monolith
.538 1 Triskelion
.537 1 Transmute Artifact
.484 1 Clockwork Avian
.38 1 Clockwork Beast
.531 1 Tawnos's Coffin
.534 1 Tetravus
.491 1 Drafna's Restoration
It happened in a dungeon with Power Struggle as enemy starting card. I've played one duel against a Shapeshifter out in the open afterwards and she didn't cast Shapeshifter (then again, the deck has only 3 copies and it was a fast win for me).
Re: Korath's Shandalar Updates: Bug Reports
by Aswan jaguar » 16 May 2015, 06:45
I cast Cruel Edict and AI didn't sacrifice his White Knight in another game didn't sacrifice Serra Angel so nothing to do with protection from black.Also prompt select target opponent is redundant with only 1 opponent.
edit: Lands like Verdant Catacombs when open the library to select either land they fetch,the prompt is always the same for both the first land they fetch so for Verdant Catacombs says select Swamp or Swamp.
edit1: I cast Aven Clouchaser I destroyed one of AI's enchantments then AI in his turn cast Vesuvan Doppelganger and copied my Aven Clouchaser which went to graveyard.
Also when I clicked to see original card and clicked on the tooltip to see the image the image didn't load.
edit: Lands like Verdant Catacombs when open the library to select either land they fetch,the prompt is always the same for both the first land they fetch so for Verdant Catacombs says select Swamp or Swamp.
edit1: I cast Aven Clouchaser I destroyed one of AI's enchantments then AI in his turn cast Vesuvan Doppelganger and copied my Aven Clouchaser which went to graveyard.
Also when I clicked to see original card and clicked on the tooltip to see the image the image didn't load.
Last edited by Aswan jaguar on 16 May 2015, 14:47, edited 1 time in total.
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Re: Korath's Shandalar Updates: Bug Reports
by Korath » 16 May 2015, 11:30
Shapeshifter: As with the Fungus Master deck problem above, I suspect Clone. I still haven't tested it.
Fetchlands: fixed.
Cruel Edict bug isn't what you think; it also affects Diabolic Edict, Innocent Blood, Tribute to the Wild, Painwracker Oni, Accursed Centaur, Commander Greven il-Vec, Kjeldoran Dead, Spined Fluke, and Foul Spirit; and I noticed in passing that Ugin's Construct's sacrifice isn't forced. Fixed all those. It may (though probably doesn't, and I don't have time to check) also affect Eldrazi Monument, Tinker, and Transmute Artifact.
Being able to see the fullcard when selecting the "original type" right-click-menu item is a relatively recent Manalink feature which I haven't ported to Shandalar yet.
Fetchlands: fixed.
Cruel Edict bug isn't what you think; it also affects Diabolic Edict, Innocent Blood, Tribute to the Wild, Painwracker Oni, Accursed Centaur, Commander Greven il-Vec, Kjeldoran Dead, Spined Fluke, and Foul Spirit; and I noticed in passing that Ugin's Construct's sacrifice isn't forced. Fixed all those. It may (though probably doesn't, and I don't have time to check) also affect Eldrazi Monument, Tinker, and Transmute Artifact.
Being able to see the fullcard when selecting the "original type" right-click-menu item is a relatively recent Manalink feature which I haven't ported to Shandalar yet.
Last edited by Korath on 17 May 2015, 03:39, edited 1 time in total.
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Re: Korath's Shandalar Updates: Bug Reports
by jiansonz » 16 May 2015, 12:47
Update on Shapeshifter findings (both the card and the enemy):
The AI cast Shapeshifter correctly in a later duel, so the problem may not be related to that card.
In the blue castle, I duelled another Shapeshifter who received Serendib Efreet as starting advantage. When she had two Islands out, she cast another Serendib Efreet, even though it is not in her deck, and she did it for free (both islands remained untapped). So Clone or Vesuvan Doppelganger (which are both in her deck) may be involved somehow, but how can she try to cast them when she doesn't have enough mana? Weird.
Nether Shadow does not return from the grave. This was a problem in early versions of Shandalar but IIRC it works fine in the 2012 download. Or maybe I am confusing it with a modern Manalink version?
See the screenshot of the AI's graveyard here:
http://i103.photobucket.com/albums/m156/jiansonz/Nether%20trobles_zpsq7cbmni3.jpg
Clearly enough creature cards above the shadows.
The game does not let me counter an Artifact Creature spell with False Summoning. I am unsure about the rules here (if it's supposed to work against Artifact Creatures or not), though.
EDIT: Another thing: the game frequently freezes when I duel against a Paladin. My guess is that Sleight of Mind is the culprit, because it happens in situations where that spell could be cast in a useful way.
I noticed an AI problem with the Paladin also. It often plays a Tundra as its first move (which is good) but then I´ve seen it (later in the duel) Magical Hack the Tundra so it counts as a Plains and as a Mountain (produces W or R), often cutting off its only access to blue mana. This didn't happen in classic Shandalar. (although this was on Sorcerer difficulty - I have otherwise not played anything other than Wizard difficulty for years)
The AI cast Shapeshifter correctly in a later duel, so the problem may not be related to that card.
In the blue castle, I duelled another Shapeshifter who received Serendib Efreet as starting advantage. When she had two Islands out, she cast another Serendib Efreet, even though it is not in her deck, and she did it for free (both islands remained untapped). So Clone or Vesuvan Doppelganger (which are both in her deck) may be involved somehow, but how can she try to cast them when she doesn't have enough mana? Weird.
Nether Shadow does not return from the grave. This was a problem in early versions of Shandalar but IIRC it works fine in the 2012 download. Or maybe I am confusing it with a modern Manalink version?
See the screenshot of the AI's graveyard here:
http://i103.photobucket.com/albums/m156/jiansonz/Nether%20trobles_zpsq7cbmni3.jpg
Clearly enough creature cards above the shadows.
The game does not let me counter an Artifact Creature spell with False Summoning. I am unsure about the rules here (if it's supposed to work against Artifact Creatures or not), though.
EDIT: Another thing: the game frequently freezes when I duel against a Paladin. My guess is that Sleight of Mind is the culprit, because it happens in situations where that spell could be cast in a useful way.
I noticed an AI problem with the Paladin also. It often plays a Tundra as its first move (which is good) but then I´ve seen it (later in the duel) Magical Hack the Tundra so it counts as a Plains and as a Mountain (produces W or R), often cutting off its only access to blue mana. This didn't happen in classic Shandalar. (although this was on Sorcerer difficulty - I have otherwise not played anything other than Wizard difficulty for years)
Re: Korath's Shandalar Updates: Bug Reports
by Korath » 17 May 2015, 03:37
Nether Shadow surprises me; so far as I knew, it worked fine whenever it managed to make the orange effect card. (The main problem is that there are lots of ways for it to get into a graveyard without properly making that effect card.) I'll experiment when I'm back home.
False Summoning should work against artifact creatures under modern rules, yes. It's currently using the same function as the original MicroProse Remove Soul; apparently that was made to specifically not work against artifact creatures. (Its Fourth Edition-era wording is "Counter target summon spell".)
False Summoning should work against artifact creatures under modern rules, yes. It's currently using the same function as the original MicroProse Remove Soul; apparently that was made to specifically not work against artifact creatures. (Its Fourth Edition-era wording is "Counter target summon spell".)
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